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  2. Angelis96

    I'm back?

    Welcome back man! Glad to hear things are looking up for you! :)
  3. Morgoth

    I'm back?

    I'm glad to hear that you've been given a bit of respite from all that turmoil. Welcome back!
  4. Turtle

    I'm back?

    Welcome back king
  5. Alf

    I'm back?

    Hello, As most of you may have noticed, I suddenly disappeared off the face of the earth like almost a month ago. A lot of unpredictable shit happened in my life that had me denied access to a PC that I could run Paragon WoW on. It was like Mephisto himself had come upon me with his accursed cock and opened a bag of popcorn on my behalf. Either way. Four weeks ago, give or take (I'm bad with these things), my mom was hospitalized with Covid 19, which pretty much had me needing to go and look after my little sister in her absence. My mom had to remain hospitalized for the next 2 weeks and then run another test if the situation improved. Luckily for us, she did get better and 2 weeks later she had a negative test. Barely any time for celebration though, as my landlord had informed me in the meantime that he'll be looking to sell the apartment my girlfriend and I had been living in for a year or so. Another box of problems opening while I was away, my girlfriend searched for a new place to move while I was stuck in another town looking after my little sis. Long story short, though, after mom's negative test, I returned to Bucharest and the landlord agreed to let us stay until January, so for the foreseeable future, I'm back on Paragon, baby. I missed you people.
  6. Earlier
  7. OOC Information The Adventurer's Guild The Adventurer's Guild (A.G.) is an organization headquartered to the north east of Un'goro Crater. It serves primarily to give players the ability to pursue a career as a professional adventurer, and be recognized in a more official capacity by the various factions of the world for it. The guild provides equipment, lodging, food, rest, and basic supplies. In exchange, the guild members complete contracts, and share a portion of the reward with the guild. As they complete more and more contracts, they earn their Plates. No longer will the NPC marshal ignore the warnings of the lone warrior because they are unknown, instead they will heed their words carefully, for the Mithril plate around his neck demonstrates the experience and skill of this particular adventurer. How It Works The guild starts at the top, with the Guildmaster. Each guild has a guildmaster who oversees that guilds facilities. Not all guildmasters are or need to be adventurers themselves, they are simply considered guild staff. Guildmasters don't just tend the facilities, but also oversee its security, earnings, and expenditures. Each guild hall must fund itself, though cooperation between guild halls is highly advised. The most important job of the guildmaster is to review, and approve contracts for their halls bulletin board. This includes negotiating the rewards on specific bounties, and determining the risk and level of the contract. Once the guildmaster has approved and signed the contract off, it goes up on the public bulletin board. This board is a collection of available and yet-to-be completed jobs. Jobs range in ranks (called "Plates"), from Copper all the way to Adamantite, with each plate determining the approximate difficulty and reward of that contract. For example, eliminating a couple kobolds might net the contract at Copper or Iron, however the eradication of all of the kobolds in an area might be somewhere along Silver or Gold. You can only accept contracts of an equal or lower plate to your own, though teaming up with someone who has a higher plate is acceptable. This plate system ensures that the guild is not sending out novice adventurers out to deal with dragon attacks. While sure, the protection of the lives of the guild member is also at stake, more importantly, the guild has to ensure that whatever task they send adventurers out to complete is completed. And the risk of sending irons out to do a mithrils job, and having them fail, is simply to great. Once the quest is complete, you provide proof of completion to a guildmaster, and you are thusly compensate. In exchange for the use of guild services, the guildmaster will take fifteen percent (15%) of the reward for that contract, paying out the rest to the individual or party of adventurers responsible. Each completed contract from a guild member is logged by the guildmaster, and the guildmaster will reward members with higher and higher plates based on the number of contracts completed at your plate. Here is a detailed explanation of the Plate System: The Rules The Adventurer's Guild is, foremost, a neutral organization dedicated to protecting Azeroth, her people, and its members. As such, the rules follow this principle to the letter. -> Contracts that require the elimination of a sentient target belonging to, or under the protection of a faction that is friendly or neutral in relation to the Adventurer's Guild is forbidden. -> The theft, damage, or destruction of property belonging to the guild, or guild members is strictly forbidden. This includes the theft, damage, or destruction of guild members themselves as well. -> Combat between guild members must be overseen by at least one other member of the guild. The two combatants will agree on the rules prior to the engagement, which the third party must verify. Fights to the death are only allowed between members of Steel plate or higher, if both parties agree. -> Guild members are unable to offer their services to any member of the Horde or Alliance free of charge, regardless of the situation. If no contract is written for the job already, guild members are allowed to discuss the nature of how they are compensated privately with the client. Current Guildmasters
  8. The Adventurer's Guild Attention! Adventurer's of Azeroth! I am proud to announce the completion and founding of The Adventurer's Guild, an organization dedicated not only the protection of Azeroth and her citizens, but also to the training, growth and development of her greatest defense: You. Gone are the days where a lone adventurer wanders into a cave, and perishes to a basilisk because they were unprepared for its petrification. The Adventurer's Guild supplies contracts obtained from a vast array of factions across Azeroth, as well as equipment, potions, lodging, and a variety of facilities that help make the adventuring life easier. As you complete more and more contracts, you'll be able to progress through the various rankings of the guild. These rankings hold no authority, and are merely a visible mark of how skilled or dedicated an adventurer you are. The higher the rank, the higher the acceptable contracts, and thus, the higher payout. If you are interested in preserving not only Azeroth, but her people, travel to our primary Guild Hall in Un'goro. ~ Guildmaster Chronos Evermere
  9. “...We've made kindling from our suffering - stirred the embers of resentment - just waiting for a single spark to set the whole world aflame. As the Alliance returns to forgotten kingdoms, the Horde seeks the might of an ancient empire. We cannot dream any longer. The time has come to call on allies willing to join the fight; to rally beneath the banners of a world at war.” — Jaina Proudmoore Phase One: Something else is stirring in the south-western corner of our world. The corrosive taint of the Dark Titan is ever present in the desert sands, and it seems many are attracted to that place. There is something that has awoken deep beneath the shifting plates. A wound. Phase Two: Magni was saved by the Horde and Alliance and reveals the secret of Silithus. The ore seeping from the ground is the very blood of their planet. Azerite. The Earthen Ring and Cenarion Circle continue their efforts to understand the wound and the strange titan chamber of heart. The leaders of the Horde and Alliance have been called for a meeting. This meeting will decide the very fate of our world... Color Key: Red - Horde Only Blue - Alliance Only White - Skirmishes (small-scale PvP) Green - Lore events (story time style RP, no combat)
  10. I like this and I agree about area relevant traits. I dont need some boost to strength on Tayu or arcane power on Adrasteia after all. Sent from my SM-G950U using Tapatalk
  11. I assume this was just for gameplay reasons rather than lore reasons. But with the explanation you've given, I can believe it. Yeah that's a good idea and I get what you mean. I was just confused by the typo. Switching out weekly is a good cooldown. Yeah that's fair. Thanks for the clarification!
  12. The source is kind of the fact how it works in the game. There are Azerite Traits dedicated to certain lore events. Elune's Starfall if the player took part within the Darkshore Battlefront and stuff like that. - While we shouldn't treat this either lore fact/assumption/addition as the foundation of what Azerite is, it can give a perfect ability system. Let's say Rowyn takes part in Arathi's Warfront. - It is much more based (and closer to lore/blizzard narrative) for him to receive an Arathi-related Azerite Trait, instead of him just getting some weird Kamehameha ability. The source is "Azerite Traits" wowhead. - It will list all the lore event-related azerite trait abilities. - We should also consider how Azeroth is aware of the things happening -on her- and that her blood is likely adaptive to the events of her denizen. - Even if this is just a half-lore fact, I believe once again, better than getting a random ability totally unrelated to what your character is, and what is his role in the story. Compared to getting a fury warrior. Ah wanted to say Heart of Azeroth, as the necklace yeah, sorry. - In short, my idea is to get rid of the Necklace of the "Champion" and modify our lore to "Necklaces of Champions". - There would be 3 types of Imbuement (so far) a player character can pick, and may only have one: 1: Heart of Azeroth: Unlocks Azerite Traits 2: Eye of N'zoth: Unlocks Corruption 3: Shadowfrost Shard: Unlocks ICC abilities (my custom shit for ICC) -- Basically, a player can have an SFS and an HOA in their inventory, but may only wear one, and may have only one active at a time. - No switching out when one is on cooldown. But can switch out weekly. Yup! Plus coming from myself as an example. I'd rather have Dioren get a Silvermoon-related trait, instead of an Arathi Warfront one he will likely not attend, or if he will, he'll just offer small support. - I am sure it is the same for characters such as Baltux, who will likely pick Lich based traits, instead of the basic "Frost Mage" traits, etc.
  13. I thought I told you not to leak this... So by this, are you saying that Azerite's power is dependent on the area that it was recovered from? Is there a source for this? >.> I really like this. Three sounds like a fair number to me. Not everyone wants to be bogged down to 1 or 2 characters. Do you mean a Heart of Azeroth necklace or just plain Azerite? All in all, I like the system you've presented and allowing players to passively gain traits/rewards because they couldn't attend events is a nice touch.
  14. Are you telling me I can't do this?
  15. Syn's Imbuement System (Azerite, Corruption, SFS) If you don't care about my explanations, reasonings and you only wish to see and understand my system, please skip to the 3. Section. If the CT/Community agrees to use this System. Please make all Dungeon Masters, Moderators, and Storytellers read the 3. and 4. and 5. Section for Azerite Guideline. 1.: The Problem with Azerite and Corruption in RP. How I perceive the issue with Azerite, Corruptions, and any other "next-gen" power source for characters is the following: 1. - Blizzard made it extremely easy to attain these for anyone, as they were thinking with a Game Dev Perspective and not a Loreplay-Roleplay perspective. 2. - The "Champion" should be altered into "Champions". Heart of Azeroth should be altered into "Hearts of Azeroth". Everyone wants a piece of the cake. 3. - Imbuements are way too op to not make a tasteless difference of player characters, based on OOC availability. 3.2. - No one wishes to force their characters into unfitting events, just for the sake of receiving Azerite. 3.3. - In the game, you can attend a raid/Warfront anytime. On Paragon, you need to be available for the event. 4. - Everyone has a different idea of what Azerite can do. Someone might just want a Lightning Shield. - Another wants to summon Sargeras's Panties. 5. - Unlike in-game, Azerite will be painfully slow and frustrating for players with our RP procedures of Apps, CMODS, ERs, etc. 6. - Giving out passive effects is underwhelming. - Giving out active spells, turns RP into a Moba Game. 2.: Blizzard's Solution - Lifting Azerite out of Lore context. Studying the way Blizzard Structures the whole of Azerite Traits, you will notice that these traits are based on "unlocked" content. If you view the Blizzard-made in-game traits, you will notice how if you add all the traits together, they tell a story. Their Story and Role within BFA's world. Essentially, even the description of Blizzard hints, that the power raw azerite/corruption grants, is dependant on the very essence of the area it was drawn from. What do we need, to prevent the Problems presented above? - Effects that are endorsing the player's action - One effect the player can pop if they wish to display their big di-power. - Availability and Equality for non-progression traits. - Uniqueness and reward for progressed traits. - Easy Communication Methods and Rules. - Separate Azerite Metal (Magic endorsement) from Azerite Trait (Heart of Azeroth) - Store the Azerite Traits in an OOC TRP3 Item. An Example of John Doe in this system by Blizzard's Perception: John Doe. A young shield-warrior who believes his greatest achievements are defeating Azshara, and conquering the flag of the Horde. Warrior - New Ability1 Protection - New Modifier Azshara's Wrath - New Ability2 Flag Capturer - New Ability2 Passive Core - New Ability1-2 Trait 3.: Rules and Modified Methodism. - A player may use Azerite/Corruption/Custom Abilities in the same turn as their action. Thus using these abilities is not blocking their character from acting their turn. - A player may only request a Heart of Azeroth for a maximum of three characters. - A player must make a misc app for them to receive Heart of Azerite. - All players can decide whether they wish to have Azerite Traits, Corruption Traits, or Custom Traits. But may have only one type. - A player may receive traits passively, depending on what the character was doing. - Specific events will grant attendance traits at the end, made by the DM. - DM-s may make their own custom "Imbuement" (Like I created SFS for ICC time walking.) + Make Azerite Armor offer only magic resistance and boost. - Make Azerite Traits a necklace instead. (It doesn't even need to be IC.) + Use of TRP3 Custom Items is the best way to do so. 4.: The System and Traits Class Trait Class Trait is an Azerite Passive/Active ability, that defines and complements the specialty, concept of said character. This Is not only a class-specific trait, as it can be "Engineer, Politician, Fisherman, Bake." whatever your character is. For the base classes and their 3 Talents, I suggest the Admins and CT create template skills. However, the Class Trait is the most important out of all. The other traits are going to complement the Class Trait. Thus players can request their class traits in Discord. (Explained at the bottom). This class-based trait could even complement the new TRP Rule of Paragon regarding classes. Lore Trait: The Lore Trait has essentially two forms. At the end of a lore event, the DM can give the event's lore trait (which he should prepare before the event) to the participants. On the other hand, a player can request his own Lore Trait in Discord, focusing the trait about the character's role in the world at the moment. To offer a solid example: Grease Vault, Quel'daer, Timewalkers, Freeport, Arkanford, Silvermoon. - All and any ongoing area and faction's role may have become a Lore Trait. The Lore Trait's creation should be done by the Dungeon Masters and Storytellers. War Trait: The War Trait includes both PVP and PVE content. The War Trait is offered from big lore events, that aren't considered a quest/novel. To put it simply: Dungeons, Raids, Warfronts, Battlegrounds, Arena. The creation of these traits, should be done by the Creative Team, Storytellers, and Admins. Role Trait: The Role Trait should have three basic traits. "Tank, Support, DPS". The Role Trait is offering passive modifiers to certain actions. Core Trait: The Core Trait represents the material aspect of the player. For every "Azerite Armor", the Core Trait gives +1 Attack and Defense modifier during pve lore events. Each active trait in this system has 1 Week OOC Cooldown. Activating the Core Trait in a Lore-Raid, resets the cooldown. During the N'zoth Fight, activating the Core Trait destroys the necklace, and wins safety for the whole raid. 4.: Discord Request and Trait Guideline. The Method I came up with regarding Discord Request, solves the slow process of applications. The Full Procedure of attaining a custom trait would be: Step 1: Send Misc Application for Heart of Azeroth on character. Step 2: Create your own trait as a player, fitting into the guideline. Step 3: Post into the Discord Channel in the following format: Step 4: Moderators and Admins must use reactions to Agree or Disagree with the custom Trait. Step 5a: Reaching 3 Agree will result in the message getting deleted, and a Moderator informing you of your Trait being approved. Step 5b: Reaching 3 Disagree, your message will be deleted, a moderator informing you to rework the trait. -- I might rework this post, depends on how Turtle Reacts to it. -- - Your superstargangster Syn.
  16. UNRESTRICTIONS OF FACTIONAL AND ORGANIZATIONAL RANKS Hello there, Paragonians. As of the recent announcement, we have informed the Community about our changes in relation to ranks, which remains one of the most restricted parts of the server in regards to Application Processes. With Battle for Azeroth being probably the most fertile ground for the use of this sort of thing after Cataclysm and Mists of Pandaria (the old Alliance vs Horde wars) it has become apparent that such a change could possibly benefit the Community and their fun. As such, we have come to the following decisions: _ military and organizational ranks in general are suffering changes. As announced previously, the most junior ranks with what can be regarded under general terms as "junior officers" are being made available as event rewards by Dungeon Masters, with the overseeing of the Moderation Team, which also means that the forces listed in each rank mentioned here comes with the reward without need for an application. Of course, any doubts can be directed to the Moderation Team if any clarifications are needed. _ while still on the matter of ranks, the first officer ranks of each organization and military are being made [Free & Revokable] as a means to help our players to rocket their career as leaders in that specific area of roleplay. This will also serve as a test of skill just as much as a means to learn the intricacies of leadership. _ together with military/organizational ranks, we are also moving the human nobility title of Baron/Baroness to [Free & Revokable] to help people get into the nobility roleplay that usually tends to draw some people interested in that area more easily, while also allowing those interested to have a say in the politics of Stormwind, which can eventually lead to effects not just within the human lands, but also outside. Examples of such exist and can be assessed. They will remain [Limited] though, as to retain quantity control. We will be making the proper adjustments to our Lists and Lore Clarifications to reflect these changes as of this moment. We also trust our dear Community to avoid any abuses regarding these changes as to avoid interventions by the Moderation Team. As always, any qualms, doubts, concerns or you appreciation are all welcome in equal manner. It helps us organize and try to provide the Community with the best experience we can. King Regards, Paragon Moderation Team & Administration.
  17. I really like these changes. Looking forward to seeing this be implemented.
  18. i shall miss u sweet prince. be well and return to us my child
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