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  2. Last week
  3. The morning War Report of the day reads as follows: THE DEMON LORD KIL'JAEDEN IS DEFEATED! LEGION HOMEWORLD IN THE SKIES! Demon Lord finally Defeated and The Betrayer's Gamble! _____________________________________________________________________________________________________________________ Yesterday, Stormwind City came to a state of almost open chaos in the streets, in the harbor and in the outskirts of the city. After a thunderous sound, the twisted image of a shattered globe involved in what seemed to be fel magics was mistaken by the Legion's final move against Azeroth by many -- a meteor that would crash against the world's surface and end all life in a question of minutes. But, thankfully, it did not came to be so. Some judge it as a much worst situation than a meteor would have been. It has been later revealed that the truth was that the demon lord Kil'jaeden the Deceiver has been finally defeated for good in the Twisting Nether! The initially supposed meteor was in truth revealed to be the shattered world of the draenei, Argus, long ago corrupted by the Burning Legion's malevolent crusade. The reason behind the twisted image of the homeworld of the honorable draenei being seen in our skies lies in the one known as 'the Betrayer', the Lord of the Demon Hunters, Illidan Stormrage. Using a keystone meant to open portals to many worlds, the infamous brother of Archdruid Stormrage has ensured that the center of the Burning Legion's crusade is now close at hand. Many question the possibility of an all out invasion in the Legion's homeworld and how many lives will be lost in the mere attempt -- as well as the Betrayer's name can be seen associated with many heavy slurs in the streets for his reckless move. The demon hunters currently stationed in Stormwind City refute any and all critics towards their master and mentor, stating that they have full confidence in the intentions and plans of their infamous leader. His Majesty, King Anduin Wrynn, has assured the people that faith in the Light and determination in brotherhood are paramount and will be pivotal in the defeat and destruction of the Burning Legion. The aristocracy condemns the reckless actions of the Betrayer but claim to be in full support of His Majesty in his convictions. The other sectors of Stormwind's government and security organizations have not manifested anything regarding the situation, only the assurance that they will look after the people of Stormwind as always. More on this matter, as it develops. For the Alliance, brothers and sisters! _____________________________________________________________________________________________________________________
  4. Sage

    Sins and Secrets

    UPDATES 1. The Heart of the Valley will be removed from this chain for the time being. I'm trying to cut out the chance of burning out. 2. This will begin within this month - no set date on when but this will start this month. 3. The idea of the hub may get tweaked before we begin - as will everything else. I've had a lot of time to think about what I want to do with this chain.
  5. The Tomb of Sargeras has been finished. Not only does this complete the Broken Shore campaign but it also marks the end of retail-style raid events. However while people have tried their best to scavenge the Tomb for items a fair few of them went unfound or unclaimed. I'll post the list of unclaimed items here: Stormreaver Runes (5 Runes) - 4 Runes Remain. / Taken by Lockjaw (1) When Gul'dan opened the Tomb of Sargeras ages ago he logged his journey through its halls in his own blood. Sparked with new life because of the alternate Gul'dan's arrival on Azeroth, these runes show the warlock's tale to those who read it. At the end of the vision, on the inside of their wrist, an orcish rune is forcefully carved into one's flesh. Each additional rune will be carved for a pentagram formation. At collecting five of these runes, the pentagram is forcefully carved by connecting each rune and a portion of Gul'dan's essence takes over control of your body! While you gain considerable warlock power, you will become Friendly to the Burning Legion and Hostile to the Legion's enemies. When you 'die', the warlock's essence is driven out and you will wake with scars corresponding to the injuries you took. The marked pentagram will remain forever inscribed into your flesh and you keep the memories of the event. Each rune will also haunt you with nightmarish visions periodically, in and out of combat. -Although the runes remain outside of the Tomb of Sargeras, you cannot become possessed by Gul'dan's spirit outside its halls or leave the Tomb while possessed. Each visit following the collection of five runes has a low chance of randomly triggering this effect. (Roll 100, 85+) Heart of Perfection Queen Azshara held many titles. One such refers to her as perfection personified. An elven jeweler, his name lost to time, had made it his life's work to create a sapphire heart to bestow upon his great Queen as a gift. Rumors state that while Azshara was fond of the relic's beauty, she had it placed within the Temple of Elune because it didn't match the style of her eternal palace in Zin-Azshari. Unbeknownst to the Queen, the jeweler had enchanted his work and it kept within its core some of the Queen's perfect radiance. Those who carry it will gain a different effect reflected by their personality. A person of good and selfless nature will look as the perfect image of their race and is able to use the effects of all his spells, abilities and magical items without any cooldown (invulnerable effects not included). This effect lasts five turns can only be used once every two weeks. A person whose heart is selfish, arrogant and ugly will take on the monstrous appearance of a naga. Each spell or attack made will strike themselves for the same amount and magical items will not be usable. This effect is permanent until the person changes, or no longer holds the Heart. Shadow Orb (1-4 Fragments) - Taken by Alvia (2) / Lockjaw (1) Once collected by the Warden Maiev from the Tomb of Sargeras, the Burning Legion had claimed a dark orb from the Vault of the Wardens. Due to the clumsy nature of one of its wyrmtongue the orb was dropped and once more shattered with imps scurrying off to hide the fragments like possessed beagles. Your negative traits become augmented for each fragment you possess however your spells and attacks have a chance to strike with minor shadow damage (Roll 20, 18/16/14/12 based on amount of fragments collected). Each fragment urges you to collect the others as well, by any means necessary. Shadow Orb (5 Fragments/Complete) Collected and put together once more, the Shadow Orb serves as a worthy addition to your arsenal but such power comes at a price. So long as you hold this orb, your personality and thoughts will slowly become even darker and malignant. When two weeks pass with the orb in your possession, your alignment shifts to evil. Melee attacks made will, within a distance of ten yards, create a ranged shadow copy of the attack in case the original strike fails. Spells and abilities will lose their original magical type and will always be treated as a shadow spell. Each succesful spell or attack will also rejuvenate you for a small amount. Once the orb turns its owner to evil allignment, or if the owner is already evil the orb will trick them to create the belief of providing a benefit when it no longer does. All enhancements given by the orb will be taken away. It will, however, cause great growth of the owner's most notable obsession and their form will take on a darker tone. Eye of the Pit The actual eye of an annihilan that once dwelled within the Tomb of Sargeras. Slain by the Warden Maiev and her forces, the Pit Lord's eye has been changed by lingering demons into a trinket of demonic power. By gazing into the eye one can see the pit lord's final moments as he battled the vengeance-obsessed Shadowsong. The Eye's power resonates well with those who resort to demon magic such as warlocks or demon hunters. By focusing the eye, the owner can create the image of a pit lord's head before them and let it release a torrent of demonic fire that sets everything in a frontal cone of fifteen yards far and ten yards at its widest. This effect can only be used once per day. While carrying the Eye of the Pit, the bearer will be marked by the Burning Legion and attract demonic entities. Elunite Nightblade A dagger made from Elunite, truesilver and nightsaber leather inlaid with three amethysts. The handle and crossguard were forged from thorium and wrapped with the nightsaber leather. The amethysts would be socketed on each side of the weapon. The dagger's blade was made from Elunite but something was off about it. Rather than shine with the glory of Elune's radiance, it drew upon the umbral aspect of the Goddess instead. The Moonlance family crest is inscribed at the blade's base on either side. Each strike made with the blade has an average chance (Roll 20, 14+) to also strike your target with a burst of Umbral (Arcane/Shadow) damage. When applying a burst, one of the amethysts will light up ominously. The side-effect of the Nightblade becomes known when three succesful Umbral bursts have happened. If three consecutive bursts occur, both the wielder and the target suffer the combined damage of the three individual bursts. Fragment of Goroth (Unlimited) - Taken by Terin A fragment taken from Goroth that looks and feels exactly like it belongs to one of the Burning Legion's typical siegebreaking infernals. However upon further inspection you can discover that the piece you hold is in fact Annihilan skin that has hardened beyond the point of typical reinforced hide or scales. The torture the Burning Legion inflicted upon Goroth for his failures had mutilated his entire body down to the very core to a level where he no longer represented his original self besides the overal structure of his body, giving him the traits of an Infernal: perpetually on fire and rock-like in appearance.
  6. Syth

    A Black Omen Arrives

    Was Illidan's gamble worth it?
  7. Sage

    Broken Shore Campaign

    THE FOLLOWING PEOPLE HAVE ACHIEVED NEW REPUTATION THRESHOLDS 6 - Naerios 9 - Akarian, Alderic, Azumak, Ordmar 12 - Baltux, Sinari, Tayu, Telrathan
  8. Much of what you've said hinges on us getting our stuff done and out to the community - hence why I said this will all occur over the next few weeks. Oops on the Itemization/listing order! On 6C, there's not a lot of concrete examples we can give at this moment - its just that we aren't...coming down as harshly on people, or the intent is for us to avoid coming down as such. We'll still have scrutiny, but its more that our approach now is to have a better approach - our aim is to work with people, not shut them down. Stuff like an AU orc coming to MU, a Lightforged coming to Azeroth early, and more - we MAY put out a thread saying "Here's what we encourage" versus "hey dont do this." - but no promises on when/if that'll happen any time soon. 5C; That is still being worked out, but this was more us saying 'hey here's whats maybe happening when we get to discussing bfa'. I do believe what you state is a potential idea we briefly mentioned in the meeting. 1D; Again, people have to come to us but we're also more than likely going to set a general size limit to free building. We don't want Highridges or Trautenfels without those getting applications. 3C; There's a process we'll be doing with this. First the moderators & the EMs will talk about it, then the DMs, and then the community as a whole. That's the initial idea at least, but that can be tweaked. 4C; More details are coming ASAP! 3B; The thread for this will be going up sometime this month, with any luck. Formatting, etc -- need to get other stuff just right. (I did the wrong order of addressing on purpose this time)
  9. well, the way you've itemized these things is kind of weird. Normally, you'd go 1A, 1B, 1C, 2A, 2B, 2C, etc. Nitpick aside, I'll go down the list with what I think. 1A seems like an acceptable trade-off. 2A is... fine, I guess. Having more evil dragons around will bring back an aspect of fantasy that's been missing from warcraft. 3A raises some eyebrows. I dunno how to react, but it doesn't matter much to me atm so I'll see how the community feels. 1B. Now that's a surprise, a good surprise. 2B Somebody call Runok. 3B *squints* This greatly intrigues me. I would like to take part in this ordering of the universe. Also, Jordy's legacy lives on. 1C Sounds good. 2C Don't fuck it up. But if you do fuck it up, fix it. 3C I wanna have input on this, but sounds good. 4C Uhhhh this is all kinds of strange and interesting? I'd like to know more, that's all I can say. 5C Now this is an interesting topic. Are we going to move away from an A-Z system, and instead treat the possibilities as like puzzle pieces that we could re-arrange? Because, then, there exists an opportunity to take the foundation Blizzard has given us and make it not-shitty wherever it's proven shitty. Taking what feels right, and altering or rejecting what's lame or otherwise unsatisfying, I think that's a good direction to move in. We'll at least start taking some agency in the story's direction, and that's huge. Very different from before. 6C You haven't said anything specific about what kind of things you'll be more accepting of. But, I like the direction it's going. I will wait to see more examples of this before I let excitement bubble in, but I'm hopeful. 1D I raise my eyebrows. I will ignore my security flaw senses and say that this is probably a decent way of showing more trust for our builders. But please, no mainphase spontaneous building unless there's some meaningful reason behind it, like in response to ongoing events or a roleplay, etc. Apart from that, if this inspires people to build, great. 2D I'm sure someone cares, but I really don't. I guess at least this is evidence that we're loosening up, though, and removing the stick that has been shoved far up paragon's ass. 3D hey, that's me!
  10. Greetings, Paragon! Welcome to a very special change thread - a Part 1 out of many to changes being pushed out during the Fall and into the time of Winter. These changes are all directed towards things brought up to us via the community threads. We have heard you guys, and we want to make this a better server for all of you. This is just the first round of changes we are discussing and working on - expect more to come through the next few months. Alongside these changes we do have some things going on very soon - the Rule Changes by Nathaniel will be closing out today, a new thread for a moderator vote soon enough, and more. These are exciting times, and we hope you stick with us to see where they lead. In this thread, you will find a very long list of things we are doing - ranging from freeing up weapon models to freeing up more dragonflights. What this thread indicates is what we are changing, and that this will be happening over the course of the next few weeks at the very least. These changes were discussed in a Moderator Meeting as of 7/31/2020 and were approved by the entire team. That being said let's get down to business! A: Application Changes 1A. Progression is now going to be removed from every rank & role except for the highest attainable role where applicable. This means things like Field Marshal, Exarch, Warlord, High Executor, Atal-ogoun, Ranger-Lord, and Knight-Lord will be the only ones requiring the idea of progression to attain. However, this comes with a caveat - the other ranks marked as progression below those highest possible ranks will be instead marked as limited. This, at least for now, will set in stone how we want to treat those officer & likewise roles. On top of this change is that the moderation team will be working on what counts as enough. What is enough progression as a general team-wide standard. We will be looking at getting that out alongside the rest of the changes dictated in this thread. If we can get it out sooner we will! Expect a community thread to discuss these standards as well. These standards will be applied to Archdruids and Archmages as well - pinnacles of their professions/class. 2A. Dragonflights are getting a boost! That is right, we are allowing the Twilight Dragonflight and Black Dragonflight to be playable sometime after this announcement. Whelps, Drakes, and Matures for both flights will be allowed - with Matures being under our Limited list. However, these come with some stipulations! Both the Black Dragonflight and Twilight Dragonflight are notoriously evil or otherwise corrupted. This must be adhered to for any under these flights, but you may eventually find a way to clear mind or uncorrupt - however, that will all be given a general idea of what we're looking for once we've made the changes to the races list. 3A. The RPG is returning! Well sort of. Scottie has been hard at work on something called a Class Guide. Under this Class Guide, you will be able to find the moderator's view on specific RPG classes and how they can be achieved. However, other classes that cannot stand on their own will fall under a base class - and this guide will state which ones. Not all of the classes will be returning as is, but some also come hand in hand with another change we've made - which you will read below. B: Lore Additions & Clarifications, etc 1B. Lore Additions is coming back! That is right, we are going to be modifying the Lore Clarifications forum to include additions as well. Under this change we are going to be changing the template just a little, among other things. What this means is that if you have an addition to the universe that aligns with the lore at the time? You will be free to post it once the template has changed. 2B. Under the above change, we will be re-evaluating archived additions and taking them under our wing to tweak them. This also means that we will be welcoming additions in the vein of Forgeborn. This does mean that if you have a way you would like to see us do something as well? You can put it up to be judged. Now, a note about this - we will be very critical of what goes up. How this translates will have to be seen, but we do have an idea of what we will and won't allow - which we will try our best to get into word format via a thread. 3B. All things materials are going to be getting a guide sometime in the near future. With the help of Jordy's Metal & Other Material clarification + input from the community, we will be creating this all around guide to materials of the Warcraft universe. This will eventually expand to include types of silks, gems, and more. Expect this to go up within the next few months - we have a lot to do and a lot to get through! C: Roleplay, Events, and Story 1C. We will be continuing the Legion story through Argus. Cagi, Tass, and others will start discussing how we are to do Argus shortly, but the goal here is to deliver something based on the poll - a story not as is from retail but something a little more. This also means that the Tomb of Sargeras was our last "retail" raid of the expansion. 2C. We will be working to end Legion on a high note - going from Argus into the Epilogue. We don't have any details to share yet, but we want things to matter going forward. This means the Sword of Sargeras will have an impact on the rest of the world and more. The state of the world will change come the Epilogue & the grace period, but more details will come later this year. 3C. Events and Event Requests are getting a rework sometime this year before we re-open event requests. We are very aware of the Event Culture that is part of Paragon, but we will be evaluating the idea of what requires an event and what doesn't. Alongside this, we will be taking a look at other ideas to further roleplay and character interactions - including our other points of interest in this thread. 4C. Social Roleplay is getting some attention from the moderation team. We are still hashing out the details of how this will work. Some of the things we want to try is more holiday-esque things alongside the DM team. On top of that we are looking to helping characters get a head start on their business through the proxy of their people's nation. How this works out is still getting detailed, but expect more to come on that as soon as we have it ready. We will also be returning to doing the Winter's Veil Gifts this year - something Drak started. 5C. This isn't all set in stone, but we will be actively discussing how we handle BFA later this year - after we've gotten through the changes such as these. We are very much interested in stepping away from how we've done things before. This includes how, if done, we handle the BFA story elements. This will be a part of the larger BFA discussion the moderation team has. 6C. We will no longer be coming down on people's roleplay. In the past, some prior actions may have caused us to come off as if we were putting a halt to specific people's stories & more. We will instead be taking a few steps back from harder stances we took - including on the sort of progress people are making. If we do approach, it will be to discuss what is going on. Our stances and our approach are changing, and we want to better promote people's ability to tell their character's stories here on Paragon. We will still be watching for sudden fast tracks within days/weeks as well as rule/lore breaking roleplay, but these things will no longer suddenly be treated to a hammering approach. We do still ask that stuff comes through us via Contact Moderation if its wild enough or if we believe it needs to be archived by us. There is a possibility of us setting out a guideline for what we consider needing a contact mod thread versus what doesn't D. Other 1D. Builders are getting a slight revamp to the team as a whole. So, we are not going to be doing a builder manager until the team grows - instead, builders will be overseen by Sage and the other moderators. It does get better - no longer do builders have to wait for an interior application to do work. When or if a builder has inspiration to build? They can come to a moderator and ask "Hey, can I build x?" and get the approval on the spot. This will require them to check in with us and show us their progress. While it doesn't need to be applied for now, it does mean that we will need to be informed BEFORE you begin. Secondly, we will be looking at how we handle "inheritance" type builds - how that is done is being looked at and will be worked on by Scottie and myself. This does mean that some things will get relaxed and we may very well be tweaking the templates as is. We will also be actively looking at how else we may improve interiors & the life of builders. Finally, we're going to be trying to get something going about a Public Interior list with the help of the community and that most importantly means the builders. There's still some things to get done with that, but expect that to go up sometime this Fall. This list will only grow with your guys' help - so be prepared. 2D. The Rules are changing! Well, not only do we have rules coming out via Nathaniel's changes, but we have a new rule change to Weapon Models. We will be loosening up more weapon/item models for use. You can expect to see an explanation of these coming soon - but what will REMAIN restricted is as follows: Frostmourne, Aegis of Aggramar, Hammer of Khaz'goroth, HD Gorehowl, Shalamayne, Turalyon's Sword, and Ashbringer. Anything else will be brought up in an upcoming thread. Please hold off on using what this now frees up until after the thread has appeared - which will take time. 3D. We are actively looking for new members of all teams - especially builders and moderators at this moment. Now is a time of change, and we would love for any of you to be a part of it. There was more discussed, but the rest is being saved for another time - this is all already a lot for us to do at once. Expect these things to happen when we've gotten them finished & ready for you all. Thank you for being an amazing community, and an amazing place to be on.
  11. Reports of eerie lights and strange activity from the north had caused the guard to request the aid of a few freelancers to investigate. No one suspected the strange sightings to be the hints of a raiding party. Demons poured in from the mountains and flew in from above, capturing and kidnapping helpless loggers and lumberers. The abilities of a brave few made the difference between a desperate survival and wholesale slaughter. Many lives were lost, others literally spirited away. For the time being, the camp is being closed and evacuated. Military forces plan to turn it into a temporary outpost to keep watch on demon raids before they finally strike back. To the unsung heroes of this battle, many survivors owe you their lives. You know who you are.
  12. Earlier
  13. Item Description: Honor Guard Za'rassj's Trident Item Condition: The trident has, despite its long time spent in the watered basement of the Tomb of Sargeras, remained in nearly pristine condition without becoming worn off or losing quality. Nearly pristine comes from the fact that the trident's fork and length has several striking marks where it has connected with another bladed weapon. Special Properties: The trident is made out of osmenite, a metal whose name, properties and exact origins are unknown to the surface world of Azeroth. In fact, many blacksmiths around the globe haven't even heard of the metal - let alone worked with it. Because the trident comes from the naga however one can deduce that whatever materials went into its creation come from the empire of Nazjatar. Despite not knowing what the metal's properties are it is quite likely that it prevents the negative effects of prolonged exposure to water. Electricity coils around the weapon's fork perpetually, though seems not to harm the wielder even when in watery or soaked environments. Each day the wielder can call down three singular lightning bolts of moderate power by raising the trident skyward. Alternatively, a singular forked lightning can be released by aiming the trident at a target or object. Original item description: Starting Bid Price: 10 Buyout Price: 20 gold Shady or Not: No. This item will be sold on the regular Kingsbay Auction House.
  14. Sage

    Broken Shore Campaign

    THE FOLLOWING PEOPLE HAVE ACHIEVED NEW REPUTATION THRESHOLDS 3 REP - THAELINE, SENN 6 REP - AZUMAK, ORDMAR 9 REP - TAYU, TELRATHAN 12 REP - DALTON, KARN Please contact myself or Cagi to work out the reward you choose. https://docs.google.com/spreadsheets/d/1KLixGcvd-GsodikahOP-FzYw-APaEumRbIRoBtcLvlI/edit?usp=sharing PLEASE MAKE SURE TO CHECK THIS AND LOOK FOR YOUR NAME. If you don't have a reward put down for a threshold you've met, please contact us (Cagi / Myself) and work it out with us. If you don't wish to do a reward, don't worry about this.
  15. Rumors abound that Maeva Almeras, May be leaving the fellowship of the Mage’s Guild in Stormwind.
  16. Sage

    Sins and Secrets

    SINS AND SECRETS An ambitious "project" by Soggy/Sage THE STORY SO FAR The world has been at war with the Legion for months and the end is in sight as the Order Halls push for The Tomb of Sargeras. However, they have also been busy elsewhere alongside champions of Azeroth. Issues far and wide have cropped up - from familiar old demonic faces to venturing to ancient Titan facilities. The world has been caught up in a storm of events that move from one place to the next. It is only recently that threats re-emerged - a Lich causing havoc while the majority of Azeroth focused on the demonic invasion. It was during this last saga that adventurers encountered a mysterious individual - Sovan. It was Sovan who initially pointed out locations they would need to go to retrieve the fractions of themselves stolen by the Lich. In the wake of the Lich's fall Sovan has been absent - nowhere to be seen or heard. It is as the adventure in the Tomb of Sargeras comes to its culmination that things begin to stir. Old foes have been stirred by Sovan, and new faces are coming to the forefront. Sovan has chosen a good time for this as well - for the artifact wielders and other thorns in his side are all too busy to answer. THE PREMISE In Sins and Secrets, people from all over are called to help out with issues rising on Pandaria. However, unlike prior chains, this one takes a different approach to how it is handled. Sovan, the antagonist, is stirring things small and big. What this means is that Sins and Secrets will have two very different set of storylines going on - one for those who prefer lower level adventures that are grounded in the land of Pandaria. The other will be for those who think their character would pursue the bigger threats - such as Sovan himself. Each storyline will end on their own, but play to the overall picture. The other aspect of Sins and Secrets is The Hub - a place serving as a general area for roleplay and the quest area for the two branching storylines. It is simply called The Hub for now, but it will be a for-roleplay created spot on Pandaria that all actions will set out from. Not only that, but occasionally events may spontaneously happen here. Enough people around? I may drop by and have a sudden attack! Maybe a civilian comes screaming about a saurok attack stirred up by one of Sovan's lieutenants. The idea behind all of this can be taken up by other DMs as well - the idea is to try and breathe life into Pandaria to see if a new idea might work for roleplay. It all falls under the branch of this event chain, but it also can act on its own to spearhead new things. This chain's main reward is the roleplay, or that is my goal. There may be gold or other things to come, but those aren't as important as building character relationships and using this as a springboard for new ideas. This is also me being ambitious and hopeful for what maybe can be done in the future off of this. There's some more ideas I intend to try get rolling off of this, but they will be kept closer to the vest. If anyone has any ideas, wants to help me get this rolling, or has questions? Please feel free to contact me over Discord or via the forums/this thread. I had a very sudden burst of inspiration, and I've also got an itch to continue with the idea of this antagonist who is spread out through several events/multiple chains. THE STORYLINES / EVENTS Events to come when they are planned out / given dates. Trials of the Makers [HIGH LEVEL THREAT] The Trials of the Makers follows the adventurous heroes as they begin to follow Sovan's trail from the Valley of the Four Winds outward. They will have to delve the depths of Kun-Lai, The Vale, and even return to the very same land that once held the mogu threat - the Isle of Thunder. It is here that they shall discover that not everything was found on the Isle - and it will send them to an even more treacherous island to confront Sovan's plans. MORE? The thread will expand with time and after gauging the success of the attempts.
  17. The Ebon Blade woke up, figuratively speaking, to an unusual crate that had been teleported in to The Ebon Hold, Acherus. The mysterious crate was open, so it wasn't a mystery what the contents were, a dozen or so books and a letter. Upon inspection, the tomes were all necromancy spell tomes and some death magic with a couple shadow magic relating to the prior two topics enclosed. The letter enclosed read thus: "Dear Ebon Blade, I have no need for my collection of questionable tomes any longer. I do not wish them to fall into the wrong hands, but also do not wish knowledge of any kind to be destroyed. And so, I send them to you as I know they would be used for good. Should you wish to destroy them, so be it. There is nowhere else I wanted these to go. Your's truly, Anonymous Benefactor All attempts to trace the teleport or scry the author of the letter, or owner of the tomes, has been or would be met with failure. Whoever this "Anonymous Benefactor" was, they did not wish their identity to be known.
  18. Hello there. The Moderation Team and I have met yesterday regarding a few topics of interest to the Community and I'll be highlighting the most meaningful changes that came out of that Meeting. In the interest of facilitating the Community's experience and in attendance to their interest, these decisions have been made with our interest in improvement. Changes to the Miscellaneous Application Template We have taken the Suggestions brought to us lately in the Feeback&Suggestions forum in consideration and, based on those, we analysed the Miscellaneous Application system to see what could be reworked to ease our playerbase's life. We assure you that those are not going to be the only changes to come. We will continue to study the best way to make Misc. Apps less of a hassle. For now, the changes were the following: _ tinkered devices and machinery (gyrocopters, steam suits, etc) are now required to be applied for when their functions are more than just a single one. A machine with a single function does not require a Misc. App anymore. Example: a gyrocopter with a turret. If said gyro has a turret and a machine gun you need to app for it. That does not change the fact you still need to figure out a justification as to why you have it in case you're inquired about it. _ more than 1 enchantment on an item requires a Misc. App unless they're cosmetic enchants. Single enchants does not require a Misc. App. Also a reminder that items won through Events (requests or public ones) does not require a Misc. App. _ the Misc. Apps for Junior Officer positions are being removed from Misc. Apps and returned to being Character Applications. Other uses for the Junior Officer Template are now redirected to the Contact Moderation Team forum. _ we are moving the Druids for Exotic Races thing from Miscellaneous Apps to Contact Moderation Team. The requirements will be explained to you by the Moderation Team once you make the thread in case you have doubts. Coupled with the moving of the Druid thing to Contact Moderation Team, we'll expand the options and allow the Shaman class to be achieved by other races aside from the core ones. Keep in mind that you will need a logical story to present to the Team. The regulations to this will be explained to you by the Moderators in the event that you post a thread there asking for it. Furthermore, we will be working on a comprehensive list of both exotic animals and metals in the future. For now, it’s best to consult a Moderator if you want a special pet or demon but have some doubts. The Punishment System of Paragon We have analyzed the Punishment system according to the rules of Paragon given it has received critics before. For now, we would like to keep the current punishment system for the moment, but we have plans to catagorise infractions and base the punishments off those directly instead of using a punishment ladder system like the one we currently have. This system will also require a degree of subjectivity from the Moderators and we may be dealing with these on a case by case basis depending on history of the person and the infraction itself. We may be returning to this topic in future meetings to discuss changes, but for now that's about it. The Fate of Argus and the End of the Legion Expansion There is a lot of opinions, controversy and clashing opinions and ideas regarding how we're going to go about the end of the Legion expansion. We're so close yet so far from the end of the expansion at this point, with Tomb of Sargeras in progress. Still, we would like to take the Community's opinion on the matter to see what options would they find to be best in dealing with it considering our current situation RP-wise and our current Dungeon Master Team. Expect a poll to come shortly in order to gather the Community's opinion on the matter. Moderation Team Feedback and Trial Last but not least, I will be opening a Feedback page like we used to by the end of this month so the Community can let us know how we're doing. As always, your answers are going to be secret and they will be taken into account at the end of the process for the betterment of the Moderation Team. Furthemore, our current Trial Moderator will have his Trial's end on July 25th, so expect a Feedback page coming for him in the next few days. For now those are the updates we have solidified and the changes will be applied right away. Future development will be discussed in the next meetings, so expect more updates as we go. Kind Regards, Paragon Moderation Team & Administration.
  19. Bounty is now active in: All Steamwheedle Cartel establishments All Alliance/Horde capital cities. Small towns on Eastern Kingdoms. Small towns on Kalimdor. Small towns on Northrend
  20. Updated with this weekend & next weekend's times/bosses/dates.
  21. Syth

    Evacuation Notice!

    EVACUATION NOTICE In response to the Burning Legion's increasing hostilities, the combined military forces of the Burning Steppes have posted an evacuation notice effective immediately. Separately, the Mage of the Burning Steppes, has requested the aid of Azeroth's defenders in the evacuation effort. Those who assist will be rewarded handsomely directly by Terin! Date and Time: -TBD- (I will contact you when we can schedule the event at a time most people can attend.) OOC things to know: 10 participants max; no faction restrictions. There will be unending waves of demons. If you expose yourself to danger, I will focus on killing you. The goal is not to win or defeat the enemy, but to defend the retreating forces. The reward you receive will scale with your individual performance and the group's performance. Your choice of reward: Up to 10 Gold in cash, or up to 15 Gold worth of Materials. A favor from Terin. Reputation with Shadowforge and Chiselgrip. Vanguard: Those who will defend the retreat and evacuation. (Players who will be part of the event. First come, first serve.) Lil Vex (Vexa) - Cagi. Ainsley Harrrrrrrrrrrrrington - Jordy Karsten 'The Great Wolf' "Let me show you how it's done." Helmstag - Data Core Karn the Ook- err, I mean, Orc - Grinch - - - - - - Reserve: Those who will reinforce the Vanguard in the event of a shortage of people. (A waiting list, if anyone in the Vanguard drops. Priority is from top to bottom.) - Baddies: Uninvited guests. (Legion characters that can join in to add to the chaos.) An inquisitive fellow. - Sindoh
  22. Sage

    Broken Shore Campaign

    Each reward is separate.
  23. I guess my only other question would be does the crafting stack or is each tier a replacement for the previous? Like the first is craft w/e using your mats. The second is craft am accessory thus presumably with Order mats. And so on. So per all this, would rep 6 and 9 be the only ones separate? They seem to override rep 3 but rep 12 seems to override 3, 6 and 9. Lol Sorry I'm being all nitpicky but I don't want to request something that is literally redundant. Sent from my SM-G950U using Tapatalk
  24. Sage

    Broken Shore Campaign

    Each rep tier is its own thing, you just need to get to the next rep points to get the next/last rep reward
  25. If you are at say... 9 rep you can choose for 3, 6 and 9. For rank 12 you need another 3 events. So no you won't need to farm after you 'spent' them
  26. So, is rep used like currency? So if picked the option for 6 rep, does that mean I need another 9 rep on top of that for the next tier? Sent from my SM-G950U using Tapatalk
  27. Sage

    Broken Shore Campaign

    THE FOLLOWING CHARACTERS NEED TO CONTACT MYSELF OR CAGI ABOUT REPUTATION REWARDS: Preferably me as to not stress/overwhelm the corgi... Akarian (3 Rep, 6 Rep) Navasi (6 Rep, 9 Rep) Elenore (6 Rep, 9 rep, 12 rep) Lyonia (6, 9, 12) Karn (3, 6, 9) Sinari (3, 6, 9) Urdren (12) Tayu (3, 6) Lockjaw (3, 6) Telrathan (3, 6) Azgrim (3, 6) Caemesh (3) Baltux (3, 6, 9) Alderic (3, 6) Bevin (9, 12) Terin (3) Lyana (3) Druna (3, 6) Elyon (3, 6) Sayek (3) Yorick (3) Ecro (3) Halaari (3) Barli (3) Ordmar (3) Friendly: Soldier (3 rep required) (May acquire 10g, 3 Order Hall/Faction soldiers past regular cap of 5 NPCs or access to specialised Order Hall/Faction crafter that will craft using supplies YOU gather) Honoured: Veteran (6 rep required) (May acquire 10g, 3 Order Hall/Faction soldiers past regular cap of 5 NPCs, 1 elite Order Hall/Faction unit or access to specialised Order Hall/Faction crafter that will craft a specialised accessory) Revered: Hero (9 rep required) (May acquire 10g, 3 Order Hall/Faction soldiers past regular cap of 5 NPCs, 1 elite Order Hall/Faction units, access to specialised Order Hall/Faction crafter that will craft a specialised weapon/upgrade your weapon, one request for an Order Hall/Faction champion to assist in an event OR a class order hall mount (EXCEPT PRIEST) ) Exalted: Champion (12 rep required) (May acquire 10g, 3 Order Hall/Faction soldiers past regular cap of 5 NPCs, 1 elite Order Hall/Faction units, access to specialised Order Hall/Faction crafter that will craft a full set of gear, one request for an Order Hall/Faction champion to assist in an event OR access to a special ability, spell or mutation exclusive to a set class/profession. You may also get the class order hall mount if you have not gotten it in revered.)
  28. 73g is added to the donations made under the Tribal symbol of the Grimtotem Splinter Branch (The ones led by Jevan Stormsong). I have no desire for Izusa to be recognized for this contribution. She will otherwise provide the unmentionable services: Doing practical work, rebuilding houses and smithing.
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