DJScias

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About DJScias

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    Cogito Ergo Sum

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    Lorekeeper Kaledaris Nor'aethar

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  1. Hello there, Gave @Hydra a quick tour on where he has to look to change it, so he'll be tackling this. Feel free to suggest him images or whatnot to get this sorted. :) Kind regards, DJScias
  2. Perfect, I've been waiting for this since you pitched this like a year or so ago. Will keep checking to see when the date is added, I'll try to be there on Karsten! Kind regards, DJScias
  3. Allow me to guess you mean to imply this for the "book/plaque" part that opens up a book-/plaque-like reading interface that gives information in case the owner is gone etc... Since I'm not sure how a hover-over sign would give this information. Kind regards, Data Core
  4. Hello there, This is an idea Raz and me have considered before, it's a good idea really. Unfortunately it's not feasible in the most straightforward implementations that we could provide. We're looking into different ways though, but it becoming an actual command is likely very impossible or near impossible as it doesn't (read: can't) have an "immediate effect" since new stuff like this requires restarts/reloads if not cache-clearing methods. Which would confuse an user if they run a command and nothing happens. Thanks for the suggestion and I'll keep you updated. Kind regards, Data Core
  5. This update will bring us to 801-4a which should hopefully solve a lot of the instability. Before you read any further, this upgrade entails updating the server of our VPS provider. Nothing should have been changed from before this update. If, however, you do notice something then please contact a Developer through our Discord. Features Object History System (OHS): Can be accessed through .gobject history and shows the last 10 objects you've interacted with in some shape or form. All the white GUIDs in the output are shift-clickable to enable easier copying. [Requested] Object Goto: Can be accessed through .gobject goto GUID (fill in GUID) and functions exactly like .go object GUID. [Requested for visibility] NPC Goto: Can be accessed through .npc goto GUID (fill in GUID) and functions exactly like .go creature GUID. [Requested for visibility] Hotfixes Following an update we may need to apply additional quick changes or fixes. We'll update this section if these are applied. [801-4a]: Safeguard OHS (Object History System) from possible NULL values, this fixes a possible server crash. Fixes Lookup Item Confusion: Players, mainly new ones, didn't always understand why .lookup item didn't give them any custom items. A small QoL has been added which now informs users about the existence of .lookup citem.
  6. Paragon Helper ReMix Originally by Chase Re-uploaded by Kresh ReMix updated by Data Core Main Window Builder Menu What does it do? Excellent question. Kresh's post better explains all the functionality. Please read it. I'm just updating it for Paragon 8.0.1 and fixing some stuff. What's new? Changelog below.. 21 May 2020 v2.4 Builder Linkifier Utility Adding Objects Re-added the Paragon Helper utility functions when you spawn an object (think [Goto], [Move], ...). Object History System Added support for this new system introduced in 801-4. Without these changes, shift-clicking the object GUID in the list would delete it (something you don't want to happen by accident..). 27 April 2020 v2.3 Where to download? Currently only on Mediafire, my Mega account is full and I'm not hosting it on Paragon's bitbucket. Mediafire ZIP: Paragon Helper ReMix 2.4 Mediafire RAR: Paragon Helper ReMix 2.4 How to install? Drop the folder you get from the ZIP or RAR file (Paragon_Helper_ReMix) into your Interface/Addons folder. Important: Remove the older Paragon_Helper folder. You can keep it, but then you'll have two Paragon Helpers (old + ReMix) installed separately. Privacy/Legal Stuff I figured I'd give a heads-up since I've noticed this wasn't mentioned before.. Paragon Helper, by default, sends chat messages to a hidden addon channel called xtensionxtooltip2. An example is this: [xtensionxtooltip2] [Karsten]: Paragon_Helper~VERSION~2.2 [xtensionxtooltip2] [Fiske]: Paragon_Helper~VERSION~2.2 [xtensionxtooltip2] [Fiske]: Paragon_Helper~ROLEPLAY~UPDATE The above happens when someone logs in or /reloads and basically helps the addon figure out what your version is and if it finds someone with a higher one it'll tell the users a msg like "Hey a new update happens, come check it out". As innocent as it is, it also means that someone who keeps track of this channel can see who has the addon installed and for some people that might be a bridge too far. This is why there's an Update Check setting. This is disabled by default. Turning it on will just make the addon broadcast (see above) that you use Paragon Helper but it will also allow the addon to notify you when a new version has been released. Closing Word I hope you can find some use with it. If there's more bugs, do let me know. Kind regards, Data Core
  7. Hello there, - There's only one single Dark Troll known to exist right now and she's claimed she's the only one. - If there's quotes from Copeland, you should link to them instead of just referencing them. That way everyone can take a look. - They're a mechanical thing, customization skins for the playable Darkspear trolls. I honestly don't think you can say "Oh, Dark Troll are back!" with that. That's all I got atm really. I've got zero against them, but it's still grasping at straws (which you knew the moment you started playing them). Kind regards, Data Core
  8. True aaaaaaaaaaaand... Yeah, that's pretty true. That's true and- yeah that's true. That's true. That's true- That's pretty true. That's pretty true, I mean- inhales ... That's true. Yeah. That's true. Uhm- That's true. That's fuckin' true. Uhm... That's how it is dude.

  9. Welcome back. Playing a game of "Memory" is always fun. Kind regards, Data Core
  10. This update will bring us to 735-3c: Features Player Camping System: After many requests, it's finally here. The first iteration of the Player Camping System. These objects are tied to your character and you can only spawn ONE of each per character (previous ones are removed on new spawn). Below you can find the commands related to it, arguments like [these] mean they are optional: !camp backpack [green/delete]: spawns a blue (or green) backpack at your location, using delete will remove the last spawned. !camp bedroll [delete]: spawns a bedroll at your location, using delete will remove the last spawned. !camp clearall: clears all currently spawned camp objects. !camp fire [pan/delete]: spawn a campfire with or without a pan at your location, using delete will remove the last spawned. !camp tent [scale/delete]: spawns a tent at your current location with given scale (1 by default, 2 max), using delete will remove the last spawned. Abuse of the !camp commands can lead to your account being blocked from using them. Don't use them in any disruptive ways or block off locations. Fixes Recall: It erroneously reset the phase you were in. This has been corrected. [735-3c] WP Add Output: Re-enabled the message to inform you of a successful .wp add [735-3c] Tele Light Server Crash: Fix crash caused by using .tele light $tele without a $light argument. [735-3c] NPC Emote Client Crash: Fix edge cases that led to an NPC in stand state 7 also playing an emote, causing client crashes when people loaded the creature. [735-3c] Phantom Objects in Phase 0: Fix spellfocus objects spawning their 'trap' objects into phase 0 rather than inheriting it from the phase they were in. This will remove a number of phantom objects in the main phase (spawned in the world but not present in the database therefore non-interactable via commands) [735-3c] Save NPC Hover Instantly: .npc hover on and off will now update the creature data within the same server session by editing the memory - this prevents needing to restart the server to get it to save. [735-3c] WP Show Visible To User: Modify WP Show to only show the waypoint locations for the person using the command instead of everyone with visibility on the NPC. [735-3c] Remove Phase Server Crash: Apply potential fix to stop server crashing when attempting to modify the phase of a NULL creature, usually someones pet. On the Agenda Spells: Implement large number of combat spells with animation, sound and weapon trail to utilise all weapon trails and all combat animations. Spells: Allow items and spells that require skills in professions to be cast regardless. Spells: Allow players to learn a list of approved spells from a number of colour/school categorised spell vendors. GameObject: Improve object undo functionality, extending it to groups and implementing multiple undo usage. GameObject Groups: Implement movement of object groups to a different map. GameObject Groups: Implement axial rotations (pitch, roll, tilt and axial commandsets for single objects) to object groups. Characters: Allow all customisation options to be modifiable through .barber Characters: Allow all armour equipped item displayids, customisation settings and races to be specified through commands by emulating an NPC dresser onto the player. 801: Not surprising. The developers are looking into porting us over to BFA. You can follow our progress in the #bitbucket channel on Paragon's Discord. But keep in mind it's nowhere near finished.
  11. This update will bring us to 735-2: Features Corpseless: All races in World of Warcraft are now BONELESS. This means that if they die through anything and "release" their spirit they won't leave bones behind anymore.. Pretty spoopy just a day after Halloween. [735-2a] !GM Ingame: Instead of just listing players with GMLevel 1, 2, 3, etc.. It now actually says what they are like Builder, Dungeon Master, etc.. [735-2a] Admins and Dev rank split: They're now two ranks. Doesn't matter much, but just for the general user that thinks the devs are still admins. They're not, nobody cares but let's make it clear for newer players that might be new. Fixes Crashes: A multitude of crash reasons have been corrected, there should be a bit more stability now (not that we're that bad on that front). NPCFix: This command should be unblocked soon after this patch goes live. The reason for it crashing should have a less chance of triggering. Water Tiles: Fix the watertile objects which will give builders the ability to spawn tiles of liquid - river water, ocean water, hot magma or green goo, amongst others. If you still suffer from crashes regarding water tiles make sure you remove the gameobjectdisplayinfo.db2 from your DBFilesClient folder. Custom Patches MageTower3: Removes all objects from the Garrison level 3 mage tower - this is now applied to everyone rather than be available as a side-patch. On the Agenda Spells: Implement large number of combat spells with animation, sound and weapon trail to utilise all weapon trails and all combat animations. Spells: Allow items and spells that require skills in professions to be cast regardless. Spells: Allow players to learn a list of approved spells from a number of colour/school categorised spell vendors. GameObject: Improve object undo functionality, extending it to groups and implementing multiple undo usage. GameObject: Allow players the ability to spawn a temporary object (or small number of) that persist until a restart. Gameobject Groups: Implement movement of object groups to a different map. Gameobject Groups: Implement axial rotations (pitch, roll, tilt and axial commandsets for single objects) to object groups. Characters: Allow all customisation options to be modifiable through .barber Characters: Allow all armour equipped item displayids, customisation settings and races to be specified through commands by emulating an NPC dresser onto the player. 801: Not surprising. The developers are looking into porting us over to BFA. You can follow our progress in the #bitbucket channel on Paragon's Discord. But keep in mind it's nowhere near finished.
  12. This update will bring us to 735-1a, which will update us to Legion's last version (7.3.5.26972) of World of Warcraft and all of the features involved in that as well as the following: Features CascHost: While we will no longer be able to let people use their own swap patches, we are streaming all of our custom patches through a CDNS server which is Multi OS. This also allows us to create patches that add new files to World of Warcraft as opposed to using file swaps. Output Tidying: The format used in the the output of a variety of commands has been improved. Mod native: if you've used this command before, you know that if you don't remember your own default native you'd have to relog to get rid of the new one. Just typing !mod native without anything after it will now always tell you your own native so you can easily change back. Quivers and Librams: We've added items that equip correctly to your character for quivers and librams in the MogIt Other -> Misc section. They won't be unsheathed when you draw your other weapon. New Character Customization options: Night Elves: You can now apply the Demon Hunter customizations on non-DHs. Blood Elves: You can now apply the Demon Hunter customizations on non-DHs. Blood Elves: New face options added (eye glow or without eye glow), courtesy of Tia. If you don't notice them immediately, just scroll through the facial and earring options of Blood elves a few times to compare it for yourself. [735-1a] Allied Races (Current Timeline): Highmountain Tauren and Nightborne have now been enabled for everyone to be created. No more need to morph to them. Fixes Group Addnear Crash: Fixes a crash caused by not entering a leaderobject in the arguments for object group addnear Specialisation Spells: Spells that would only appear in another talent specialisation's spellbook now appear in all spellbooks. Random String Crashes: Every so often a crash happened due to the error/information that was printed out in your chat log being incorrect. This won't happen anymore but instead log to us. The outcome is just that you won't get any output. Undeletable Creatures: I'm sure everyone with NPC powers has ran into them before at lease once. !npc delete will now actually clean them up, unlike in the past where it just snickered silently at your poor choice of spawned NPC. [735-1a] !GPS Crash: This has been resolved. [735-1a] !lookup title Crash: This has been resolved. [735-1b] PhaseGroup Fixes: Gameobject and Creatures should now be properly visible upon spawn & after manipulation Custom Patches MageTower3: Removes all objects from the Garrison level 3 mage tower - this is now applied to everyone rather than be available as a side-patch. On the Agenda Water Tiles: Fix the watertile objects which will give builders the ability to spawn tiles of liquid - river water, ocean water, hot magma or green goo, amongst others. Spells: Implement large number of combat spells with animation, sound and weapon trail to utilise all weapon trails and all combat animations. Spells: Allow items and spells that require skills in professions to be cast regardless. Spells: Allow players to learn a list of approved spells from a number of colour/school categorised spell vendors. GameObject: Improve object undo functionality, extending it to groups and implementing multiple undo usage. GameObject: Allow players the ability to spawn a temporary object (or small number of) that persist until a restart. Gameobject Groups: Implement movement of object groups to a different map. Gameobject Groups: Implement axial rotations (pitch, roll, tilt and axial commandsets for single objects) to object groups. Characters: Allow all customisation options to be modifiable through .barber Characters: Allow all armour equipped item displayids, customisation settings and races to be specified through commands by emulating an NPC dresser onto the player.
  13. This update will bring us to 710-7a, and it contains the following: Features Tele Light: It is now possible to apply spells to players who .tele to that location. These spells are restricted to the range of 995000 to 999999, also known as skybox spells. Light: Players are now able to apply any and all light spells to themselves only by using .light 995000 through to .light 999999. Schematic AddNear: This allows you to add all nearby objects within a designated range to the schematic with name $name. The schematic must have already been made with a leader object. Schematic AddGroup: This allows you to add all objects in a group to the schematic with name $name. If the schematic does not already exist, it is made with the leader of the group being the leader of the schematic. Group AddNear: This allows you to add all nearby objects within a designated range to the group with leader $guid. The group must have already been made. UnAura: It is now possible to use ."unaura a" as a shorthand for unaura all. Unaura all no longer removes any light spell effects however you can use .unaura force (or .unaura f) to remove absolutely every single aura on you barring the event health regeneration suppressor. TwoForms (Worgen) UnAura: The worgen form (TwoForms) will no longer be removed if you use ".unaura a(ll)". Requested QoL feature. Equipping NPCs On-Demand: Heavily requested due to our uptimes and NPC's requiring a restart otherwise to show their gear. These are divided up in two commands: NPC Equip: Already existed, but this applies the given item to all the creatures with this entry id (AKA the ID you use for .npc add). This overrides 'npc selfequip'. NPC SelfEquip: New command, it applies the given item ONLY to the creature you've selected (the one with that guid). Keep in mind this is overwritten by 'npc equip'. Zone Chat: I know what you're thinking. It's not a chat like World Chat. It basically just sends whatever you write to the general chat of the zone you're in. This is to bypass the "you've sent too many messages" limitations. Example usage: ".z(onechat) Hello how are you guys doing?". [710-7a] Light: When using .light, all previous light effects are removed first. Fixes Mod Aspeed: Modify speed all or modify aspeed will now set your speed in a similar manner all other .mod speed commands do. NPC Anim/Stand: These no longer suffer from the infamous "restart bug" where they would somehow stop working when applied until after a restart. These should now just be do their job regardless if the server deems you worthy of a quick restart or not. [710-7a] Crash Issue: One of the crash issues we've been having since the release of 710-7 should have been resolved. ParagonFiles 7.3.0: Additional patch development has been halted while all files are updated and in some cases re-done for the 7.3.0 update. On the Agenda Combat Spells: Implement large number of combat spells with animation, sound and weapon trail to utilise all weapon trails and all combat animations. ...Don't get me started on how complicated spells are. Equipment Spells: Implement a number of attachment spells to the character - quivers, librams - that are achieved through artifact items. If I can't do the above, I sure as hell can't do this. Gameobject Schematic Fixes: Fix issues with schematics having duplicate memberids or failing to add an object to the schematic. This will be fixed by an alternative method - allowing .obj sch add $name $guid $guid2 $guid3 $guid4 $guid5 $guid6, the only case where this issue occurred. Gameobject Group Map: Implement movement of object groups to a different map. Gameobject Group Axial: Implement axial rotations (pitch, roll, tilt and axial commandsets for single objects) to object groups. Brace for 3D transformation mathematics, Razmataz. Object Undo: Improve object undo functionality, extending it to groups and implementing multiple undo usage. Store all guids modified and their object states before activation. How far back can we go? Database to retain data across sessions? Event: Additional Features: Implement absorb, damage reduction, heal over time effects and round based prompts via a round system. Each use of .e round moves to the next round. Probably going to be skipped - who uses this bar me and when do I host events anyway? Spells: Remove Specialisation Limits: Allow spells ordinarily only accessible to one specialisation and therefore not to show in the spellbook to be usable and show in an accessible spellbook. In theory easy, in practice not.
  14. Hello there, Figured it'd do us good with the new forum to also start a forum changelog. 12 September 2017 Application Templates Updated All the templates were horribly outdated due to us no longer using the old forum stuff. So I've gone ahead and updated them. Considering the new forums can work with 'rich' formatting now it's a simply copy and paste into your edit box and it should all work! Links like Old Forums URL links are now no longer all underlined and once again a singular color as in the old forums. An example link is this (it points to this post). 10 September 2017 More updates will be posted here and older ones spoilered. Kind regards, Data Core
  15. Hello there, This should be resolved now with 710-6a, do let me know if it still causes trouble. Kind regards, Data Core