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Posts posted by Sula

  1. BTEdlE.jpg

    Sharif Twice-Gifted

    "If your enemy is equal, prepare for him. If greater, elude him. If weaker, crush him."


    Ranged Intelligence Hero

    Role: Disabler 24px-Pip_disabler.png?version=bb7be8b027d59365e868e099e229911a/ Nuker 24px-Pip_ganker.png?version=9a85ac0fa6fedf18124c150870d6db51 / Support 24px-Pip_roamer.png?version=96a2e59e39ad3c6348505d8bf48dbae0/ Initiator 24px-Pip_initiator.png?version=abb82d528c1a25321b2b40396c431dc3/ Lane Support 24px-Pip_babysitter.png?version=57c4c4bc2491d103133c2ddf093af213




    • Sharif joins the fray.
    • Sharif comes prepared.
    • You've chosen wisely.
    • Sharif is eager to please.
    • From the Red World, Sharif comes.



    • Sharif.. is listening.
    • Yes-yes, what is it?
    • How may Sharif help you, hm?
    • Sharif is best for any task.
    • Sharif is here, look no further!


    • Sharif will make haste.
    • Winds carry us there.
    • Guided by A'dal's light.
    • Sharif changes course!
    • Cut a rug!

    Attack command:

    • Zap!
    • Zzap!
    • Death to enemies of Sharif!
    • Sweep them under the rug!
    • Suffer Sharif's sorcery!


    Special (optional):

    • Sharif is not so different from enemies of Sharif, only that Sharif always comes out on top.

    Repeatedly selected:

    • Filthy CAW-shual.
    • Sharif say that was un CAW-lled for.

    Revival (optional):

    • No sorcery lays beyond Sharif's grasp!
    • Sharif was merely pretending.



    • No! Sharif has too much to learn!
    • Sharif was not prepared..
    • A'dal..

  2. I think Calling pretty clearly states that it functions with extraplanar beings only. For projectile creation in conjuration, the Creation subschool is mostly in use.


    And yeah, summoning a storm cloud or something from somewhere to your area is completely feasible.

  3. Yes Sula' date=' that is helpful.


    Create objects or effects on the spot (creation)


    would this imply creating things out of nothing? If this is the case, then is it elemental in nature/ can it influence natural elements (Example a fireball sets a log on fire. Is the fire now elemental flame, or is it just an arcane element because of how it was created? Or is it now actual elemental fire, burning the tree as normal flames would. If it is, then why is the Fireball not elemental as well?)



    transport creatures or objects over great distances (teleportation)

    does it allow for true elemental use if you transport elements to concentrate them for use??



    The bit about (Calling) the elementals, does that not mean they still must summon them from their elemental plane? Making it viable they can reach said plane, through Arcane spells/practices/rituals?




    Out of nothing would be evocation.




    Evocation spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage.




    It doesn't matter in what way the fire is created, it remains fire, call it "elemental" or "arcane". It sets flammable things ablaze, scorches people etc.


    I don't quite understand what you mean by "true elemental use", mind elaborating a little?




    The difference between Calling and Summoning, also.



    A calling spell transports a creature from another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below). The duration of a calling spell is instantaneous, which means that the called creature can’t be dispelled.



    A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower. It is not really dead. It takes 24 hours for the creature to reform, during which time it can’t be summoned again. When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire.

  4. Conjuration

    Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoning subschool), actually transport creatures from another plane of existence to your plane (calling), heal (healing), transport creatures or objects over great distances (teleportation), or create objects or effects on the spot (creation). Creatures you conjure usually, but not always, obey your commands.

    A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

    The creature or object must appear within the spell’s range, but it does not have to remain within the range.




    Is this what you're looking for, Pos?

  5. There aren't many Forsaken spellcasters









  6. I'm going to go ahead and say' date=' "No, Demon Hunters cannot detect Nathrezim unless they have been able to identify that person as a Nathrezim before." If that doesn't make sense, you, as a demon hunter, must be a witness to the transformation of that individual from a mortal shell to their Nathrezim body, or vice a versa.[/color']





    thread solved, folks. pack your shit.

  7. 5sFcIXg.jpg


    You don't need to get upset because I'm going by what the spells say. You should really relax and.. I dunno' date=' read?


    I gave you the relevant bits.




    You mean you've butchered the spell into something you like, disregarding the rest?


    *vaguely relevant, nearly trivial bits






    u mad bruh

  8. l8ceZF.png

    Your stance is based on half of a sentence, not the actual spell description. You don't need to parrot "divination" any longer, really. If you'd actually go by what the spell description says, you'd KNOW that true seeing is one of the spells that AREN'T affected by nondetection, despite being a divination spell.




    lets try again though.



    If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection.


    true seeing

    The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things.




    Alright, you with me so far?


    Notice how in the true seeing section, the subject 'sees' through darkness etc etc etc? Well he's not making any divination attempts at anything, the subject automatically perceives the world as it really is.


    See this? I'm going with what the spell tells me. You? Nah.

  9. At this point, I just want to believe that you're blatantly trying to troll me.



    Throughout the entire debate you've been doing nothing but acting condescendingly and providing no meaningful rebuttals to defend your stance on the subject.


    Also parroting the same word over and over while outright ignoring anything your opposition has to present doesn't make your opinion on the subject right.




    You go by what you think is correct but as you had mentioned earlier, there's difference what you perceive, and fact.

  10. True Sight is a divination spell.


    Nondetection protects against divination spells. The spells listed in "such as" are giving examples' date=' as they are divination spells.


    Until you find the part where it says in True Sight it is unaffected by Nondetection, your argument is entirely invalid, regardless of what you want to believe.


    Sorry, but that's how it is in D&D and RPG. We take the wording as it is, and unless something specifically says otherwise, we typically don't make assumptions.


    Eagerly awaiting the moment that you provide the citation that says Trueseeing is unaffected by Nondetection.





    I'm not making any assumptions, though. By applying cold logic to what the spell description stated, in my previous post, I deliberately took time in order to bring everything out each spell separetely and in detail so that the difference between the three examples and true sight would be apparent.



    But seeing as you chose not to heed to my logic and instead cling onto "divination" part, I actually took some time in order to find a finite solution for this.


    Here's an article written by Skip Williams, co-creator of D&D 3rd edition.







    though we're still in the dark about nathrezim vs demon hunters