Sula

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Posts posted by Sula


  1. It isn't a discussion if you slander people (by calling them "children' date='" etc) for their opinions. At that point it becomes a condescending shit-slinging festival. Call it whatever else you want, but everyone reading knows it's bullshit.

     

    Anyway.

     

    As someone who was first exposed to TES at the original release of Arena, I'm somewhat disappointed that the lore of TESO doesn't fit in anywhere with what has been previously established. That doesn't mean it's going to be a bad game. The tester reviews say the mechanics are pretty good. From what I've HEARD (not confirmed by any source) the combat system is fairly similar to previous Elder Scrolls games.

     

    I think part of the problem is that the market is flooded with fantasy MMOs. The powers in charge of this are going to have to come up with something new and innovative to make this float. We'll see.

     

    I suppose my biggest fear is that this will kill, or bring a screeching halt to, the development of future single-player Elder Scrolls games. Skyrim had much more potential than Bethesda decided to tap (what with the murder of the Emperor storyline coupled with the fact that the current Dragonborn is somehow related to the royal family making him the LAST HEIR TO THE EMPIRE and everything). Makes me sad that the DLC didn't expand existing storylines as much as I'd hoped. Dragonborn wasn't bad, but it felt empty afterwards, as if there should have been more - Shivering Isles left me with the same feeling.

    [/quote']

     

     

    h-hehe wh-whatever shit kid ;7


  2. Just a footnote here:

     

    People are talking about a 'lack of storyline' and events.

     

    It's a little hard to make Storyline and Events when' date=' a good majority of the time when the DMs try to run them, people just can't be assed to pile out of the mall to [i'] go to them [/i] unless it's a major Cata event. I've had that happen multiple, multiple times. Noble had it happen only a few bloody hours ago. So if you're sitting in the mall, stagnant and bored, ignoring .announcements and event threads, you've no one to blame but yourself.

     

     

    This, motherfucking -THIS-.


  3. Sorry if this bruises anyone's feelers or anything but.

     

     

    Fuck -no-.

     

    I like where my characters have gotten so far both psychologically and in terms of power. If someone wants to re-experience some stories, feel free to have your characters revoked personally or create new characters, that's why those functions exist. For a lore wipe to be actually gone through with, it should be approved by an overwhelming majority. such as 10% to 90%, nothing less. Otherwise it'd just be utterly unfair towards the people that voted against it.

     

    And those whom think it'd actually break up 'toxic cliques'.. You're wrong, plain wrong. This will by no MEANS break them up. People wont quit being friends if their characters just suddenly ceased to exist. They'll just quickly re-create their close-knit groups and leave everyone else out of them. The variety of RP that currently exists will be deleted and replaced with just a single faction/location RP as everyone gets desperate to regain the lost power through joining the first group to form.

     

    I also agree with Saiyuu, this would be an even bigger dick move to those that are still progressing their characters than to those that are already the pinnacle of what they can be.


  4. 6YsgDd.png

     

     

     

    QYAbsH.png

     

    Inspired by the events taking place at Redridge, Apollyn has taken up to gather the forces of evil under a single banner in order to instill fear into the hearts of those whom seek to defend Azeroth from it's constant peril and improve the chances of success for those whom with to sow chaos and destruction, no matter to whom did their allegiance belong to before. In order to avoid confusion and tyranny, he created a council system where the ruling members possess an equal amount of power. To the followers, the council promises power in return for loyalty.

     

     

     

    kXfNAL.png

     

    Those interested in joining must get to know about the guild from secret societies, illegal groups or demonic sects. Afterwards the guild will search out the potential initiate for examination before proceeding further with the recruitment. Every member will receive a background check prior to the initiation.

     

     

    rixJIK.png

     

    - Every race and class is accepted with the prequisite of being either neutral of evil by alignment.

    - The hostility between guild members to the point of killing them is forbidden. (Maiming and such is allowed yet punished)

    - Members must remain loyal to the guild, defecting from it will result in being branded a traitor.

    - The hierarchy of the guild has been established for a reason, insubordination will be punished.

    - Membership of the guild must remain a well-kept secret to the public, blabbermouths will be punished.

     

     

     

    D5HST5.png

     

     

    The Council: Compiled from greater demons, mortals of equal power or other powerful entities: the ruling body of the guild.

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    Apollyn

    Daechir

    Tyronixx

    Armin

    Landorian

    Daerwyn

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    The Champions: Mostly the personal guards or apprentices of the Council members. For a member to ascend to this rank, they must prove themselves with an extraordinary feat or meet the previous requirements.

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    The Members: The bulk of the guild, composed out of former initiates that have gained either the approval of a council member or a champion.

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    Eir

    Hobdiir

    Staria

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    The Initiates: Fresh recruits that haven't met the requirements stated above, thus lacking the privileges that come with memberhood.

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    Thanatass

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  5. Thanks for clearing things up for me although it just makes it seem that people create really shallow characters if they feel the need to lable the losses and negative experiences under a new category in that manner. Well, the 'progression' units which I see people bicker about really often just gets my knickers in a twist as I've seen folks often go out of their way to aquire it through any means possible. They seem to forget their characters along the way just to amass more power, frequently lacking any depth and maturity which should follow with the might as well as being generally unaware of how thing really function.


  6. The guild is fully inactive until further notice.

     

    Any members that had their character in the guild may ICly continue referring to themselves as employees in order for them to continue progressing as it wont cease existing, I'm just taking a break with Devon.

     

     

     

     

     

     

     

     

    EDIT: BREAK'S OVER GUYS, BACK TO WORK.


  7.  

    But' date=' let's say, I have been on other rping servers before. I have had several characters of high ranking, like archmage, and then I jump to another server and the people there tell me: You are not progressed enough, therefore you can't play archmage. Well... Why would I had two archmages before if I didn't know how to play one? That's where this progression system kind of fails, to those who are skilled at rping, have done it before and knows how it works, being told that they have to spend more time, months, even a year, being idle with a less powerful character because of the time spent on the server. That's no fun.

    [/quote']

     

     

    Progression system fails because you -know- how to RP an Archmage?

     

    I don't think you fully understood the meaning of 'progression' at all. It's not about you knowing how to play the class, it's your character becoming experienced enough for something ( for example, the archmage prestige class ).

     

     

    But the whole system is really shallow and poorly constructed. When it first was accepted, I had known from day 1 that it'd end up like this, people whom supported the notion before are now against it. Honestly, I just think it's a childisish measure to keep "OP" at bay which ended up with just the veteran players having incredibly powerful characters and the new players forced to roleplay cloth articles.

     

    Although I must admit that I like that fact that not everyone is something incredibly powerful here, allows the RP to focus more around learning/training than making it look like some 'Clash of the Titans' guild-wars.


  8. I believe that things what makes us human are our personality and our memories, to be simply composed out of flesh shouldn't be the requirement to call yourself one.

     

    Although I cannot contest that the lingering thought of mortality always has followed our culture where-ever we've managed to dwell and influenced our deeds and actions countless times and even more to come.

     

    I support transhumanism to the degree where it helps us live our lives to the fullest yet am highly against any attempts at immortality.

     

     

    I think I'd vote 'yes'.

     

    ( Pretty odd coming from a guy that roleplays an undead technomage that's obsessed with immortalizing himself through technology. )