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Posts posted by Sula

  1. 0/10


    Actually found the comic and it was absolute trash, it made Batman seem like a decent read.







    I'm also adamant that I'm gonna get shit for mine being ANIME because everyone HATES ANIME like they hate ELVES.

  2. BTEdlE.jpg

    Sharif Twice-Gifted

    "If your enemy is equal, prepare for him. If greater, elude him. If weaker, crush him."


    Ranged Intelligence Hero

    Role: Disabler 24px-Pip_disabler.png?version=bb7be8b027d59365e868e099e229911a/ Nuker 24px-Pip_ganker.png?version=9a85ac0fa6fedf18124c150870d6db51 / Support 24px-Pip_roamer.png?version=96a2e59e39ad3c6348505d8bf48dbae0/ Initiator 24px-Pip_initiator.png?version=abb82d528c1a25321b2b40396c431dc3/ Lane Support 24px-Pip_babysitter.png?version=57c4c4bc2491d103133c2ddf093af213




    • Sharif joins the fray.
    • Sharif comes prepared.
    • You've chosen wisely.
    • Sharif is eager to please.
    • From the Red World, Sharif comes.



    • Sharif.. is listening.
    • Yes-yes, what is it?
    • How may Sharif help you, hm?
    • Sharif is best for any task.
    • Sharif is here, look no further!


    • Sharif will make haste.
    • Winds carry us there.
    • Guided by A'dal's light.
    • Sharif changes course!
    • Cut a rug!

    Attack command:

    • Zap!
    • Zzap!
    • Death to enemies of Sharif!
    • Sweep them under the rug!
    • Suffer Sharif's sorcery!


    Special (optional):

    • Sharif is not so different from enemies of Sharif, only that Sharif always comes out on top.

    Repeatedly selected:

    • Filthy CAW-shual.
    • Sharif say that was un CAW-lled for.

    Revival (optional):

    • No sorcery lays beyond Sharif's grasp!
    • Sharif was merely pretending.



    • No! Sharif has too much to learn!
    • Sharif was not prepared..
    • A'dal..

  3. I think Calling pretty clearly states that it functions with extraplanar beings only. For projectile creation in conjuration, the Creation subschool is mostly in use.


    And yeah, summoning a storm cloud or something from somewhere to your area is completely feasible.

  4. Yes Sula' date=' that is helpful.


    Create objects or effects on the spot (creation)


    would this imply creating things out of nothing? If this is the case, then is it elemental in nature/ can it influence natural elements (Example a fireball sets a log on fire. Is the fire now elemental flame, or is it just an arcane element because of how it was created? Or is it now actual elemental fire, burning the tree as normal flames would. If it is, then why is the Fireball not elemental as well?)



    transport creatures or objects over great distances (teleportation)

    does it allow for true elemental use if you transport elements to concentrate them for use??



    The bit about (Calling) the elementals, does that not mean they still must summon them from their elemental plane? Making it viable they can reach said plane, through Arcane spells/practices/rituals?




    Out of nothing would be evocation.




    Evocation spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage.




    It doesn't matter in what way the fire is created, it remains fire, call it "elemental" or "arcane". It sets flammable things ablaze, scorches people etc.


    I don't quite understand what you mean by "true elemental use", mind elaborating a little?




    The difference between Calling and Summoning, also.



    A calling spell transports a creature from another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below). The duration of a calling spell is instantaneous, which means that the called creature can’t be dispelled.



    A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower. It is not really dead. It takes 24 hours for the creature to reform, during which time it can’t be summoned again. When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire.

  5. Conjuration

    Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoning subschool), actually transport creatures from another plane of existence to your plane (calling), heal (healing), transport creatures or objects over great distances (teleportation), or create objects or effects on the spot (creation). Creatures you conjure usually, but not always, obey your commands.

    A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

    The creature or object must appear within the spell’s range, but it does not have to remain within the range.




    Is this what you're looking for, Pos?

  6. There aren't many Forsaken spellcasters