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Posts posted by Sula

  1. This thing doesn't even deserve a thread' date=' if I may be that blunt. Seriously people, this is a lady that appears after you die in-game. If Blizzard actually wanted to make a detailed story and craft one for her, they would've done so upon making her kind. She's nothing else. And that quest is probably something that they've done upon running out of ideas, because, seriously? Just read the quest, it has more [i']funny[/i] references in it then 9GAG in it's entire community.



    lets instead have another "rate the x above" thread, huh.

  2. It isn't a discussion if you slander people (by calling them "children' date='" etc) for their opinions. At that point it becomes a condescending shit-slinging festival. Call it whatever else you want, but everyone reading knows it's bullshit.




    As someone who was first exposed to TES at the original release of Arena, I'm somewhat disappointed that the lore of TESO doesn't fit in anywhere with what has been previously established. That doesn't mean it's going to be a bad game. The tester reviews say the mechanics are pretty good. From what I've HEARD (not confirmed by any source) the combat system is fairly similar to previous Elder Scrolls games.


    I think part of the problem is that the market is flooded with fantasy MMOs. The powers in charge of this are going to have to come up with something new and innovative to make this float. We'll see.


    I suppose my biggest fear is that this will kill, or bring a screeching halt to, the development of future single-player Elder Scrolls games. Skyrim had much more potential than Bethesda decided to tap (what with the murder of the Emperor storyline coupled with the fact that the current Dragonborn is somehow related to the royal family making him the LAST HEIR TO THE EMPIRE and everything). Makes me sad that the DLC didn't expand existing storylines as much as I'd hoped. Dragonborn wasn't bad, but it felt empty afterwards, as if there should have been more - Shivering Isles left me with the same feeling.




    h-hehe wh-whatever shit kid ;7

  3. Just a footnote here:


    People are talking about a 'lack of storyline' and events.


    It's a little hard to make Storyline and Events when' date=' a good majority of the time when the DMs try to run them, people just can't be assed to pile out of the mall to [i'] go to them [/i] unless it's a major Cata event. I've had that happen multiple, multiple times. Noble had it happen only a few bloody hours ago. So if you're sitting in the mall, stagnant and bored, ignoring .announcements and event threads, you've no one to blame but yourself.



    This, motherfucking -THIS-.

  4. Sorry if this bruises anyone's feelers or anything but.



    Fuck -no-.


    I like where my characters have gotten so far both psychologically and in terms of power. If someone wants to re-experience some stories, feel free to have your characters revoked personally or create new characters, that's why those functions exist. For a lore wipe to be actually gone through with, it should be approved by an overwhelming majority. such as 10% to 90%, nothing less. Otherwise it'd just be utterly unfair towards the people that voted against it.


    And those whom think it'd actually break up 'toxic cliques'.. You're wrong, plain wrong. This will by no MEANS break them up. People wont quit being friends if their characters just suddenly ceased to exist. They'll just quickly re-create their close-knit groups and leave everyone else out of them. The variety of RP that currently exists will be deleted and replaced with just a single faction/location RP as everyone gets desperate to regain the lost power through joining the first group to form.


    I also agree with Saiyuu, this would be an even bigger dick move to those that are still progressing their characters than to those that are already the pinnacle of what they can be.

  5. 6YsgDd.png






    Inspired by the events taking place at Redridge, Apollyn has taken up to gather the forces of evil under a single banner in order to instill fear into the hearts of those whom seek to defend Azeroth from it's constant peril and improve the chances of success for those whom with to sow chaos and destruction, no matter to whom did their allegiance belong to before. In order to avoid confusion and tyranny, he created a council system where the ruling members possess an equal amount of power. To the followers, the council promises power in return for loyalty.






    Those interested in joining must get to know about the guild from secret societies, illegal groups or demonic sects. Afterwards the guild will search out the potential initiate for examination before proceeding further with the recruitment. Every member will receive a background check prior to the initiation.





    - Every race and class is accepted with the prequisite of being either neutral of evil by alignment.

    - The hostility between guild members to the point of killing them is forbidden. (Maiming and such is allowed yet punished)

    - Members must remain loyal to the guild, defecting from it will result in being branded a traitor.

    - The hierarchy of the guild has been established for a reason, insubordination will be punished.

    - Membership of the guild must remain a well-kept secret to the public, blabbermouths will be punished.







    The Council: Compiled from greater demons, mortals of equal power or other powerful entities: the ruling body of the guild.










    The Champions: Mostly the personal guards or apprentices of the Council members. For a member to ascend to this rank, they must prove themselves with an extraordinary feat or meet the previous requirements.




    The Members: The bulk of the guild, composed out of former initiates that have gained either the approval of a council member or a champion.








    The Initiates: Fresh recruits that haven't met the requirements stated above, thus lacking the privileges that come with memberhood.