Aelle

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About Aelle

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    The Panda Man / NPC Designer / Horde Bias

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  • Location
    Denver, CO
  • Characters
    Lorewalker Zhao-Long... and about 147377 others.

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  1. The stubbornness and refusal to bend for the sake of a better environment and better roleplaying potential that Jordy mentioned is exactly the reason I don't play on Paragon any more.
  2. Yeah, Naga have free will. Lady Vashj allied the Coilfang Naga with Illidan and the Illidari. At the time of their union, Illidan still served Kil'jaeden and the Burning Legion, one of the greatest threats and enemies of the Old Gods and the Void Lords. Lady Vashj and her Naga were therefore working in direct opposition to N'Zoth.
  3. One thing that is definitely worth pointing out with the Zandalari is the differences in dialect and accent versus the other Troll tribes. While Darkspear Jungle Trolls or the Amani tribe or other trolls have a more laid back, Carribean-inspired accent with slight grammatical errors in terms of language, the Zandalari have a far more articulate and eloquent African accent, and while they may still pronounce words in ways more similar to the Darkspear playable Trolls, their actual dialect is considerably more complex. "Da Darkspear be talkin' more like dis. Dey be havin' a more lax kinda way o' speakin'. It be a kinda talkin' all Warcraft fans be used to by now." "Da Zandalari, on da od'er hand, have a considerably broader vocabulary and are typically more intellectually minded. Dere are certainly elements of da Troll accent in da way dat dey speak, but da way in which you actually present dat dialogue is considerably different."
  4. Aelle

    Considering Returning

    We never did get to finish that RP between Zhao-Long and your character, after all. =)
  5. So I've been absent from Paragon for quite some time. I confess that I've been enjoying spreading my creative building wings on Epsilon for a time. However, for all that I'm allowed limitless creativity on there, the roleplay quality sucks ass and everything is inconsequential. I'm considering returning to Paragon, to roleplay with better quality roleplayers and to build things that actually matter and get used. I must ask though, after all this time, what has changed? What is new and what is gone? How are things? How are story events and current roleplay handled? Is pruh-gresh-un still the be-all and end-all? What new systems are in place both in terms of server development and how business is conducted here? That sort of shit. Also, I missed you guys.
  6. A big thank you to everyone who attended! It was a tad longer than I had anticipated, but I hope that all involved enjoy themselves.
  7. Drak, your Shaman can reserve a spot still. Drakmar can reserve a spot too.
  8. It was deep within the heart of Blackrock Mountain that the space between worlds, between Azeroth and the elemental plane of the Firelands, grew weak and was sundered. Sorcerer-Thane Thaurissan of the Dark Iron Clan uttered the words of damnation that brought nothing but an infernal death upon him and the lands outstretched from the foothills the great mountain. Soon, his spirit was bound and his people enslaved by the lord of the flame, Ragnaros. It was in these blazing lands that the Blackrock Clan of Orcs fled and held up in the final battles of the Second War and although they were left utterly defeated, many remained within the confines of the mountain and in the areas decimated by the fires of Ragnaros and the inhabitants of the Firelands. One such bastion of the Blackrock Clan was Rend’kar Fortress, located in the mountainous rises surrounding the blasted lands, cast over with the flaming shadow of Blackrock Mountain. Since the fall of Rend Blackhand and the defeat of the Blackrock Clan at the hands of Horde and Alliance adventurers, the remains of the Blackrock Settlements outside of the mountain itself have gone quiet, with many locations such as Rend’kar being abandoned. This served the machinations of the Twilight’s Hammer perfectly. Under the shadow of the mountain, the cult snuck through the blasted lands from places unknown and seized control of the fortress. There, the Twilight’s Hammer wish to once again tear through the fragile barrier between the world of Azeroth and the Firelands beyond. Establishing a stable portal to the elemental plane, the powerful servants of the warring Firelords pour forth, bringing burning chaos and flaming destruction with them and granting the most daring leader of the cult cell the boons of the Firelands, ascending him to a position of god-like status. In the wake of this disturbance, the Earthen Ring have heeded the call of the elements once more. Lead by the mighty fire shaman, Orek’thar of the Warsong Clan, the Earthen Ring now seek to destroy the Twilight’s Hammer Clan located within the temple. However, it is not their intent to destroy the portal itself. No indeed, the Earthen Ring believe they can finally establish within the fortress a permanent place of worship for those Shaman seeking to call the flame. The stable portal might also finally allow the Shaman of the Earthen Ring to appease and commune with the elemental dwellers of the Firelands. In response to the threat of the Twilight's Hammer, Orek'thar and the shaman of the Earthen Ring have put out a call to arms for those to whom the fate of the elements is of great consequence, and for their allies too whom might come to the aid of the flame. The battle for the Sulfuron Temple is about to begin. OOC INFORMATION: This conflict will be taking place ICly in the Burning Steppes, in an abandoned Blackrock fortress against the Twilight's Hammer, so be sure that your character has a relevant reason to be there. There will be a maximum limit of 7 PLAYERS who may attend the event. Due to the nature of the conflict, Shaman will receive first priority slots in the event. The event will be taking place at 7PM Server Time on Thursday February 8th. This event is liable to be very short, with a small series of intense battles. Be prepared to possibly get your ass kicked at points, but don't worry about committing too long to the fight. Try to avoid ICly destroying the building if at all possible. This event was simply made as a cool storyline for players to be involved in, that provides a little context and backstory to public interiors for Shaman to use for years to come in their RP. Trashing the place purely for OOC lulz will not be appreciated. tl;dr - Don't be a dick. Players with Shaman wishing to commit them to this fight can post on this thread to let me know and I shall reserve a spot for you. However, if you do not show up for the event roughly on time, I will give the spot over to another willing participant.
  9. COMPLETED It was deep within the heart of Blackrock Mountain that the space between worlds, between Azeroth and the elemental plane of the Firelands, grew weak and was sundered. Sorcerer-Thane Thaurissan of the Dark Iron Clan uttered the words of damnation that brought nothing but an infernal death upon him and the lands outstretched from the foothills the great mountain. Soon, his spirit was bound and his people enslaved by the lord of the flame, Ragnaros. It was in these blazing lands that the Blackrock Clan of Orcs fled and held up in the final battles of the Second War and although they were left utterly defeated, many remained within the confines of the mountain and in the areas decimated by the fires of Ragnaros and the inhabitants of the Firelands. One such bastion of the Blackrock Clan was Rend’kar Fortress, located in the mountainous rises surrounding the blasted lands, cast over with the flaming shadow of Blackrock Mountain. Since the fall of Rend Blackhand and the defeat of the Blackrock Clan at the hands of Horde and Alliance adventurers, the remains of the Blackrock Settlements outside of the mountain itself have gone quiet, with many locations such as Rend’kar being abandoned. This served the machinations of the Twilight’s Hammer perfectly. Under the shadow of the mountain, the cult snuck through the blasted lands from places unknown and seized control of the fortress. There, the Twilight’s Hammer wish to once again tear through the fragile barrier between the world of Azeroth and the Firelands beyond. Establishing a stable portal to the elemental plane, the powerful servants of the warring Firelords pour forth, bringing burning chaos and flaming destruction with them and granting the most daring leader of the cult cell the boons of the Firelands, ascending him to a position of god-like status. In the wake of this disturbance, the Earthen Ring have heeded the call of the elements once more. Lead by the mighty fire shaman, Orek’thar of the Warsong Clan, the Earthen Ring now seek to destroy the Twilight’s Hammer Clan located within the temple. However, it is not their intent to destroy the portal itself. No indeed, the Earthen Ring believe they can finally establish within the fortress a permanent place of worship for those Shaman seeking to call the flame. The stable portal might also finally allow the Shaman of the Earthen Ring to appease and commune with the elemental dwellers of the Firelands. The battle for the Sulfuron Temple is about to begin. Many thousands of years ago, what is now the sleepy, Goblin-controlled land of Azshara was once the home of the great Highborne city of Eldarath. Many tall and resplendent structures stood within the city itself, great monoliths that served as testament to the Highborne’s unquestionable culture, power, and importance. Ili’annae Temple was one such building, a beautiful hall of stone graced with a courtyard of flowing water and sparkling fountains of an almost magical nature. It was here that the Highborne came to relax and enjoy the pleasant, radiant beauty of their city from a place of comfort and enjoyment. Those few who were faithful to the goddess Elune also came to pay reverence to their moon deity and pray in peace. This all changed when the Shattering tore the city to shreds, leaving but a shattered ruin of what was once a shining jewel within the city. Dilapidated, sand-stricken, and lost to time, Ili’annae Temple now stands in ruins, forgotten by all. This served the Twilight’s Hammer perfectly, whom collectively arrived upon the shores of Azshara and took over the ruin as a base of operations. Upon seeing the arrival of the Hydraxxian Warlords a few years prior, the Twilight’s Hammer surmised the location to be of great importance to the elemental plane of water, the Abyssal Maw, and have begun calling upon the spirits of the sea to commence their invasion anew. These ripples in the waves could be felt by those shaman sensitive to the plight of the world. Xuuran of the Draenei Krokul, the Broken, many of whom have taken up the relatively recent art of Shamanism, was one such kindred spirit to feel the disturbance upon the water’s surface. Now, he and the Earthen Ring seek to rid the temple of the Twilight’s Hammer and redeem the place once more, as a center of reverence for the waters for all Shaman who are sensitive to it. The battle for the Temple of the Tides is about to begin. So little is known about the Titans, still. It is believed that it was they that were responsible for the creation of life as we know it on Azeroth, not at least through the work of their servants, the Keepers in Ulduar. In their capacity as the guardians of Azeroth and the jailors of the Old God, Yogg-Saron, the Keepers constructed many wondrous architectural marvels across Azeroth, particularly in Northrend, where they dwell. Along the shores of Lake Wintergrasp, and the basin in which the frozen waters slowly flow, are the perfect places to see such incredible structures. One such location is a great weather tower, located a little further west along the shoreline. Upon its discovery, it was unknown exactly what function this tower truly served, and all attempts to access and activate its systems have thus far been met with failure. It is indeed commonly believed that the tower is in such a state of disrepair that it cannot again be made to function properly. This did not deter the likes of the Twilight’s Hammer however, who soon moved in to the walled structure and began calling upon the disruptive powers of the elements in order bring about a new age of elemental chaos in the north. Twisting the flow of the north wind, the cult of the Old Gods wish to secure a permanent connection to the Skywall, from which the Wind Lords of the elemental plane may begin their invasion of Azeroth anew. The winds whisper words far and wide, however, and the sense of unbridled corruption and the perversion of the flow of the elements could be felt as far as Aerie Peak. There, Gwynara Stormfeather of the Wildhammer Clan of Dwarves heard the call of the elements upon the breeze and began hatching a plan. Gathering her fellow members of the Earthen Ring, she plans on heading to Northrend to rid the station of the vile cultists and establish a permanent place for those that hear the call of the winds. With the stable portal to the Skywall established, she hopes to finally begin mending the rift between the shaman of Azeroth and the denizens of the elemental plane. The battle for the Temple of the Four Winds is about to begin. Before the coming of the Horde to Kalimdor, the Tauren people were a species that found themselves on the brink of annihilation. Scattered across central Kalimdor, they were hunted almost to extinction by the marauding Centaur and ever-expanding Quillboar. Though Thrall’s intervention and the Tauren admission in to the Horde ultimately saved many of the noble civilization, many more had already paid the price. The Village of the Lost Tribe in the plains of the Barrens is a testament to one such loss. Though Tauren once lived here, many years before, all that remains within the village are the ghosts and memories of a nameless tribe, now lost and forgotten to the lands. The Twilight’s Hammer come as an insult, if nothing else, to the memory of these people when they took control of the village. With the recent uprisings of the elements of Deepholm across central Kalimdor, the Twilight’s Hammer seek to break the bond between the elemental plane and the realm of Azeroth and allow the rampaging elements of stone to pass through and unleash havoc upon the land. Talhar Cloudsong of Thunder Bluff refuses to allow this insult and this threat to his people to stand. He calls upon the Earthen Ring, and those loyal to them, to assist him in ridding the village of the vile cultists so that he and his fellow shaman may work towards soothing the lands around them and forging peace between the elements of Deepholm and the Shaman of Azeroth. It is by his will that the village of a long forgotten tribe might serve a more honorable legacy, as the home of those that care for the earth itself and wish to revere it. The battle for the Temple of Stone is about to begin. OOC - THE EVENTS: So these events are built around four custom interiors that I have constructed in the Burning Steppes, Azshara, Wintergrasp, and the Barrens. The intent of these temples was to create a place for Shaman to visit, roleplay, and possibly even pilgrimage to. Each location is built within something that could’ve been reclaimed from the area and is located in a region where a particular element is known to have strong activity, without literally being shoved right next to the entrance of the Elemental Plane. Rather than just create each temple and hand them to the playerbase, I figured they would be great locations for a series of events in which the players must first reclaim the temples from the grasp of the Twilight’s Hammer. After the events are complete, the Earthen Ring will move in and the locations will be transformed in to places of worship for a particular element where Shaman may come and continue their training. Though there are currently waystones located out in the world for players to find, each temple can be found at their respective simple .t, which are thus: The Sulfuron Temple - .t firetemple The Temple of the Tides - .t watertemple The Temple of the Four Winds - .t windtemple The Temple of Stone - .t earthtemple With the conclusion of the events, the waystones will likely be moved to more centralized locations that are easier to find for players, so that more people might happen upon them. It is my intent to run these events myself, but if any other GMs or DMs are interested in doing so, please do contact me via PM so that I can give you more details. This thread is simply to make you aware of the locations and the events which will be going down. Each individual temple event will have their own thread, with this thread being archived along with the last temple run. I'll be sure to announce actual dates and the like soon enough. Shaman, particularly those allied with or associated with the Earthen Ring, will be prioritized. Next, characters that are residents of the regions themselves, or are from locations nearby. Finally, everybody else!
  10. What a wonderfully comprehensive guide! Even for folks like me that like to keep armor-logic/realism in Warcraft minimal, this is nothing if not an educational look at what to consider when our characters are running around in their gear. Very well done.
  11. Aelle

    The Beast Mall

    I got a handle of it. I have approximately 500 more DisplayIDs to hand it. It's mostly a waiting game. Thank you though! =) One thing that definitely wouldn't hurt would be to point out or let me know of any general-use NPCs I might be missing as I go along.
  12. Looking good! However, on the first stage, physical changes can be apparent even among those that have no magical aptitude or sensitivity whatsoever. Orcs, for example, are not particularly sensitive to arcane. Before Gul'dan and the Shadow Council, Orcs weren't know to practice any form of arcane magic. Despite this, all Orcs on Draenor, including the Frostwolf Clan who did not drink the Blood of Mannoroth, who were in immediate proximity to fel magic turned green. Physical mutation will occur among practically anything that is exposed to fel energies, to varying degrees of severity.
  13. Aelle

    The Beast Mall

    Updated with Demonkin, Desert Creatures, Dinosaurs, and a couple of new additions to Common Creatures.
  14. Aelle

    The Beast Mall

    IT'S AN UMBRELLA TERM, ALRIGHT!? >:(
  15. Aelle

    The Beast Mall

    Greetings folks! So in addition to our rather wonderful NPC Mall, we also now have the Beast Mall, which I shall continue to update as time goes on. In the beast mall, you will find everything from your common wolves and bears, to the more exotic creatures found only in certain parts of the world. You'll also find smaller, less significant 'monster' factions such as Centuar, Harpies, Gnolls, Troggs, etc. which will come in a range of classes and units suited to that particular race or group. If there is group missing from the Beast Mall, chances are it's because I've deemed them too complex to be found here. Be sure to let me know anyway though, as there is always the chance that I've overlooked something. The Beast Mall can be found at .t beastmall Enjoy! COMMON CREATURES ELEMENTALS ANCIENTS BOREAL CREATURES CENTAUR CERVIDAE DEMONKIN DESERT CREATURES DINOSAURS ----------------------------------------------------------------------------- STILL TO COME.... BANDITS CLOUD SERPENTS MISC. ELEMENTALS FURBOLGS GIANTS GNOLLS JUNGLE CREATURES KALIMDOR CREATURES LOST ONES MECHANICAL CREATURES MURLOCS NORTHREND ANIMALS NORTHREND MONSTERS OOZES OUTLAND ANIMALS OUTLAND MONSTERS PANDARIA ANIMALS PANDARIA MONSTERS SAVANNAH CREATURES PLANTLIFE PROTO-DRAKES PYGMIES THALASSIAN CREATURES QUILBOAR SILITHID SNAKES TROGGS UNDEAD UNDERSEA CREATURES WRETCHED YETISQUATCHES