Nathaniel

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About Nathaniel

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    Brazil
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    #6287
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    Alderic, Daniel, Erlwyn, Vladmir

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  1. UPDATE: the main thread has been edited to include the Events done and the next event to be done. The date for the next event will be announced as soon as possible.
  2. News has reached Alliance territory about the Burning Legion in the Barrens! After receiving a report from Rear Admiral Hartley from Northwatch Hold, Merchant Coast of the Barrens, it has been confirmed that the demons are setting a foothold in the miraculous Overgrowth - the jungle grown in the middle of the Barrens by the kaldorei druid Naralex. Rumor has it that a lot of the local fauna has been tainted by Fel Magic and that a large number of demons are gathering within the wilderness. An attack on Northwatch is supposedly imminent and could cause the loss of the fortress (once more) due to the lack of men and supplies currently manning its walls. It is of critical importance that the Alliance send help in order to maintain their positions in the Barrens and stop the Burning Legion!
  3. Call to Arms: Crossroads Participants: Arald, Val'zan, Neja, Rhiz'ga, Fizraxx, Gerathok and Salyssa Rewards: 2 gold and 50 silver to non-military personnel. Call to Arms: Northwatch Participants: Darnam, Kayleigh, Urdren, Gaius, Kaylis, Talharcen, Aimes and Carlyn. Rewards: 2 gold and 50 silver to non-military personnel.
  4. THE BARRENS RAMPAGE: DEMONIC INVASION In the endless dry plains of the Barrens, the clash of sword and the cries of war were last heard years ago with the madness of the son of Hellscream and his True Horde. Once more, the echoes of battle are rumbling in the horizon with the army of demons stationed in none other than the quiet and misterious Wailing Caverns. A stronghold of demonic wickedness seems to have been installed in the depths of these Caverns and the scent of darkness and evil can be felt merely by approaching its main entrance. The Burning Legion .. has finally reached the savannas of Central Kalimdor. OOC INFORMATION As the title and description explains, this is the Event Thread for the Legion Invasion of the Barrens. As always, it will be used to keep track of what is happening in the region, what sort of information is going around regarding what's common knowledge, what has been discovered and what's supposed to be known only by important people such as Horde officers. As for factions, Horde and Alliance will be included, although one of the reasons for the Barrens being picked up is to give some spark to Horde RP again. And it is not a joke nor a meme. Other relevant factions may join, provided they have a good reason. There's going to be small scale events, such as spontaneous ones, and big scale Events that will be usually held in the weekends. FACTION LEADERSHIP: The Horde is led by Sergra Darkthorn, the Chieftess of Crossroads. The Alliance, when it comes into play, is led by Rear Admiral Hartley, chief Navy officer of Northwatch Hold. This thread will be used to post rewards and inform the community of Event dates and time. THE EVENT SCHEDULE 1.0 The Call to Arms [Done] The local leaders of the local settlements in Northern Barrens announce their requests for aid given strange happenings in the savannas. 2.0 The Legion in the Savannah With the Burning Legion's presence confirmed in the Barrens, it is time to take preventive actions and prepare for a possible campaign given the mere news of demons around may be only the principle of an all out assault on the savannah.
  5. The Burning Legion continues its restless crusade to get rid of Azeroth! News around Horde territory is that Legion presence has been confirmed in the vicinity of the Crossroads. After a patrol has gone missing, Chieftess Sergra Darkthorn from the Crossroads called for the aid of able-bodied citizens of the Horde, to what a group answered the call. After being briefed by Thork, the Captain of the security in Crossroads, the group ventured towards the Wailing Caverns - a place that rose suspicion on the local druids due to the highly sinister aura emanating from the misterious caverns. After facing demons at the entrance of the cavern, the group found the missing patrol, or what was left of it. According to the patrol's leader, the Caverns are indeed filled with demons and the situation is far worst than they imagined. The Chieftess has sent a missive to Orgrimmar, requesting further assistance against the Legion, both from the Horde's Army and anyone else willing to make a stand and jeopardize the Burning Legion's influence in the region before it spreads further. Every minute lost is what the Legion needs to grow stronger in the area.
  6. Hello, Paragon. So, as of late, some topics were brought up by the community in the Forums regarding many things, one of them being the future we'll be directing ourselves Lore-wise in the server. Many claim for custom stuff, some claim for adherence to the Lore. We are looking for a balanced setting where everyone, or at least most of the playerbase, will have the fun they're after when they came here. A few more tidbits are being reviewed/changed after the Moderation Team Meeting that happened in Wednesday, so read carefully and ask if you don't understand. Non-constructive comments can be kept out and will be removed, mind you. =========================================================================== The Application System - Military Ranks Before Blaine left the Moderation Team, he approached us with an idea to remove or diminish restrictions from the first military rank of the many military systems we have in the server. Based on that idea (thank you Blaine!) I have approached the other Moderators with a proposal that passed. So here's how it will work from now on: Trial Applications require you to RP with people and they come and put up a good word for you in your app. But what happens when you don't find yourself that RP? Due to that, we're removing the Trial Application requirement from the first ranks of each military force that will be listed here, changing it to Miscellaneous Applications. The item the Players will be applying for is their Junior Officer Commission for their respective Militaries. While the commissions doesn't work the same way in most militaries (like SW and the King's commission) they're still regarded as "Commissoned Officers". Example: you RP a character up to Master Sergeant of Stormwind's Army, then you app for your 'commission' as Knight in the Misc. Apps section using the Template that will be developed for this specific purpose. Works the same way for other militaries and/or organizations with relative ranks. That will be considered a military character's first application. IC progression from lower (NCO) ranks will make it easier since the justification will be stuff you actually did to earn it, but Backstory works just as much although you'll need to write a bit more for us to consider it. The Miscellaneous process makes it less complicated to quickstart your career as an officer since you can just give us a resumé, get +2 grades and get right into it, and with the incoming expansion full of potential for military RP and the sort, the Moderation Team and I decided that it would help create that RP. From there on, the Promotion Application Template is the one to be used for. Mind you, in the Misc. App we're still going to expect you to fill the "Justification" part with the Character's backstory, where he was born, what did he do to achieve his ranks or .. which noble family he came from if it is a Human/Worgen. Along with that change, Military Ranks won't have Trial Applications anymore, only Restricted Applications up to the ones that require Progression. Here are the Militaries or factions that may (logically) fall under the 'commission' system that will be under this new stipulation: Credits to Blaine for bringing the initial idea to the Team before he left. The Application System - Classes and Races As said in the last announcement, we would be working on lifting some more stipulations on certain classes and races currently listed in the Lists used by the Community in the Character Applications section. I've gone over a few more of them and brought the case to the Team. The following restrictions have been lifted: [Free] Keepers of the Grove: these druidic beings rumoured to be the Sons of Cenarius, while relatively powerful in their trade, are protectors of nature and great allies of the Kaldorei. While their druidic abilities can hardly be seconded, there might be mortal Archdruids to surpass them, so powergaming won't be tolerated. Their power is based solely on Nature and controlling it, defending it and healing it. What we ask of the Community is that they use common sense and apply it whenever a Player decides to play one of these creatures, because they're seen only where it makes sense to them and if the person is indeed knowledgeable in the area or researched the Race before playing it, they'll know what's their limitations. Failure to follow this simple request will incur in Character Revokal. Paragon's Economy and Nobility Stipends Considering some community complaints about the economy system, the rules regarding Passive Income are currently under supervision, so the community might expect a vote soon in case the Team and I decide to change it. While we're going to be working with the notion of making it less bureaucratic to the point people won't need to play accountant, we'll need you to tell us where did that money came from, and "My business generated it while I was away masturbating" won't do. If the rules regarding income are to be changed, as stated, they'll still require you to give us a solid justification. The second point is the Nobility Income. We all know they have a fame of money swingers, so we worked a new system of income for them on specific cases. Thanks to Syth and Blaine's work, and some of Jordy's work too, the system has been developed to determine a noble's passive tax income. Simply explained: it stipulates how much money a noble gets from taxation in his lands and determines parameters as to how much he can get depending of where his land is and how much prosperity he would have there and the number of citizens that live in their demesne. If the Player in question still wish to work a Passive Income stipend for his business transactions ICly and the business in his demesne through a Contact Moderator thread, he still can and would be appreciated so we know what's what. The community can expect the new Nobility Income Rules to come out soon, probably in the Guides section of the Forums, so please be patient. The Future of Paragon's Storytelling Many people has been wondering how are we going to handle Battle for Azeroth, the newest expansion that proved us Blizzard can be more cringy than back when they launched Warlords of Draenor. Some people claim for full custom, but we don't consider it the best option. What we will be trying to do is work in a way that Players may be more well regarded, expand the A-Z system for more homebrew stuff while still sticking to the Storyline somewhat, and ditching the most cringy parts and leaving the big boy stuff to the actual big boys - meaning, the most badass stuff such as titan killin' and fixing the heart of a world will be done by Lore Characters, while we the Players get to enjoy the more fun stuff: Horde killin', Alliance killin', etc etc. Those things still need to be fleshed out with the Moderation Team and Event Managers before we say "that's what we'll do" to the Community. It is a slow process that will need planning, but we'll get there. Safe to say, we're not sticking with tooth and nail to Blizzard's storytelling in the next expansion, that's for sure. The Moderation Team Voting Process I've been repeatedly listening to people judge and criticize the way Moderators are elected by the community - which is somewhat strange to me givne it is a democratic process that allows the community to appoint the people they think that should enforce the rules of the server and grade applications. Although that's all nice and dandy, some of the community has been complaining it is just another popularity show with Moderators being picked out of their fame with the community and not their possible ability to accomplish their duties - which frankly is exactly what democracy is about nowadays. But based on those complaints, the Moderation Team and I decided to extend options to the Community in regards of how the election of Moderators should happen, and that's something the community will vote as a new decision will come out of it, so expect a Voting for these changes soon. The Moderation Team's Shortage Issues This has been discussed with the Team, and considering I'm also being 'requested' to sort the crisis, we decided to apply a bit of fairness and extend the opportunity for the latest most voted Moderator candidate, which is Joker. He's going to be granted a Trial and we'll see how things go, so let us all wish him good luck in his Trial. ======================================================================================= For now, that's about it. We'll continue to work on more improvements and check what can be modified as we go. All we ask from the community is their patience while we're at it. Kind Regards, Paragon Moderation Team & Administration.
  7. I really thought it was a ship's name when I seen it, lol Good Luck with it, I guess.
  8. @Nalyd Just hit me up whenever you're available and we'll get to it.
  9. Who is this event for?: Alderic, my main character. What is the event?: Alderic has a campaign on the drawing table, the Operation: Wolfhome you guys might have seen in the Lexicon. But to proceed with that, he needs to present the plans and what will be done, how and when, to the High Command. Specifically the Grand Marshal and a few other high ranking officers (hence why I call it a Special Operations' Commission), maybe some SI:7 chief, and then the Admiralty because he'll need naval support. So resuming: _ gather in a meeting with High Command to present the plans for Operation: Wolfhome. I expect the presence of the Grand Marshal, but if that's considered not doable by the Event Manager, it's fine. A council of Marshals would do just fine. The next steps depend on the first one being Approved by the council of officers. _ gather with the Admiralty, also expecting the presence of the Grand Admiral of Stormwind, but if not possible, a few Admirals might do. This is when Alderic will lay out the operation to them and request their support as the naval power of Stormwind. If these two steps are succesful, then I'm going to assume the wheel of things and the next step will be a petition for resources in the HoN, and that doesn't need a DM anymore .. I think. These steps can be done all in a day or one by one, depends on the DM's availability and disposition. What rewards are possible?: Well .. basically? Approval to continue with the campaign. Nothing material like a weapon or armor, money, nothing of the sort. If it is approved, great, I'll provide RP, if not, well .. I'm not a competent pencil pusher, ahahah. Is the goal of the event for the purposes of another character? ... I mean. If it goes through, the goal is provide RP for other characters, not just one, heh. Timezone & Availability: GMT -3, Brazil. I'm available during weekdays from .. 13:00 ST to 16:00 ST. Weekends are usually the same but there might be expections. Contact: Discord or Forums, you know where to find me.
  10. While investigations still go on, the corpse of Lady Riverbanks has been escorted by the Order of the Black Eagle to Ashwood Valley where a modest ceremony took place in the local chapel before the young Viscountess could be taken to her tomb, built upon a hill with view to most of Ashwood. In her tombstone, the following is written: _______________________________________________________________________ Here lies Joanne Riverbanks de Lyons. Short lived was her rule, long remembered will be her presence. Never forgotten shall be her kindness, never erased shall be her virtues Cruel was her departure, peaceful shall be her rest in the arms of the Light. * Year 604 by the King's Calendar + Year 624 by the King's Calendar ___________________________________________________
  11. VISCOUNTESS OF ASHWOOD ASSASINATED IN THE ROAD TO TRAUTENFEL Yesterday's evening in the snowy County of Trautenfel has been marked by a tragedy of unknown reasoning but very well planned development. The Viscountess of Ashwood, Lady Joanne Riverbanks, has been found dead, victim of a well planned and executed ambush in the road to the County of Trautenfel's capital. The forces of security under Count Theirin took care of sorting the murder out appropriatedly. His Majesty, King Anduin Wrynn, has released an official royal decree regarding Lady Riverbanks' brutal murder, informing of her assassination and expressing his feelings of grief for her loss and condolences to her family. The Viscountess, as per reports from Trautenfel's security, was found living in the road, and taken to the Keep where attempts to heal her were pursued, but eventually failed and Lady Riverbanks succumbed to her wounds caused by ranged weaponry of rudimentary origin. The Count of Trautenfel, Logan Theirin, has released an official note regarding the situation: "Today, Trautenfel is thrown into mourning at the sudden loss of Viscountess Joanne Riverbanks. The people loved her - for she came from the same harsh mountainous region that is home to many relatives. I considered Lady Joanne to be a good friend, always ready to listen to your troubles. She will be sorely missed by us all. Our hearts go out to her family. May she walk in the eternal grace of the Light. Logan Theirin." As such, the County of Trautenfel's security forces under Captain Abadar are currently working at full speed to sort this atrocity of a crime out, hence the High Command and SI:7 are officially advised by the Royal Office to cease involvement in the activites. As expected, the King will be on the full loop of things as soon as the County's security finds something or sort the situation out properly. A dark day for the Viscounty of Ashwood, as only recently they lost their leader, the late Lord Erlwyn, to the demons in Westfall. Fate now remains in the hands of Joanne's few siblings to steer the Viscounty in these trying times.
  12. @stolitar Some of these are going to be reviewed, so this list at the moment is just to provide people with information on races that were being called for by the Community lately. Those were exotic ones such as Vulpera, Tortollan, etc. So yeah, there is the chance that we are going to go through this list again.
  13. PARAGON LIST OF RACES FOR CURRENT WARCRAFT EXPANSIONS - LEGION AND BATTLE FOR AZEROTH Hello, Paragon. Here I will be listing the races that come in with Battle for Azeroth, and some of them are in the Legion expansion, mostly coming with Argus, such as Lightforged and a few new demons. I will be listing them accordingly, trying to keep them chronological according to each expansion, their situation Application-wise (Trial, Restricted, etc) and some short explanation. Legion Races: [Free] Fresh Lightforged: these are Lightforged Draenei characters that are receiving the boons and lightforging in general as of the Legion expansion, being fresh made Lightforged that will still master their ways properly. [Free] Ur'zul: these are mostly demonic beasts made out of twisted Draenei souls. Ravaging beasts of Argus. [Restricted] Veteran Lightforged: these are Lightforged Draenei characters that have fought alongside the Army of the Light for eons across the Twisting Nether, completely mastering their ways. It will require a Trial so the player can prove they understand it, although they'll only be available when we reach Argus. [Restricted] Veteran Void Elf: the restriction to these are their actual numbers and circumstances. According to Lore, they are not recruiting (at least for now) so you have to be one of the blood elves that followed Magister Umbric when they were exiled, or Alleria Windrunner - therefore, you'll need a Character Application to play one. [Forbidden] Antaen: giant demons with great power. It was one of those things that literally shot the Xenedar off the sky in Argus. I'm making them Forbidden because it's too much for Players to possess power-wise. The Lightforged Draenei, as explained before, will only be available when we reach Argus. Void Elves follow the same Storyline stipulation. Battle for Azeroth Expansion Races: [Free] Drust: this was a group of seafaring Vrykul that settled in Drustvar, Kul Tiras. They were killed by the human settlers but they somewhat became undead. They are all Undead tied to the will of Gorak Tul in Drustvar and are KoS everywhere in Kul Tiras. They also have the ability to make Sentient Constructs, and those will require of you a Character Application according to Paragon's rules. At least for now, only undead Drust will be allowed. Livings ones are not permited. [Free] K'thir: basically, these guys are some evil Old God-ish creatures coming from the depths per legends in Kul Tiras. Humans can be transformed into these strange things but can hide among the populace disguised as humans, only being revealed when they want or upon death. [Free] Sirens: self explanatory, just the Greek mythology gals that enchanted sailors to kill and eat them away, just a bit more Warcraft-y. [Free] Tortollan: these ones seem inofensive. The real question that people's been asking here: where can they go? Well, they're basically turtles that live centuries, so I'd say they can pretty much swim all around Azeroth. But my recommendation would be that a Player character should have a solid reason to be anywhere else that it's not their usual places. Per example, I don't wanna see these guys in 'exotic' places like Stormwind City. All in all, they're Neutral faction-wise. [Free] Vulpera: same as the above, just Fox people and not turtle. By the looks of it, they join pirate crews and sail around the world. Later on in BfA, they align themselves with the Horde, but until then, they're Neutral and are not expected to be in exotic places for them or Faction aligned areas. We expect you to open a Contact Moderator thread for further clarification to confirm whether or not you have a good grip on their situation, Lore and stipulations as to where to go and why. [Free] Blood Trolls: yeah, these are trolls focused and corrupted by Blood Magic, servants of G'huun in Zandalar. They used to be Zandalari trolls, but were corrupted by G'huun and now they're gunning for the end of all Loa in the Empire. They are mad cannibals that eat even their own kinsmen so all of them are KoS. [Free] Sethrak: these are those serpent people living off in Zandalar's deserts. There's two types of them, being the evil ones that seek to bring Mythrax back to conquer Zuldazar, and there's the good ones, seeking to stop the evil ones. For now I'm restricting them to Zandalar. The Wowpedia makes clear they consider Vol'dun the holiest of holy grounds for them, so no. No snake people out of Zandalar. [Free] Witches: these are Kul Tiran humans corrupted by the evil magic in Drustvar - making them an actual variation of the human race. They have powers ranging from disguising themselves among normal humans to corrupting the local wildlife to their malefic powers. As such, you'll need to poke a Moderator for some clarification and to let us know you're going for it before playing one. [Restricted] Witch Matrons: a step above the common witch, these are ascended witches who sacrificed themselves when their power reached great levels. They become somewhat ethereal beings, undead creatures like the rest of those afflicted by the evil in Drustvar. As such, they require a Character Application and will be put in the Limited List of Races due to their selected numbers. [Restricted] Botani: yeah, these guys are from the alternative Draenor, but when the new Mag'har comes from AU Draenor, some of these guys seems to have come with them through the rift, some of them heading towards Northern Barrens. Due to how powerful they can be in corrupting other races, they are going to be Restricted, and will be in the Limited list with only 4 available slots. [Restricted] Lightbound: these are the guys iron-gauntleted by Yrel in the AU Draenor to become Light wielders. Mind you, this conversion was either willingly of forcefully set upon them, specifically the Orcs and Ogres. [Forbidden] Azerite Elementals: these are overly powerful beings, Earth Elementals infused with the energy of the Azerite and turned mad. Due to their power and dangerous nature, they're Forbidden to Players, be it as companions or as a character. Restrictions by Region The following races are currently Restricted to their original regions as per the expansion they're firstly represented: Drust, K'thir, Sirens, Blood Trolls, Witches, Witch Matrons and Sethrak. Doubts and concerns can be directed towards the Moderation Team or Adminstration for proper directioning and information. Restrictions to Roleplay The following races are not expected to be everywhere, anytime. They have to be justified more than just "I got here." They are expected to have a good reason to be in the places they are, as well as these places have to make sense for them. Per example, we're not tolerating Tortollan walking around in Stormwind, among other exotic races. Going against this stipulation will cost you the character. They are: Tortollan, Vulpera, and Botani. Doubts and concerns can certainly be directed towards the Moderation Team or Adminstration for proper directioning and information. All modifications have been applied to the Lists present in the Character Application section of the Forums, so consulting them before jumping into RP is what we expect the Community to do. Further additions of fixes may come in the future as the current WoW expansion .. expands. We will be informing and updating Paragon accordingly. Kind Regards, Paragon Moderation Team.
  14. THE BATTLE OF THE CURSED PLAINS Once again, in the plains of Westfall, the undead marched. Restlessly they came, quick was their demise. After razing the Port of Montarville to rubble and occupy the remainder of the Earldom like a plague, the undead painted to be servants of Sylvanas Windrunner marched outside the borders of the Earldom, ready to continue their march of chaos and destruction across the province of Westfall. Little did they know that the vengeful Earl Jean-Philippe had been waiting for them at the fortified settlement of Sentinel Hill with many soldiers and machines of war, supported by the Crown of Stormwind. In a quick succession of fetid bombardment from Meat Wagons and arrows from the undead invaders, the footsoldiers of the Undead Army, nicknamed the "Fashkorin Vanguard" by the local erudites, assaulted the walls accompanied by gargoyles and followed by the geists - ravaging undead that can scale walls and pull defenders off the battlements. In the southern gate, the surviving soldiers tell the tale of one "Warrior of the Dark Woodlands", a Duskwood man of great skill that has fought alongside the Westfall Brigade relentlessly, costing tens of undead soldiers in their daring attack of the southern gate, so daring that not even the Knights of Stormwind charge ontop of his wounded body was enough to stop the man. Prestigious figures such as the Count of Trautenfel and the Duke of Drywood were also present in the irksome struggle - as well as the Earl of Montarville, whose courage and determination once more was witnessed by the people of Westfall in defense of their homeland. Rumor also has it that the infamous (supposed dead) Alliance Commander, Amello 'Tuskripper' Surblade was seen once more in battle in the name of the Kingdom of Stormwind, although briefly, but enough to fill the hearts of the people with hope for such a figure. Other tales are told of the Tirasian mage in the battlements, raining fire and frost upon the undead, along with a gnomish mage who, despite her underprivileged size, destroyed waves of undead with her skills. Infamous was the young Sergeant that, alone, shieldwalled waves of undead in the field, relentlessly holding the tide and being refered to by the common folk as the "Stonewall of Sentinel Hill", for his stand at this battle can only be compared to that of the walls made of pure stone. Once more, the veteran of Outland, Lieutenant Commander Alderic Bradley, marched into the fortress with the Knights of Stormwind at his back to help turn the tide and ensure that the undead would not flush the Hill with its foulness. In that same side of this base, an elven monk quick as the wind tore many of the walking corpses apart while in the road that leads to the south, a valiant Holy woman stood corageously at the face of certain death, and her holy powers burned many of the wicked to cinders that day. It was thanks to the effort of these true champions of good that once more Sentinel Hill stood firm and now lives to witness the revenge against the wicked that seeks to curse the land and deprive it of its life. Westfall once more griefs for their fallen sons, as does the families who now miss their relatives - whose bodies were only granted its final rites before being burned. Sorrowful are those that couldn't even say goodbye due to the fact that their relatives were barely recognizeable after being violated by the Necromancers and brought back as aberrations to fight against those who were their comrades in life. The undead corpses were ordered to be piled up and burned - which caused many of the common folk to question and judge the cold decision of the commanders in Sentinel Hill on that somber day. The rain now washes the land of its blood, and the Holy Light is expected fervently to cure the ailments of those who lost their relatives. Once more affected by the creations of evil and waving its perfidious hand over the lands of Westfall, this has been registered by theerudites as The Battle of the Cursed Plains.