Nathaniel

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About Nathaniel

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    Brazil
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    #6287
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    Alderic, Daniel, Erlwyn, Vladmir

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  1. The evening Local Report of the day reads as follows: ... DISTURBANCE IN THE MAGE QUARTER OF STORMWIND CITY! Mage's Guild Senior Mage Assaults Goblin and Quel'dorei! ______________________________________________________________________________________________________ This evening has been agitated in the Mage Quarter of Stormwind City, in front of the famous pub, "The Blue Recluse". Senior Mage of the Stormwind Mage's Guild, Eleanore de Montarville, has been caught in the act of racial assault against a goblin who's been identified as being Mr. Vito Flops, CEO of the not quite notorious Flops Life Insurance Company that currently operates outside of the kingdom's borders, as well as a quel'dorei woman who goes by the name of Elethira. The Stormwind Guard has been called to the location, though two SI:7 agents were present in the scene, taking care of subduing the maddened Senior Mage under control until the proper public security authorities could handle the situation. Mr. Flops has suffered minor injuries although Mrs. Elethira has been knocked out. Reports say that the maddened Senior Mage screamed about Eredar and waved her magic recklessly around with no regard of danger, either to public patrimony or the lives of those nearby -- right in front of her organization's headquarters no less! SI:7 official, Master Ael'thanas, and Operative Smyth were present in the situation and provided the proper means to help subdue the situation -- a job succesfully completed. The Stormwind City Guard took the unconscious Senior Mage to the Stormwind Stockades while the situation is diffused. A shady woman wearing an Iron Mask has been seen leaving the area afterwards, taking unknown directions. Locals from the Mage Quarter report of intense shouting and disturbance. Many of them started to question the sanity of those being employed under the Guild's command, as well as complaints have reached the Petitioner's Chamber about the disturbing state of affairs. The Stormwind Mage's Guild has declared nothing yet as of this moment but one can expect that they are anything but content with the display of one of their upper level scholars nowhere other than in front of the very headquarters. Given the information that another Montarville has caused a scene in the streets of Stormwind has brought the lesser nobility in the city to question the sanity and motives of the Westfallian family, while some louder sections of the aristocracy claim that nothing more can be expected from them. The Stormwind City Guard advises that no such gossips are going to be acceptable in the streets and that local peace is to be maintained at all costs in this time of intense crisis. The Stormwind City Guard and the SI:7 have not manifested themselves officially up until now, but we wait for further information on this rather unusual and perhaps inappropriate event. For the Alliance, brothers and sisters! ______________________________________________________________________________________________________
  2. "May their sacrifice never be forgotten. May the Light guide their path to a peaceful and deserved rest." _ Sir Bevin Brightguard
  3. The evening War Report of the day reads as follows: ... FELRAGE STRAND CAPTURED BY THE ARMIES OF LEGIONFALL! Fort Providence Retaken and Casualties Sent Home! _____________________________________________________________________________________________________________________ Reports came from agents working with the Armies of Legionfall in the Broken Shore that a force gathered in Aalgen Point has marched in and defeated the Burning Legion and their naga allies in Felrage Strand. Under the command of Knight-Defender Halaari of the Draenei Vindicators, supported by the Stormwind Army and a number of adventurers and mercenaries, the otherwise outnumbered force has turned the tide and effectively eliminated the Legion's presence in the area. Comprised of fel tainted Naga and their monsters as well as demons, the group is said to have been miraculously effective against such overwhelming threat! However, it was a victory that came with its costs as some of the skilled members of the group were wounded, some of the gravely. Lieutenant Commander Alderic Bradley of the Stormwind Army was said to be present in the field himself with a Squad of his men giving support to the operation although the Draenei forces and their allies formed the bulk of the fighting force. After defeating the Legion, the Lt. Commander has marched onwards to see for himself if anything could be done in regards to scavenging in the ruins of Fort Providence. Regrettably, the only thing he could find was grief. Knight-Defender Halaari has endeavored to re-occupy the position and hold it as her base of operations. She, along with the Lt. Commander's forces, the Senior Mage Eleanore de Montarville and Sir Bevin Brightguard of the Silver Hand also endeavoured to recover the casulaties of the terrible counter-attack of the Legion. Many were the corpses they recovered, both soldiers, marines, sailors and even civilians who were supposedly working to erect fortifications under orders of the Fort's commanding officers. Sir Bevin Brightguard has provided them with the honor of a holy service, as well as the Stormwind Army has provided them with a military ritual to honor their sacrifice. The dead soldiers have been brought to the Stormwind City Harbor by portal, and now they are being recognized by their families thanks to their IDs being recovered in the ruins of the Fort. A difficult and painful process, as many of them are far gone due to putrefaction. It is said that Lieutenant Commander Bradley sent a requirement that they receive a funeral with full military honors as well as he recommended that all of them be awarded the Silver Lionhead with Valor and a monetary gratification to their families in recognition for their sacrifices. Gossip around the city criticizes Bradley's act, claiming it means little now that all of them are long gone while gossips in the higher circles speak that no more could be expected from an officer with a known background of anti-aristocratic positionings. His Majesty the King apparently has not manifested his opinion regarding his dead soldiers returning home. The High Command and Admiralty issued a note grieving for the losses and apologizing to the families for the fiasco that the operation turned into. We wish the best of the Holy Light's compassion and kindness to the families of those lost in this fight. For the Alliance, brothers and sisters! _____________________________________________________________________________________________________________________
  4. The morning Local Report of the day reads as follows: ... COMMOTION AT LION'S REST! King Varian's Memorial Disturbed! ______________________________________________________________________________________________________ People in the Stormwind Harbor and in the streets that border the fallen King's memorial spoke in this morning about a commotion that happened behind the late King Varian's empty tomb. Witnesses described House de Montarville's guardsmen positioned in the area, so most people speculated that the Marquis himself, or someone of importance to the House, would be present there as well. A ship captain whose name was not revealed claims that he has seen some events unfold from the pier, looking through his spyglass. He claims that a woman dressed in dark outfit arrived and from there on a whole discussion started, with a blue coated man falling to the ground -- that man supposedly being the Marquis, further giving strength to the prospect of his presence given his guardsmen were in the area. The captain claims that the dark outfitted woman might be responsible for the Lord's fall to the ground since the man stood in front of her. Two other individuals were spotted, them being a petite woman with a spear and some old robbed man with a staff in his back. The authorities were more surprised by the tale of the captain due to the fact that he claims that the dark outfitted woman has literally jumped off the cliff into the sea some minutes after the commotion started. No signs of this woman was found in the shore nor in the vicinity of the harbor. Officer Brady of the Stormwind Guard suspects that the witness in the harbor would be under the effects of alcoholic beverage, though that was not proved nor confirmed by anyone. A few wild gossipers claim that Lord de Montarville is only expressing his disappointment, and perhaps his regret in case the dark outfitted woman was a mother of any or some of the many men killed in the destruction of Fort Providence by the Burning Legion some days ago. Others claim that the Marquis is definitely losing his control over reality and should be taken to a proper institution to care for his wrecked mind with haste! Others claim that it was just another of many assassination attempts at the seemingly cursed nobleman. The Stormwind Guard and the SI:7 have not manifested themselves officially up until now, but we wait for further information on this rather unusual and perhaps inappropriate event. For the Alliance, brothers and sisters! ______________________________________________________________________________________________________
  5. This afternoon was the stage of a meeting between some of His Majesty's vassals in the House of Nobles' Hall in the inner parts of Stormwind Keep. Topics related to the Kingdom of Stormwind and the war were brought to the table and discussed although the presence of the young King Anduin was not something that happened - thus such topics will once more be brought to the table with the presence of the Monarch. The following topics have come to the table of the House: _ election of a Lord Speaker: the term of the Earl de Lionsbough has come to an end. An election was held and once more, the Duke of Keiramont has been elected as the new Lord Speaker. His term lasts for the next 3 months, ending in July 11th. _ Bill for Allocation of Resources to Westfall: a bill from the Marquis of Montarville for funds to rebuild Westfall and implement much needed infrastructure and security measures was voted, with great majority of votes indeed. As the discussion flowed though, the Security Measures are the ones being implemented post haste, with the rest of the bill being approved, though postponed. _ the situation in the Steppes: according to Lady Hawkmore and her very disrespectful and inconvenient acquitance, the night elf mage Terin, a Legion army is mustering in the Steppes and preparing to attack Stormwind. The House has declared Emergency Situation across the kingdom and voted in favour of directing resources to this struggle. As the meeting came to an end, a new one shall take place to definitely make some of these topics and their decisions solid and executable. Were active voices in this meeting: Lady Isabel Korvus, Countess of Ravenholm. Lord Jean-Philippe de Montarville, Marquis of Port de Montarville. Lord James Strike, Count of Drystone. Lady Katlynn Strike, Duchess of Dyrwood. Lady Kyra Hawkmore, Marquess of Steelhaven. Lord Egon Keiramont, Duke of Keiramont. Were sitting invitees in this meeting: Terin, the Mage of the Steppes. (stuffed himself into it through illusion)
  6. The evening local report of the day read as follows ... =========================================================================================== The villagers and workers of the Viscounty of Ashwood, in Northern Elwynn, were shocked to discover in this afternoon that the Tomb of Lady Joanne Riverbanks, the former Viscountess, assassinated in the road to the County of Trautenfel some months ago, has been violated and her coffin with the body have been taken somewhere yet unknown! The caretaker and cleric of the local Chapel (whose name has been kept in secret) has claimed to be completely oblivious of what could have happened. His theory is that the culprits may have been lying in wait until he finished his daily caretaking of the graves of the Riverbanks family and Lady Joanne's Tomb before getting to work and vanishing into the surrounding wilderness. His Lordship the Viscount Geoffrey Riverbanks has not been found at present in Ashwood Castle. Witnesses report that the man was seen boarding the Northrend-bound ship in the Stormwind Harbor after arranging the seal with the authorities due to the harbor's current military occupation. The purpose given by the Viscount was not revealed by the authority in charge, so neither the reasons for this post haste journey nor the time he will be away remain obscure. Logically, this adds the Viscount to the list of suspects -- although doubt besets some authorities considering the Viscount is nothing more nothing less but the late Viscountess' uncle. Some agitated sects within the aristocracy claim that Lord Geoffrey is not fit for the role he plays being a man who lived in seclusion for years in Northrend, and that now his torment has finally got to his head. His Majesty has not manifested anything although his advisors in the Keep are trying to supress any sort of nasty comments and conspiracies being weaved. More about this tragic affair in the coming days. For the Alliance, brothers and sisters! ===========================================================================================
  7. The evening War Report of the day reads as follows: ... FORT PROVIDENCE DESTROYED BY THE BURNING LEGION! Casualties Mass At Hundreds! _____________________________________________________________________________________________________________________ Reports came from agents working with the Armies of Legionfall in the Broken Shore in this war for our very survival that the Burning Legion has endeavored a massive charge to retake their Strand from the Alliance. For those that don't know, Felrage Strand was picked as the target of an ambitious operation (Operation: Sandcastle) launched a few weeks ago from our very Stormwind Harbor. The Strand fell to the military power of Stormwind, but the location was not only in sight but quite in the reach of the demons. Some of the more conservative officers of the Stormwind Army dubbed as 'old guard' by folks claim that the operation was rigged from the start, with poor location and even poorer execution. A few of the younger lines of officers and NCOs of the Army and Navy cheered at the estbablishment of Fort Providence though, claiming it was the first step of the might of Stormwind in the cursed land. Fate has sided with the older war hounds it seems as the Burning Legion gave little time for the Fort's development -- as if playing a cruel and calculating game with the Alliance forces in the area. Yesterday's afternoon saw a massive demonic army march into the area, with both the Fort and the decades old battleship The Resolution being swarmed by demons. According to a surviving Marine, last they saw a tainted sea giant crawling on board and swinging the ship with his weight as if Neptulon himself grabbed the mighty battleship and shook it! Captained by recently promoted Cpt. Jean-Philippe de Montarville, all efforts to contain the situation were to no avail with reports of great disregard for direct orders in the naval side of things. The wooden veteran of many decades famously captained by Francis Dalrevere now lingers in shreds at the bottom of the ocean. In the land, the demonic army was met by fierce resistance from the Army under Knight-Cpt. Matthias Sheppard, the idealizer of Operation: Sandcastle, as well as a number of volunteers. The might of the demonic armies was too much to be matched by His Majesty's fierce soldiers though as the lines slowly crumbled and more demons kept pouring in. It was of no help the fact that The Resolution had been put out of commission by a tainted sea giant that eagerly made his way to the Fort. Some survivors report of Captain de Montarville cowardly fleeing the scene and abandoning his comrades to their fate while the Legion stomped them in the middle of the Fort while other witnesses report the Captain corageously rallying his men in order to save lives by opening a portal to rescue them. Some say that Knight-Cpt. Sheppard glory hounded as much as he could, blindly killing his own men in his stubborness to hold a position that was not worth a single Alliance life while a few others testify of the man's bravery in the face of adversity. Many contradicting versions of this story has reached Stormwind City which has caused upheaval within the walls of the Command Center and Stormwind Keep this morning. His Majesty the King remains silent regarding the whole state of affairs. In the end, many families will be mourning the demise of their dear ones today -- soldiers and sailors that will never return, including some at Khaz Modan as the loss of High Explorer Binky Quickcog has been confirmed in a last moment in Deliverance Point. We wish the best of the Holy Light's compassion and kindness to the families of those lost in this fight. For the Alliance, brothers and sisters! _____________________________________________________________________________________________________________________
  8. The evening War Report of the day reads as follows: ... Stormwind City Harbor Militarized! After the demonic assault that has caused great prejudice to the activities of the Harbor, and by extent the whole Capital itself, the High Command has decided to declare Emergency Protocol and has opened an M.I.P (Military Intervention Procedure) into the Harbor. The facilities are now militarized and the activities are all under supervision of representatives of the High Command and Admiralty of the Kingdom of Stormwind. It is therefore declared by the High Command that all activities that require the Harbor, civilian of military, must go through the field post placed on the Harbor's entrance from the city. To go in and out of the harbor, one will need the express written permission of the High Command or Admiralty, or His Majesty the King himself. The Stormwind Army has placed a veteran of the War against the Iron Horde, Commander Anne Dunworthy, in charge of operations in the area, while the Stormwind Admiralty has placed Commodore Francis Dalrevere to assist her in such activities representing the naval interests of the kingdom in the area. The High Command and Admiralty reinforces the importance of cooperation in such dire times. Failure to abide by the recommendations of such a predicament will incur in detainment and the use of physical force has been officially authorized in case stout resistance comes to happen. Merchants, nobles and other organizations tied with merchant activity have expressed their discontentment with such measures, although the High Command insists that these measures are necessary and without them there is no such thing as an orderly retrocess to normality. The office of the Stormwind City Guard has given no declaration regarding such drastic measures. For the Alliance, brothers and sisters!
  9. Hello there. This one will be short, just making sure a few modifications is known to the public as being official, as well as some activities we're envisioning for the coming days. We're going through a delicate situation in the server at the moment, and we're working to change it. New System for Moderator Elections As shown by the community vote, even if just a few voted, a new system to elect Moderators has been picked. From now on, the entire Community has a vote, with specific groups. The Administration, the Moderation Team and the rest of the Community each represent a group, each of them with 1 vote. A candidate will require a majority of votes (2/3) to be given a Trial as Moderator. We also remind that an impasse is authomatically a negative vote, both in the Moderation Team's case as well as the Community. The Voting Process in which the Community vote on the candidates will continue to exist normally. The Moderators and I will discuss the candidate during the Voting Process and our votes will be revealed during that period. At the end of the process, all votes will be accounted for and the candidate sorted out. We hope that with the new system, fairness may be achieved. Complaints and suggestions may surely be directed to the Feedback&Suggestions sub-forum. We'd like to thank the Community for the contributions and for your time. The End of the Trial Application System Following a suggestion picked from the sub-forum, we have decided to abolish the Trial Application System implemented long ago by the former Administration and Moderation Team. After analyzing the situation and the current state of affairs in the server, we have concluded that the system offers no buffs to improve out situation and that perhaps it may be the best course of action to abolish it. Applications that once required a period of test to be approved are now once more classified as Restricted, requiring 2 Moderators to review it. Event Schedule and Dungeon Master Compromise After discussing things with the DM Team and their Manager, a compromise is being forged in order to provide the community with content in hopes of gaining some numbers back in terms of population. Our blue named friends are working on hot plans to give you some of that sweet content, but for that to work out they'll need your love throughout the process, so sit tight and you might see their event announcements sooner or later. NPC Commands for Players Remember that one time you wished you had a DM or someone with NPC controlling powers to spark some sweet and simple RP on your own? Those times are mostly over, for our Developers will provide the Community with NPC controlling powers so you don't always have to wait on a DM to have a bandit chase or quicking some gnoll butt in Elwynn. It is recommended that you check with either a Moderator or the Event Manager in case you host something that gives high stakes rewards. These commands are being made available so you can have some more freedom to spark RPs with your fellows. The following NPC control powers will be made available for the Community: It is valid to remember that if you are caught using these commands to cause trouble, harass a Dungeon Master or a Builder while in the accomplishment of his function, or to cause prejudice upon your fellow community members on the Roleplay environment, the punishment will be harsh, and the rules that apply to Dungeon Masters regarding their responsibilities will have effect on the specific situation as well. Repeated infractions regarding the use of these powers will incur in them being abolished, so use them with responsibility. All in all, have fun! Those are the news for you. As we proceed in this process, we'll keep you on the loop of things. Kind Regards, Paragon Administration.
  10. ||_______________________________________________________________________________________________|| After a call for help came to Orgrimmar from Overseer Gorthek in the Warsong Clan's holdings of Ashenvale, General Warhowl was dispatched to Razor Hill to recruit able bodied members of the Horde to the call of duty. The group was found and dispatched to the forest of Ashenvale, where they were met by conflict as the Sentinels ambushed the group. What would later be discovered to be an equivocated local conflict, the Horde's group dealt with the Sentinel party, returning to the vicinity of the Mor'shan Base Camp. Later in the week, a Warsong scout has discovered that demon worshippers of the Burning Blade, commanded by a satyr under service of the Shadow Council, were the real threat -- fooling the elves into believing that the orcs were Horde, and not demon worshippers. After parlaying with one of the Sentinels' seasoned protectors, the group was tasked with eliminating the traitors or risking another faction conflict with the Kaldorei for the lands. Acting swiftly, the Horde has once more eliminated the taint that is the still demon worshipping orcs, securing the vicinity of Splintertree Post in their way. While the threat has been quelled, the plot is apparently far from over, as the cultists seek to bring their vile master from the Nether to command them against the people of Azeroth in their cursed quest to undo all creation. ||_______________________________________________________________________________________________|| OOC Information: this has been the Horde events that I hosted in the last week. I'd like to thank everyone that joined, and bellow, the participants can find their rewards, provided to them by Orgrimmar. Every participant receives the sum of 5 gold and 30 silver for their services, as well as the following rewards: Allynna: Gerathok: Alvia: Gallus: Lyonia: Azgrim: Ceadrae: Gramush: Taberus: Ragetotem: If you joined and was not mentioned, please contact me. I couldn't remember exactly who's been by the first event due to it being interrupted. Kind Regards, Nathaniel.
  11. Once again, the vile Burning Legion has invaded Bloodmyst Isle in their mad quest to destroy Azeroth, but this time not limited to just do it to the world. Their target was apparently the Draenei living in the archipelago as they have once more returned to this island. Although the invasion has been relatively smaller this time around, the power harnessed by the demons, if not containted, could very much mean the end of Bloodmyst Isle and the migration of its denizens to Azuremyst again, in a rush for their lives. Commanded by the vile Dreadlord Kath'naroc, the demons were harnessing the volatile magic energies of the Vector Coil, the same target of the Blood Elves many years ago under service of Prince Kael'thas. Although, according to Exarch Admetrius, the power of the piece of the Exodar no longer holds imense danger due to its volatile nature, the energies still pulsating in there could be enough to fuel the foul deeds of the Burning Legion as much as it could satiate the hunger for magic of the Blood Elves that invaded. Vindicator Boros of the Hand of Argus went to the Kirin Tor for aid. Archmage Khadgar saw in it the chance of capturing an agent of the Burning Legion for questioning, which would greatly help future operations, and so a group of adventurers, mercenaries and capable fighters gathered in the Violet Citadel, where both Archmage and Vindicator delegated the mission to the group: go to Bloodmyst, kill the demons, imprison Kath'naroc and bring the miser to the Violet Hold for the Kirin Tor to question him about his masters' vile schemes. The group indeed went to the tainted island, and after being briefed by Exarch Admetrius, the group marched onwards. The demons eventually stood no chance as the work in team eventually overcame the relatively small force of demons summoned by the vile Nathrezim into this world. On the hill's summit, Kath'naroc harnessed the energies left on the Vector Coil to fuel his portal. His lackeys were insuficient, and the group brought about his end, eventually weakening him after a long and hard fought battle and imprisoning him by using the very energies he was siphoning. Kath'naroc is now in the power of the Kirin Tor, safely locked away in the Violet Hold. Once more, the kind hearted people of Azeroth defeats yet another malefic devil, but the fight .. is far from over. OOC Information: this was a spontaneous event I held last night. I'd like to thank everyone that participated and hope to see you again in other quests of the sort throughout the week until we hit the Broken Shore. The rewards for the Characters, granted by the Kirin Tor and the Draenei, are listed bellow. Karaned: Aelana: Gaius: Hartford: Hjekir: Karn: Kerith: Lyonia: Vudo: Aduun:
  12. Hello there, Paragonians. It's been some time since something was dropped here for everyone, but here I am again. Excuse me for the lack of communication lately, it's been somewhat rough for me in the latest days. I'm here to let you know of decisions coming from a few discussions that's been happening lately. Primarily, the focus on what we're going to be doing in the coming days related to our storyline, what we will be doing, the next expansion and the end of the current one. I've seen people saying that they heard a number of promises but they all ended up being hollow and never became a thing, and I do not blame them at all for any of that. I'll be revealing here what are our plans for the incoming days of Paragon, and I know many people will have the sort of mentality I just mentioned. But I'm not blaming them, nor am I going to criticize their way of thinking. I will try to show them that things are actually going to take a different direction. So .. enough chucklefuckery and let's get to what matters. ________________________________________________________________________________________________________________________________ The Legion Expansion: Assault on the Broken Shore, Tomb of Sargeras and Argus. This has been a topic for long and sometimes heated discussion across the server, both in Forums and Discord as well as in the Mall. I know that the Legion expansion, like .. 70% of it is really cringy because I also have the feeling that it could've been a much more well done job from Blizzard's part. Not even gonna comment about Warlords, but what the last expansion has to do with the current one is that, as a Private Roleplay Server, we had all the ground to make it different, inovating and fun, but lack of interest and frustration really leads us to fail at that, being just .. another Retail course. Hence why we're currently trying to set a stage to work better with what content we have coming our way. We are, at the moment, considering a very dynamic approach. In the Assault on the Broken Shore, the current focus is as follows, but not limited to: Give the Players a shot of leeway. Players really need to feel they have an impact on the ambience, so the Event Manager and some of the Dungeon Masters are already on the case. They intend to provide more options to make it feel less Retail and more custom. A system of enemy vs allies bases will be set, as well as the importance of holding those will be very expressive, counting on Player performance ICly to make it either a heroic success, or a phyrric victory. Give the Players the opportunity of hold the reins of the process. We surely need more Player leadership on these situations, and the Assault on the Broken Shore is a great oportunity to do so. For players representing their Order Halls (which is pretty much what the Armies of Legionfall is) the focus is to try and make the experience dynamic for them. The options to lead incursions and capture key points across the area will be put forward, as well as they'll have to defend it, make sure it is held in their hands. Plans for events in that regard are being discussed at the moment and it is something we're looking forward to. On the topic of the Tomb of Sargeras, the Event Manager is still considering options, and we hope to bring the results to the public as soon as possbile. On the case of Argus, the diversity of how we're going to do it is also on the planning phase. But it will all depend heavily on the results we get on the next phase, which is the Broken Shore and Tomb of Sargeras. Call those a testing subject if you will. It's also an opportunity to flesh out what's the best way of handling the incoming content the best way possible to make Players feel at ease and actually have fun with those Events instead of just playing a pre-scripted thing all over again. Expect more information regarding this in the days to come. The Planning Board for Battle for Azeroth Frankly, the Warcraft community all around the world gets more and more frustrated every time something new comes out of Blizzard's womb. Battle for Azeroth, while full of potential, is one of those deformed creations. We have the opportunity to make it different, and we're planning to try it out the best way possible. After the end of Legion, the plans are currently to give some sort of Interlude between the two expansions, maybe bring some content from Before the Storm into it through DMed events. The latter depends much on the community's interest and the availability/willingness of the Dungeon Master Team. But we're going to use this interlude for the following: Custom Player-driven quests and maybe even storylines. We need some of the good old custom content to bring back some life to our community. Both the Event Manager and I agree that the need for this freedom is necessary, so we're dedicating this period to the creativity of our Players and Dungeon Masters to provide something else to everyone. Escalation of tensions between factions. Surely, everyone will agree that the Faction War was really just abrupt and dumb due to the fact that right after the most significant enemy of the universe was defeated, the two factions go like "yeah let's just beat one another again really hard because the blood of our world will help us fuck it all real badly, who gives a shit if Azeroth is dying". And that sucks a lot. What I intend to promote is actually what we used to see in the older expansions: skirmishes, conflicts based around a certain object of interest in different regions. Examples being Warsong Gulch and Alterac Valley. They're conflicts located in certain regions for either resources or land, but conflicts that never ended up in a First/Second War type conflict. It's really barebones now, so I'll request your patience while we're still making plans for it. Recycling of whatever good content we can use. Yeah, while most of the expansion is shite, we're still going to be looking for what scraps we can use in our advantage. Zandalar and Kul Tiras are the most significant we have plans for right now. These are places that still have a bit of love from a lot of people, and we intend to make it worth their while. Or at least try to. Again, it's all on a planning phase. And once more, this is all heavily under planning. Think of a drafting board with a lot of tools, pencils and paper, but little to no risks yet. What we ask of the community for now is patience while we try to make it worth your while. The most meaningful and important part of this, is: we are firmly planning to expand the A-Z system drastically and unchaining ourselves from the pre-set, pre scripted Lore storyline as best as we can. On this topic, we're keeping some of the stuff for logic and consistency in order to keep the Roleplay from becoming a huge mess of bullshit and 'lulzy' stuff. Stay tuned for more information on this in the coming days. ... and last but never least, a topic of major discussion across the server. The Real Meaning of Player Characters: Are we the 'Adventurer' or not!? This is an old topic, so right now, I will set this on the stone for everyone to see. I'm sure there will be protests, but I have a feeling most people will agree with me. I may be wrong, mind you. And if I am wrong, we will look for ways of making it better. We have General Discussion and Feedback&Suggestions for this. The key word in what your character actually means in the grand stage can be resumed to a single meaningful word: MERIT. I know it's difficult to say "yeah it makes sense here" or to even believe my words right now, because so far in the 4 years I've been around this server, I can hardly say that meritous characters usually get the recognition they deserve. Not even from Lore Characters, DMed by people that actually provided meritous situations for some of those characters. But right now, after I discussed it with the Event Manager, we'll be encouraging this situation to change. Our biggest expectation is that the incoming events will be the chance for us to start doing it for real. Having NPC characters actually mention a Player by his name and give him some praise, make him feel welcome in the environment and by those present. We obviously can't force the fellow Players to also do it, but we can do something about the NPCs and the environment for sure. Now to explain how this whole Merit thing works. We're going to be basing this on what the Character actually accomplished. His participation in things that really count to the grand scheme of things. Examples of this is the defeat of Gul'dan and the title Vengeance Incarnate. People in the Character's respective homeland will probably hear of his feats and greet him accordingly. Now if your character is just another guy or gal among everyone else, he'll continue to be just another guy or gal up until the point he starts to show up in the spotlights. That will also depend of region and situation, but I reckon people authomatically understand this. It also depends wheter or not your Character is willing to be in the spotlight. Lots of shady or shy characters out there. Resuming, the importance of your character and how well regarded he is in the world depends on his accomplishments while working for the greater good, be it for the greater good of the world (as we do in Legion) or the Character's own homeland or his/her most frequented areas. ________________________________________________________________________________________________________________________________ All I can say is that we will strive to make it so. This is a lot of things where "planning" has been mentioned because there's a lot of discussion going on right now, but our objectives and pretentions for the future are pretty much all detailed in this Announcement. I know many will not believe, or will have doubts, but the best I can do right now is show you that we're not sitting on our arses while the server crawl on the mud. Should I fail to deliver, I will step down. I'm not here to fill you with expectations and then disappoint you. Kind Regards, Paragon Administration, Moderation Team and Dungeon Master Team.
  13. After a coordinated attack yesterday, the Burning Legion has been expelled from the entrance of the wilderness, the location of Corporal Teegan's Expedition. With the help of 3 specialized individuals, those being a half-elven ranger named Gaius Dawnfeather, an skilled elven mage by the name of Solivina and a young Master Sergeant of the Stormwind military, "Stonewall" Aimes, the demons were beaten back at every turn, leaving many dismembered and gutted demons across the field of battle. Regrettably, the Alliance had some losses, but the victory achieved is far from costly, although not the last needed to expell the demons from the wilderness. Right after the battle, the druid Naralex has moved in, very worried with the safety of the jungle he created. He has moved to the camp and immediately called on the forces of Nature to expell what remaining demons were there and cleansed the camp site of its taint. Scouts report that the demons maintain a functional portal within the wilderness, as well as a Corrupted Moonwell spreading the fel taint and corrupting the forest's wildlife slowly. Rear Admiral Hartley announced that it won't be long before the Alliance finish the job.
  14. NORTHERN BARRENS FREED FROM THE BURNING LEGION! As announced by the Warchief's Herald today in Grommash Hold, news spread around Horde territory and abroad that Sergra Darkthorn, the Chieftess of Crossroads, has declared the Northern Barrens mostly free from the Burning Legion's invaders. According to the Warchief's Herald, the shamans of the Earthen Ring in the area working in partnership with Darkspear witch doctors have confirmed the decimation of the main forces of the Legion after their defeat near Regthar's Burrow and destruction of what apparently was their main summoning source in the area. While a group of soldiers rescued from the depths of the Wailing Caverns reported that the deeper reaches of that eerie location harbored something dark and powerful, the mystics claim that the corruption is still very present, but no major threat can be expected from the depths of that mountain. Patrols from the Crossroads have been increased in order to scour the region for any remnants of demonic invaders, but the worst has passed. "The demons know better than to insist in challenging the might of the Horde in its own territory. Our forces, including the much valuable help of volunteers, have ensured that their foul presence be scoured from the land, and now we will ensure that they remain gone, for good! For the glory of the Horde." _ Chieftess Sergra Darkthorn. The Chieftess has expressed no more than obvious contempt for the Alliance's situation in the other side of the Great Divide. It is widely known that the Legion's presence within the Overgrowth is still quite considerable, but apparently, the Horde now focuses its forces on bringing back peace to their territory. Remains to be seen what actions Rear Admiral Hartley will take in the face of advesity. OOC Information The Horde part of the Barrens Invasion is considered finished. The Alliance's predicament keeps on, though. Expect a date for the next event soon.