Oni

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About Oni

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    Disciple of Slaanesh

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    USA
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    I'm a boss ass bitch.
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    Tiana Maelys Regina Kaiden Hathiir Stasia

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  1. With Vuudaal sealed deep beneath the waves of Helheim and the power of the Runes sapped, the heroes find the only positive light coming from this expedition the friends they made along the way, and the alliances they forged with the Vrykul of Landsmead. Shaman from the village have been dispatched to Silithus, where they will be setting up camp to help heal the wound caused by Sargeras as best they can. The runes have lost much of their original power... But do still hold something. Rune of Odyn - This Rune glows brightly, even in the darkest nights. The golden aura feels warm and pleasant, putting one at ease. This rune may be forged into a weapon/armor/trinket during its creation process to provide a superior divine healing power to the weapon/armor/trinket in question. (When creating an item, I will develop an appropriate power based on the item in question, materials used, and methods used.) These runes can be used for unconventional means, but must be run by me to explain what will happen. (Examples such as fitting it into the door of ones home, or inlaying it in a stone pattern at the bottom of a swimming pool, or jamming it into the brain of a dead bear. I don’t know, just ask if you try something special.) Rune of Helya - This Rune radiates with magical arcane. The same power Helya used to help create the prisons of the elementals in the ancient past. This rune may be forged into a weapon/armor/trinket during its creation process to provide a superior dimensional arcane power to the weapon/armor/trinket in question. (When creating an item, I will develop an appropriate power based on the item in question, materials used, and methods used.) These runes can be used for unconventional means, but must be run by me to explain what will happen. (Examples such as fitting it into the door of ones home, or inlaying it in a stone pattern at the bottom of a swimming pool, or jamming it into the brain of a dead bear. I don’t know, just ask if you try something special.) Rune of Ra - This Rune was once empowered with lightning, but has since been turned either during the empire of Lei Shen or by the Blood Father. This rune may be forged into a weapon/armor/trinket during its creation process to provide a superior necrotic blood power to the weapon/armor/trinket in question. (When creating an item, I will develop an appropriate power based on the item in question, materials used, and methods used.) These runes can be used for unconventional means, but must be run by me to explain what will happen. (Examples such as fitting it into the door of ones home, or inlaying it in a stone pattern at the bottom of a swimming pool, or jamming it into the brain of a dead bear. I don’t know, just ask if you try something special.) Rune of Freya - This Rune flows with life energy from deep within. Sleeping near it provides one with beautiful visions of the Emerald Dream. Over time, flora grows strong within a small radius of this rune. This rune may be forged into a weapon/armor/trinket during its creation process to provide a superior nature manipulation power to the weapon/armor/trinket in question. (When creating an item, I will develop an appropriate power based on the item in question, materials used, and methods used.) These runes can be used for unconventional means, but must be run by me to explain what will happen. (Examples such as fitting it into the door of ones home, or inlaying it in a stone pattern at the bottom of a swimming pool, or jamming it into the brain of a dead bear. I don’t know, just ask if you try something special.) Rune of Hodir - Frigid and cold. Water near the rune will freeze over time. Leaving it in a room for long periods will notably drop the room’s temperature. This rune may be forged into a weapon/armor/trinket during its creation process to provide a superior freezing power to the weapon/armor/trinket in question. (When creating an item, I will develop an appropriate power based on the item in question, materials used, and methods used.) These runes can be used for unconventional means, but must be run by me to explain what will happen. (Examples such as fitting it into the door of ones home, or inlaying it in a stone pattern at the bottom of a swimming pool, or jamming it into the brain of a dead bear. I don’t know, just ask if you try something special.) In addition, the heroes have been gifted rewards, crafted over this week, for them. Arthur - Arthur, showing his dedication to building the town, has been granted permission to claim one of the homes for himself. The interior will not be furnished, but he may pay for furnishing himself. Additionally, Arthur’s magical axe has unlocked power in the presence of the Runes of Fate during the fateful encounter with Vuudaal. Elegion, the Fanged Crescent - This ancient axe was uncovered within the Mogu’shan Vaults, its power never unlocked. For years it was carried by a small monk until it found its way to Arthur. Now, it has awakened. This weapon is capable of changing between three forms: Astral, Lunar, and Solar. Only ONE active ability can be used before the weapon must cool down for three days. While the astral form of this weapon can be active at any point, the Lunar form is only available at night, and the Solar form is only available during the day. The astral form allows the user to strike from a distance, sending out arcs of starlight from 30 yards away. When activated, the weapon allows the user to channel a moderately strong concentrated beam of star energy for 3 turns or until interrupted. The Lunar form radiates the user in a cool glow, providing a passive moderate boost to the user’s defense in this form. When activated, the weapon forms a lunar barrier around the user, absorbing a moderately large amount of damage or until two turns pass. (Comparable to a mistweaver’s life cocoon.) The Solar form is warm, glowing with the strength of the sun. The user is provided a passive moderate boost to the user’s strength in this form. When activated, the warmth stretches out to 15 yards around the user, imbuing the user and allies with doubled strength for a single turn. Akarian - Akarian’s mysterious nature and aloof personality made finding something for him… Difficult. He was gifted an item found in a crashed Pandaren balloon basket on a coast near Landsmead years ago. This Idol of Chi-Ji is a ruby crane about the size of ones palm (if they are a human). The idol of Chi-Ji amplifies the peaceful spirit within oneself. While holding this idol, the user finds it easier to attain balance and unblock their chi. In addition, the idol can be activated once per week, providing the user with the Spirit of Chi-Ji. Crane wings burst from their body as they amplify their healing to work twice as effectively for one full minute. Alvia - As per the vote of the expedition team, Alvia has been granted the title of Councilwoman. She will be granted a furnished home within the inner Landmead City in the market area. Additionally, her request for Mining Rights to the mountain across the rver has been granted. The harpy cave may be cleared and excavated by Alvia and her workers. 60% of the materials gathered from the mines may be kept by Alvia while 40% will be shared with the Jarl and Landsmead. Autumnwind - Autumnwind has been granted a repurposed and shrunken gift originally intended for the Jarl. As a method for going out at night to investigate the Blood Father, the Jarl had commissioned a cloak of muffling, to silence his movements. No longer needed thanks to the hero, it has been remade into a cloak fitting of Autumnwind, the Herald of Helya as they call her. This cloak provides the user with passive muffling, not making them completely silent, but much quieter than they would be normally. Cenia - Cenia has been granted a magical conch shell from Vuudaal’s home after it was investigated once he was sealed by the Runes of Fate. These magical shells appear to be connected by high magics. No matter where the user is, they can speak someone’s name into the Conch Shell so long as they have met this person. The nearest possible shell to the user will glow and begin emitting a chime sound until Cenia ends the connection or the shell is picked up. Cenia will have the ability to communicate with them through her shell. This communication can transcend planes as the Conch Shell is connected to Helheim in the Shadowlands, using its planar location to transmit the magic it uses to communicate. Daedra - Per her request, Daedra has been granted ten bars of Titanium Ingots to utilize as she sees fit in her future technological endeavors. Davina - April’s efforts have been rewarded with an ancient relic of Lord Baldric long stored within the confines of Landsmead. This ring has been magically resized to fit the Vampyr, stabbing into her finger perpetually while worn by a series of inner spikes that expand once it’s placed onto ones finger. When the user whips out their hand, a tendril-whip of blood extends from the ring/their hand, allowing them to utilize it in combat and exploration. Elenore - The Sea Sages of Landsmead have used their spiritual prowess to bless Eleanore’s ship. It is now 20% faster and can take a moderately increased amount of damage before it begins sinking due to the blessing. Trade has also been opened for her company, but the Vrykul do not have much to trade outside of these great gifts. It is mostly a form of flattery and trust. Fikka - Fikka has been granted a pair of strange items from the vrykul, unsure what to give a little fox creature. And so, they gave him treats. The two items in question appear to be nightborne in origin. A small satchel and a coffee mug? When held and focused upon, the coffee mug will endlessly refill itself with fresh coffee, including modifiers such as sugars, syrups, whipped cream, sprinkles, ice, and whatever else would be reasonable. The bag appears to be a bag of endless treats. These treats appear to be randomly picked from pastries, trail mix, and dried snacks. Once per four days, a proper feast can be formed from the bag’s contents. A five course meal designed for ten people can be pulled from the bag. Consuming all five courses will empower the user with enhanced vigor for the rest of the day. Indoril - Indoril has been granted a special gift. When it comes time for him to pursue the restoration and siege of his Jungle Home, what is now known as Dire Maul, the Jarl will personally lead a group of elites to provide the power of Landsmead’s raiders to Indoril’s cause. This group includes shamans, warriors, and hunters alike. Mithaniel - For his help, and seeing Mithaniel’s current pursuits in Landsmead, the Jarl has provided workers to assist in the creation of the unnamed town across from the city of Landsmead. Mithaniel is, for all intents and purposes, one of the de facto founders and leaders of the unnamed Landsmead town. Additionally, Mithaniel has been gifted a home in the town, pre-furnished. (We will create this in my free time.) Ostered - For his help, and seeing Ostered’s current pursuits in Landsmead, the Jarl has provided workers to assist in the creation of the unnamed town across from the city of Landsmead. Ostered is, for all intents and purposes, one of the de facto founders and leaders of the unnamed Landsmead town. Additionally, Ostered has been gifted a home in the town, pre-furnished. (We will create this in my free time.) Regina - Regina declined to take a gift. Instead, she sailed into the sunset upon Kamiko, her duty fulfilled. Xi - A new magical lute has been crafted by the artisans of Landsmead for Xi. This item is enchanted to be incredibly durable, allowing it to be used as a bashing weapon. Additionally, the lute radiates out at a much louder capacity than Xi is used to. His chi-infused bardic boons are now doubled in radius.
  2. Oni

    [Campaign] Secrets

    AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH GIVE.
  3. RULES OF LANDSMEAD: You may not openly worship or show the power of the titans or their watchers while on the island. You may not speak ill of Helya and must show respect and fear in regards to Helya while on the island. You may not openly practice dark magic while in the City. Outside this their laws are standard to what you know.
  4. IMPORTANT NOTE! This zone is available for RP even when I am not hosting. Major events can be triggered while I am actively hosting the zone, but the zone itself is free to RP in 24/7. Ancient text speaks of a mountain village from before the Sundering. Home to worshipers of the Titans, who were blessed with Runes to protect their village. Ancient relics of great power, designed to defend the residents of Landsmead. And now that village has been found once more. Their mountain, sunk beneath the waves, has become an island. But the residents still stand strong within their home. You, adventurers, have been called upon by various factions to earn the trust of these Vrykul, and to gather these ancient relics in the hopes to utilize their abilities to mend the great wound upon Azeroth, formed from the sword of Sargeras. Travel to the research camp we've prepared for you, and earn the trust of the villagers in any way necessary. Alliances, trade, manipulation, or destruction. We will leave the fate of this island to you. Do what you feel is required to take over this village and ensure we collect every single one of those runes. Leadership will be decided amongst yourselves. Decisions will be in your hands. Shape your adventure as you see fit, and earn those relics for the sake of Azeroth. The following campaign is a freeform DM styled campaign meant to challenge players to take control and make their own decisions without the hand of the DM guiding them along a track. The intent is to give players a chance to be responsible for their own actions, and to earn the rewards or consequences bestowed upon them during the campaign. For this event chain, I've created an entire subzone for the players to freely explore. Wilderness, points of interest, dungeons, crypts, caverns, and an entire village await you within Landsmead. Travel, explore, and interact with the environment and npcs as you discover the history of the land and decide its future. Events will be open ended. I will be hosting sessions that players can freely join and leave as they please from specific times and dates. So for example: I may host an event on a monday from 2pm to 6pm. I will be in the zone and available to bounce actions and ideas off, and will respond to them accordingly without forcing you in one direction or another during this time. Think of this as similar to a D&D campaign where I merely react based off your actions rather than prepare the story's direction beforehand. There are many things happening inside and out of Landsmead, and it is up to you to decide what you wish to pursue. Stories will continue to progress regardless of your involvement, and ignoring certain plot elements could lead to your benefit, or your destruction. Hosting Dates: Wednesday: 02/17/2021 - 2:00 PM Server Time to 5:00 PM Server Time Arriving upon the island of Landsmead, the group found themselves initially attacked by a mysterious hooded figure, who quickly retreated into a strange magical bubble on the cliffs of the town. Captain Townsend, crossing a bridge made of ice by Baltux, made her way alone into the heart of the Vrykul city under the protection of Parlay. There, she spoke with the city's chief, who begrudgingly agreed to a temporary peace between the newcomers and his people so long as they remained on the other side of the river. This agreement came at a price, as Eleanore offered to find a cure to the mysterious Curse of Cold ailing the chief, leaving him sick and weak. He informed Eleanore he would speak with his advisor upon his return and prepare a date for potential trade, so long as they could cure his ailment. Meanwhile, the group split itself upon Eleanore's return, with many staying on the ship out of fear of information regarding a gate to helheim somewhere on the island, and a supposed "Blood Father" that the locals hide from at night. Others, however, decided to brave the island and set up camp in the mountains. With the help of Veronica Dimwell, one of the scouts sent to the island to survey it initially, a plot of land was altered to provide space for camping. The group on the island has been hard at work creating a livable sanctum for those that join them. With the Intrepid still safe due to the temporary treaty, a form of passage between Kingsbay and Landsmead has been established, allowing men and women to come and go from the island. (Teleport is Landsmead_Landing) Monday: 02/22/2021 - 11:00 AM Server Time to 3:00 PM Server Time After destroying the harpy's nest four days prior and completing the mysterious brew discovered in the cave, the expedition team decided to recover some of the acid resistance brew and investigate the slime village. On the way, they came across an aged and decrepit woman who was the owner of the mysterious intact cabin on the 'cursed' side of the island. She informed them that the slime had arrived eighty years ago, when the earth split open and "Helya's Fourth Punishment" spilled forth. Once near the slime village, part of the group split off to investigate a gold-armored Vrykul standing near the barrier, clearly waiting for them. During this time, some incited the 'anger' of the slimes. One of whom, a woman named Candi, began preparing a dark spell. The party speaking with the vrykul at the bridge were allowed to pass the barrier to speak with the chief, bringing the body of the harpy as proof of their good deed done in hopes to earn favor with Landsmead. This, with their intense determination to find a cure to the curse plaguing the Chief clearly amused him. As he began to concede to peaceful relations and opening the border, the worst happened. Candi's dark spell released, sending necrotic lightning exploding through the cavernous maw of the slime pool, flooding more slime into the area and 'tempting helya's punishments' according to the Chief. The explorers that had come to speak with the Chief were nearly attacked, finally being returned to their side of the island. It seemed diplomacy was a far off dream unless they returned with the one responsible and a cure for the chief. Things were looking dark. Eventually, Candi was apprehended and brought back. Eleanore, now landing on shore from her ship, along with Ostered and Autumnwind, move to hand Candi off to her new wardens. It was during the bickering that Eleanore attempted to win the Vrykul over with her titan blessed foresight ability. Unfortunately for her, the fear of Helya outweighed worship of the Titans here. The chief, in the midst of his yelling, watched as the waters rose up and darkened with shadows, threatening to swallow his people into the bay. As he declared it, the newest, and Fifth, punishment. His advisor worked to pull Vrykul from the waters with watery chains, but it was Akarian, pouring all of his bodily energy into a cleansing, that destroyed the shadows of the waters and banished them, burning the hand of the advisor in the process. The Chief, witnessing the miracle of Akarian banishing what he believed was Helya's own power, demanded the remainder of the explorers cross the bridge. Upon speaking with them, the Chief agreed to a deal. He would allow them access to Landsmead proper, so long as they follow the rules of Landsmead, turn in Candi, and agree to help with his curse, and the people of Landsmead. Vuudaal , the Advisor, took Candi to be exiled to Heldaeld, imprisoned for one week as punishment. Eleanore was punished to scrub the entirety of the bridge they had crossed. Easily a two day ordeal even with help. With a temporary ceasefire becoming an open border peace (for now) through the miracle of Akarian's holy display, the city is now accessible to players so long as they follow the rules (see post below for rules of Landsmead). Tuesday: 02/23/2021 - 12:00 PM Server Time to 5:00 PM Server Time Now able to enter the city, and with hints of an elemental curse being the trouble plaguing Jarl Ragarak, two adventurers made their way to the Jarl's Hall. Thael and Ostered arrived, summoning Thael's Efreeti Master, The Great Azzazzarak, to attempt to cure the Jarl. Even Azzazzarak's power was not enough, but he was able to direct the others. By directing the diviner of the expedition, and ordering two of the magi to serve as her battery, the group was able to discern the location of the curse source. A chamber behind the Jarl's throne. The Jarl admits the chamber has been sealed for as long as he could remember, or so he thought. It would be revealed as they entered the chamber that someone was accessing it. In particular, a pair of Helya cultists who were caught channeling magic into a massive ice elemental that must have been sealed there thousands of years prior. After an arduous battle, the elemental and cultists were defeated, earning the group the Rune of Hodir, and curing the Jarl. In his gratitude, the Jarl threw a great feast for the expedition, permanently opening peaceful relations with Landsmead. Friday: 02/26/2021 - 1:00 PM Server Time to 5:00 PM Server Time The time came to choose a new path. The Punishments were still off limits... But there had to be a way. The city closed down at night. They knew this... Because of the Blood Father. Without the Vrykuls interfering, perhaps they could investigate this threat at night? Waiting until Nightfall, the group made their way into the city, not quietly. They were ambushed by a cloud of blood that pulled several of them in, burning and rotting both flesh and soul. One of their mages made it worse, casting open a rift to the great beyond that nearly sucked in another party member before it was closed. Unfortunately, the majority of the expedition team had a hard time not talking, resulting in further attacks from the mysterious clouds of blood until eventually only a select few were sent to scout while the others fled across the river to safety. These scouts carefully made their way to the crypt, summoning the others over with a temporary portal and discovering another rune. The Rune of Ra. Once more they were pulled into a chamber, but this time to face the Blood Father, Lord Baldric. It was a great and mighty battle, requiring the expedition to destroy a mysterious beating heart behind the coffin to weaken Lord Baldric before they could manage to make a dent on him. Unfortunately, during this battle, one of their own was bit, turned into a Vampyr. With the death of Lord Baldric, they were able to steal his amulet to allow the afflicted to retain her sanity. But the suffering of losing ones life, to become a creature of death... It was a toll. With the crypt doors left open, the next morning the discovery of the Punishment's destruction spread through the city... Along with cheering. The Jarl himself personally traveled to the camp of the expedition team to thank them, believing now that they may have the power to truly erase the punishments. The restriction to approach the Punishments was lifted, and the expedition team now has an open path to finding the last lost rune, Freya's. before discovering how to earn the runes of Odyn and Helya still in the grasp of Landsmead. Sunday: 02/28/2021 - 7:00 PM Server Time to 11:00 PM Server Time TBA PLOT SUMMARY Monday: 03//01/2021 - 1:00 PM Server Time to 5:00 PM Server Time TBA PLOT SUMMARY
  5. It seems like we're established on a specific direction and idea for neutrality. But is anyone opposed to this? I'd like to know if there are arguments against it so we can decide if we move forward with this or not.
  6. I believe that comment was in relation to my original post, which suggests Lady Ly'leth become head of a council that runs Suramar while Thalyssra, Occuleth, and Valtoix become leadership of a horde splinter group in Shal'Aran.
  7. I think the council idea meshes well with this idea for moving the city into a neutral faction that assists the sin'dorei. They support each other well.
  8. Technically the first four allied races are pre-bfa content.
  9. Honestly, I'm okay with this. Though I suggest we try to make it an actual IC storyline. I feel we could get some GOOD roleplay out of this.
  10. What are your thoughts regarding Thalyssra's involvement in horde based BFA scenarios? Would she simply not be there, or would she be there perhaps on behalf of Lorthemar exclusively?
  11. But that's why I'm offering the idea of making Thalyssra and Co. a Horde splinter group residing in Shal'Aran. Then if a Creative Team member can't roll with changes, they have an out to jump back on blizzard rails, because there's still a group of horde nightborne to work with, and Thalyssra acting as the leader of the horde Nightborne group.
  12. *Cracks knuckles* Time to make a Nightborne Waifu Aristocrat.
  13. Sometimes we need to take resources and real world scenarios with a grain of salt. The void elves are a militant fighting force without the backing of a specific society or city. They live on a space rock next to a void consumed planet and yet somehow have the numbers and resources to be considered an allied race. A branch of nightborne working from an established rebellion base turned into a military base isn't that far fetched. Thalyssra acts on the behalf of her people. Bringing her entire city into a new war directly after a rebellion and an invasion by the Legion is honestly more nonsensical at the end of the day. From this quote on wowpedia: " Since the joint elven effort to oust the Burning Legion, Thalyssra has maintained good relations with the blood elves through her positive interactions with Lady Liadrin, and from this has established an alliance between Suramar and Silvermoon. Liadrin's Horde allies can be seen assisting in Suramar's rebuilding efforts. " We can assume a deal was made between Thalyssra and Liadrin to restore the city through Horde resources. It wouldn't be far fetched for Thalyssra to make a deal with Liadrin to offer her military forces in return for the reconstruction of her city, but to also segregate the forces into a separate faction to avoid involving civilians in another conflict. Wanting what's best for your people doesn't always mean keeping the reigns. Sometimes giving them up for the sake of your people is more appropriate than assuming control. I'm failing to understand what you're attempting to convey in your third point exactly. Differing opinions and stances aren't exactly uncommon. Look at the massive political divide in the US as an example. Splitting the Nightborne into horde and neutral isn't unreasonable, especially when the Nightborne have more reason to remain neutral to two parties that both helped considerably during the rebellion. I think Suramar needs to be a neutral city. I'm sorry, but Horde RP is not a strong enough presence on the server to excuse giving them one of the best cities in the game. It's not. The entire city would be wasted and unused the majority of the time. The nightborne and Suramar being shoehorned into the Horde isn't going to change the abysmal Horde population. I understand wanting to preserve story integrity, which is why I'm suggesting turning Shal'Aran into an offshoot. Sha'Aran isn't nearly as elaborate or expansive as Suramar City. It can be sacrificed for story elements and left to rot with little consequence. Suramar City should not be wasted.
  14. I'd like to think the concept is sensible. It doesn't take away the horde vs. alliance conflict. It adds a second party to the mix. The server is not populated enough to logically and reasonably be this against neutrality.
  15. So, this is a rather simple thread in regards to the moderator post about the future of Paragon, seen below: Something that caught my eye in particular was the Allied Races section, and the potential future for void elves and nightborne in our world, compared to that of Blizzard. I believe there is an easy way to resolve this. A segregation of military and civilian factions. The idea is simple. There are two major locations, post-Legion, available to the Nightborne. The first of course is Suramar City. A large, lush city port with trades, art, and countless civilians. The other is Shal'Aran. The source of the Arcan'dor, an ancient ley site, and the base of operations for the Nightfallen during the entirety of the Suramar Storyline. Split them. Thalyssra, Lady Valtoix, and Occuleth agree to join the Horde with a portion of Suramar's military presence, breaking off their direct association with the city and becoming their own faction, The Nightfallen or Dusk Lillies, in Shal'Aran. This gives the Horde Thalyssra as a Horde Leader, Horde Nightborne, and a Horde Base of Operations for said Nightborne. It prevents major disruption in the storyline but also gives us a secondary option for Nightborne: The Suramar Citizens. This would be a neutral faction. The city of Suramar would become a neutral city-port ruled by a council, headed by Lady Ly'leth Lunastre. It allows the city to be used by Alliance and Horde as a major trading hub and prevents one of the best zones in Legion from being limited severely to one group of people, promoting more RP in an elegant urban landscape. This plays much into the same role as Horde Goblins vs. Neutral Goblins. While some Goblins are horde, not all Goblins are horde. Now one may argue this makes the Horde Nightborne presence far too weak. To this I must remind you that the Alliance allied races are both small groups and subraces. Void Elves and Lightforged Draenei do not exist in massive numbers. There's no reason for Nightborne to be a massive Horde population. Suramar isn't going to be revisited by Blizzard. Let's face it. The only revisits we see happen when an area is specifically in the Eastern Kingdoms or Kalimdor instances. The Broken Isles won't be seen again in future content, so this change won't actually harm the storyline. All it does is provide more opportunity for roleplay, and more locations where multiple factions can interact without the looming hostility of a race war.