denning

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About denning

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    Պարապ Կլիր

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  • Location
    Canadia, eh
  • Characters
    JP/El/Milicent/Erondra

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  1. i shall miss u sweet prince. be well and return to us my child
  2. denning

    Quel'Daer

    wtf bro, what is this? an rp server?!?!!?
  3. denning

    Heyo

    hey bud, welcome back! i would love to sit down with you and go over what's been going on. ill even give some possible characters of repute and so on that we can discuss and hopefully rope into rp. hit me up on discord! im denning! (u can find me on the para discord)
  4. A previously unstable and extremely dangerous magic, now Azeroth is seeing more and more of the Void, especially with sightings of elves somewhat corrupted by the Void. Though, with sliver of hope, some have mastered it and have not succumbed to its vile whispers. Knowledge is important, and so is ground breaking advancements. The Arkanford has now recruited and poached from the Mage's Guild a prominent and known Void user, Ashrynn Darith'all, to head a new group under the banner of the Arkanford for Void-related research. In addition, facilities are being built to sustain such research and proper work stations. All those interested in the Void, corrupted by the Void and wishing to maintain control, or scholars even. Knowledge, for its own sake!
  5. In a couple of busy weeks after its new leadership, the Arkanford has announced the re-acceptance of Alvia Dawngaze to its rank as the head of the Horde's Arkanford Research Group. In addition, the Arkanford has announced two new major benefactors to its organization: Houses Keiramont and Wormwood of the Stormwind House of Nobility. The organization has also been speaking a lot about a new major project which is being kept under secrecy. Thearch Bradley has been seen with a number of meetings with the Count von Karstein, discussing matters that seemed of great importance. The only announcement was that the Arkanford was also going to delve into research regarding corruption against the Old Gods. What does that entail? No one is aware... yet. Finally, a cart has arrived in Sentinel Hill along with the colours of the Arkanford to aid with the rise of darker forces and cultists. Recruitment is ramping up. The society grows. Knowledge, for its own sake.
  6. MARQUIS DE MONTARVILLE NAMED REGENT OF DUCHY OF DYRWOOD A Call to all Leaders of Duskwood for an Emergency Meeting! [==============================================================================================] It's with great sadness and great burden that the Marquis de Montarville was declared Regent of the Duchy of Dyrwood until the next heir comes of age. The Marquis has immediately called upon all leaders of Duskwood for an emergency meeting to discuss the situation in the Province and to move towards a more prosperous Duskwood. Throughout the deliberations of the Regency Council, the Marquis had been seen in meetings with Ms. Myla Koslov, the caretaker of the Tranquil Cemetary, to discuss matters pertaining to Duskwood. In a bid from Ms. Koslov to receive much needed aid to the Province, the Marquis acquiesced and granted Knights, Redcoats, and soldiers from both House de Montarville and House Strike to assist in various projects throughout the province. More to follow. More news as the case develops. For the Alliance, brothers and sisters! [==============================================================================================]
  7. Following one of its Assemblies, the Arkanford has elected a new Thearch to take the reins of the organization and launch it into the new world ahead. With the fall of the Legion and movements in the activities of the organization itself, the Assembly decided to move ahead with another individual who has shown dedication to Azeroth herself. Earlier, it was announced that Captain Eleanore Bradley was to take the leadership mantle of this omnipresent organization. The Assembly discussed matters such as the fall of the Legion, the whereabouts of certain eredars, the sword of Sargeras, the future goals of the organization, and more. Another major topic that came about was the long silence of the organization and its need to find new benefactors, especially after the demise of House Stahlbrad, and become a more active force in Azeroth. In all major cities of Azeroth, billboards now inform the populace of these new changes and the intent of the Arkanford. Envoys have been sent to all major players, seeking benefactors. A new era is upon us and the Arkanford shall serve. Knowledge, for its own sake. OOC: To make it clear to all: the Arkanford is open to all races and all classes. The only restriction is pure Necromancers. However, anyone else can join. tl;dr version of its goals: society of knowledge seekers who explore, discover, and learn all for the goal of providing unfettered protection to the innocent population of Azeroth. This is the vision of Eleanore Bradley. All interested in the mysteries of the world, in knowledge, in the Arcane, and in a democratic society that believes in serving Azeroth, feel free!
  8. denning

    Arkanford 2.0

    ALL CREDITS GO TO SPROCK FOR THE BELOW POST. In addition, credits go to Be Rad (Lucas) and Jordy who have taken a break from Paragon and have consented to these changes. As a foreword, considering the history of the Arkanford and the need to not let such a project die, I want to re-make Sprock's post in order to modify it as needed. Knowledge, for its own sake. Imagine. Such a simple, yet powerful word... To create a fantasy as vast as our world is, one only needs to imagine. Then, I ask you, dear reader... To imagine. Imagine a society where one can come to share their mystical exploits and discoveries, without the bindings of misplaced bigotry or the chary progress made by archmages gripped by a fear of repetition. Indeed, wanton misuse and overuse of the arcane once nearly lead to this world's destruction. But, for a moment, allow your mind to soar freely over the land of endless possibility, the land where you've imagined magic could've progressed to, had we not been held back by this overwhelming fear. Imagine a society, held together by a long chain of trustees and confidants, where the research and development of the arcane isn't held back by fear. Imagine a place, where you can freely study countless fields of the mystical nature, without fear of mockery or defamation-- Where all, whether they be runemaster, warlock or magus are treated equally, when regarding their research. Where no one thing, save for the truly monstrous, lies beyond the grasp of your researching needs. If such a place is what one would desire, then your imagination mustn't run too far. The Arkanford Society opens it's arms wide, welcoming those who would become part of it's community. A group of scholar-adventurers, like-minded in their zealous thirst for knowledge. The Arkanford seeks, uncovers and thoroughly studies both ancient mysteries and new techniques, hoping to achieve enormous breakthroughs. Ultimately, the Arkanford's truest, ultimate goal is to make Azeroth a safer place, for knowledge and power go hand in hand-- In all things. Guild Leader: Eleanore Bradley Aevelm Embrysian (previously - and if he returns, takes it back) Guild Motto: Knowledge, for its own sake. Guild Goals: I. The defeat of the Burning Legion. Eradicate all remnants of the Burning Legion in Azeroth A special amount of attention is being paid to sightings and events involving Seris the Infinite and the man'ari, Malfegor the Depraved. These enemies have been long-time foes of the Arkanford and the guild will not rest until such a time when they are defeated. The creation of a forward operations base within the Broken Isles, preferably, something mobile in the form of The Spire or the planned Fort Nutlea. These are high-value projects which involve large amounts of manpower and Arkanian involvement. II. Defense of Azeroth Defend Azeroth from all that threaten the existence of all beings, from researching the Sword of Sargeras to protection of the innocent against evil. The defense of Azeroth has become the main goal under the new Thearch. This includes the protection of the innocent. Guild Goals may be altered in the future. Guild Description: The Arkanford Society is a primarily mage-focused group created by Aevelm Embrysian, a man born and raised amongst mages, magic and all manner of mysticism. Despite it's focus in the arcane, the Society isn't wholly limited to such. All classes save for Necromancers and the otherwise unforgivably evil are permitted. All races, within reason, are permitted. The Arkanford's primary goal is research and development of the mystical persuasion, however, the Society can easily become embroiled in other tasks unrelated to such a thing. The Arkanford Society prides itself in the fact that it allows much more freedom than the Archmages of the Kirin Tor; in fact, in recent times, some members of the Arkanford, including its Thearch, have been going out of their way to decry the Kirin Tor as an order of old fools-- Though not all of the Arkanians share this sentiment, fortunately. Recruitment: Due to huge demand, the recruitment process has been slightly altered for greater ease of access. Throughout the Eastern Kingdoms and Kalimdor, two groups have recently been recruiting. The Arkanford Research Society on the Alliance and the Arkanford Research Group on the Horde. To join either of these (totally unrelated) groups, all one would need to do is address a recruiter. A list of recruiters is available below. These recruiters will run the prospective member through an interview, upon which the recruiter may deliberate on how to proceed. Alliance Captain Eleanore Bradley Sir Aevelm Embrysian (inactive) Mr. Ainsley Harrington (inactive) Tate (inactive) Horde Interim: Eleanore Bradley (until I find someone for this) So'themar Entoras (inactive) The interview can go one of three ways, depending on how the Arkanian feels about the Prospect: They can be outright accepted, on the spot. This is the ideal situation. They can be taken into brief consideration, the Arkanian takes it back to other members of the society and describes the interview, hoping to iron out any discrepancies as well as get second opinions(this can end up going either way). They can also be outright denied, this should be the least common... This would happen in the occasion that the Prospect is perceived as a threat of some sort to the Society, should they join. Locations: The Arkanford's primary base of operations is currently the Arkademia, despite this however, the Arkanford may temporarily take control of any location belonging to one of it's members for the purposes of holding Assemblies. Allegiances: The Arkanford Society is currently without official allies. However, the Arkanford is in good terms with numerous other organizations-- Though, the nature of this relationship is distant, due to the Society's decision to remain neutral in lieu of the coming war. Any questions can be directed towards me or any of the officers listed below. The Arkanford isn't organized in a manner where a single person holds an overwhelming amount of responsibilities. All guild-wide decisions must be made during an Assembly. This means that every single guild member has a right to make his own, educated decision and cast a vote. Assemblies are explained further below. The highest echelon of rankings, the Thearch and Strategos can be considered the leadership of the Arkanford Society. However, even as leaders, they possess limited power over other arkanians. The Thearch has all the privileges of a Demiarch, in addition to having the capability to call for and preside over votes to instate new Demiarchs aswell as the Strategos. The Thearch's greatest responsibility is to recognize active threats to the Society and decide whether or not a Strategos is necessary to manage the situation. On the other side of the coin, the Strategos is a temporary rank given to a respected member of the Arkanford during a War-Assembly. The Strategos is the absolute leader of the secondary organization known as The Arkan Host, a military branch of the Arkanford erected to combat threats against Azeroth. A Strategos can only be brought into power by an executive decision made by the Thearch, whose responsibility it is to recognize when a Strategos is entirely necessary. The Strategos, then, possesses active command over The Arkan Host, which comprises the entirety of the guild's active service Minutemen and Censors. As the military leader of the Arkanford, the Strategos possesses the sole capacity of calling a War-Assembly, a meeting in which strategies for war are discussed by them and their fellow minutemen. During the heat of battle, Strategoi may opt to overrule decisions made during War-Assemblies due to tactical shifts in the battlefield. However, like all the ranks beneath them, if their actions taken during a battle are morally questionable, they can be summoned to an Assembly with the sole purpose of investigating their choices and reasons; if they are found to be guilty of committing a heinous act, they are turned over to the appropriate authorities for such. The following echelon is headed by the Demiarchs, Arkanians elected by other Arkanians to call Assemblies, serve as living information booths and keep everyone informed on the decisions made during Assemblies. The Demiarch is perhaps the most important rank in terms of guild organization. It is the Demiarch's task to make sure everything is in place, to make sure everything is running as it should be and everyone is doing their part for the Society. The Demiarch also selects Syndics whenever an Assembly is called and may preside over Assemblies if such a thing is necessary. Syndics are the speakers of the Arkanford. When Assemblies are called, Syndics are the ones chosen to debate in favour of a stance. It is their job to convince the Arkanians to vote for their particular school of thought-- To this end, Syndics must debate with other Syndics during Assemblies. Syndic is not a permanent rank, however it lasts for as long as an Assembly is called, in which case, they are treated to the Society's equivalent of a politician. The Syndic rank may be retained if the decision involves outside elements, in which case the Syndic leads the efforts himself. If a vote is made to take an expedition somewhere, the Syndic who championed said cause shall lead the expedition. The Thearch, Strategos and the Demiarchs cannot be Syndics, however may champion their own causes-- In which case, they merely gain an extension to their rank(Syndic-Thearch, etc.) A new rank voted into the structure during Assembly, a Censor is the military reflection of a Demiarch. As one of the component ranks of the secondary organization known as the Arkan Host, the Censor acts as a sort of connective tissue between the Minutemen on the front and the Strategos at the back. They are the eyes and ears of the Strategos on the battlefield and report to them whenever possible. Their job is to function as small unit leaders when the Arkanford is called to military action. They are allowed to make heat-of-the-moment decisions that go against the wishes of the Strategos, though must remember to document every moment of their engagements. If a decision made by a Censor is brought into question, an Assembly will be held to investigate the claim. The lowest, but at the same time highest, echelon of ranking among the Arkanford Society includes the backbone of the entire group. Arkanians are in-charge of casting votes, ultimately it is this collective of likeminded individuals that possesses the ultimate power over which direction the Arkanford is taken. During times of Peril, Arkanians are asked to become Minutemen-- An equivalent rank that may freely vote in War-Assemblies. Minutemen are regarded with great respect and rewarded at the end of their service, doubly so if they suffer injuries whilst fighting to ensure the Society's survival. Technically, the Strategos may call all Arkanians to service, but none are actually forced to become Minutemen and fight. Covenanter is another new rank voted into existence during an Assembly. They operate independent of the rest of the ranking structure, functioning as a shieldwall against corruption and internal damage caused by the same. If they believe a member within the Arkanford is corrupted, they are allowed to summon forth an Inquest-- A sort of Syndication that follows a different structure. The subject of an Inquest may or may not be informed of their status, though they will be extensively investigated until it is determined, without a shadow of a doubt, that they are entirely uncorrupted. Additionally, the rank of Covenanter is granted to sub-organizations that decide to join under the umbrella of the Arkanford, such organizations are given the title of Covenant and their members known as Covenanters. These organizations are, also, entirely independent from the remainder of the ranking structure, though their leader possesses the rank of Demiarch and their organization may weigh in during Assemblies, though are not necessarily fully considered. The Arkanford Society is primarily run in the same manner that a democracy would be-- Any decisions that affect the entire guild or a small portion of the guild should call for an Assembly. Whilst everyone has the right to vote at the end of an Assembly, only Demiarchs and the Thearch have the right to initiate an Assembly. However, most arkanians possess the right to request an Assembly over a particular matter- Which the Demiarchs or Thearch may grant or deny. The Strategos is the only member of the group that can overrule a decision made in an Assembly and only if he has the consent of the Thearch, the Demiarchs and the Syndics who participated in the Assembly Debate. Assemblies are a fairly simplistic process that -can- become complicated if too many options present themselves during the process. When an Assembly is called, a facility must be chosen where the debate is to take place. During this process, an Arkan Host is selected whom will prevent the parties from straying too far from the subject aswell as maintaining everything within the bounds of civility. All arkanians that can attend the Assembly, should. Once the Assembly begins, a minimum of two Syndics are chosen. The task of these Syndics is to inform other arkanians of the decisions that will be available in the ballot. Prior to the vote, the Syndics have a civil debate over the pros and cons of the decisions to be made. There can be any number of Syndics. Once the Assembly Debate begins there are a number of steps behind. Firstly: All participants present their subject, give a brief speech of it without including the others' subjects. Next, the Host asks a number of questions to the participants-- Then the Participants are allowed to freely debate. Finally, the arkanians present are allowed to ask their own questions to the hosts. The final step of an Assembly is for all present, save for the Syndics and the Host to vote. The votes are tallied on the spot. When the Arkanford Society is under an immediate threat or involving itself directly with some sort of conflict, Assemblies become War-Assemblies. The process is more or less the same, except the debate is eschewed for a simple presentation by the Strategos to available Minutemen. The Strategos and Thearch may present numerous options to the Minutemen and, when the War-Assembly comes to an end, the Minutemen vote. Their vote is merely considered, in the end, the decision falls on the shoulders of the Strategos. When a Syndic is elected for the purpose of carrying out a task within the Arkanford, they activate the concept of a Syndication. A Syndication is representative of a concerted effort by the assets within the Arkanford. Once successfully voted into action, a Sydication can last anywhere between hours to months or even years. During a Syndication, the leading Syndic possesses absolute authority over the integrated members beneath them, lest the Syndication find itself engaging a military enemy, in which case the Strategoi will always have precedence of command. Syndications are the main vehicle through which the Arkanford exerts itself upon the world at large. A modified version of a Syndication, an Inquest was a recently voted-in function of the Arkanford. As explained above, Inquests are the domain of Covenanters. They are called when one or more arkanians are under suspicion of being a servant of evil masquerading as one of their rank. When called, an Inquest can be summoned on any individual within the Arkanford-- Or even beyond it, if voted upon by a host of arkanians. Calling a vote for an Inquest requires no Demiarch and could be called on the entirety of the Demiarchs, on a strategos or even the Thearch. The Inquest is tasked with investigating the suspect. If necessary, they are allowed to capture and interrogate the suspect, though must provide ample reason and some measure of evidence as to their actions before doing so. Wild allegations are not accepted as valid criteria for an Inquest and, eventually, the individual who called for the Inquest unfairly will be punished for such actions. An Inquest is finalized when the suspect is neutralized or absolved of all suspicions.
  9. denning

    Yo whadap

    welcome to paragon! :D
  10. very old. it's drak's neutral trading port
  11. I don't see the issue in having an event chain that lets players guide the outcome instead of deciding stuff beforehand. Though, I'd be genuinely interested to hear what hurdles you think this decision will face as well just so we get a sense what's plaguing your minds and maybe either concede or offer solutions. I'm glad it's taken under consideration and I hope to hear more of it.
  12. How about shifting Suramar towards Horde or keeping it neutral becomes a player endeavour? Instead of going on the path of Blizzard itself, how about we implement here a chance of player agency to determine where Suramar goes? A battle for the city of sorts? We were promised more player agency, why not flex it now? If Horde RPers are more successful, then the city goes Horde. If Alliance RPers are more successful, it remains neutral.
  13. denning

    Freeport Rests

    The de Montarville Trading Company issued a statement that the reins of Freeport remain in the hands of its settlers and inhabitants. The Company vowed to protect the port town until it was able to stand on its two feet. With the pirate threat now eradicated, trading routes have opened between Kingsbay and Freeport, allowing free trade between the two. As for Freeport itself, the Company is seeking farmers to work the land. Preference shall be given to Westfallians. Rumours spread that another Thalmore distillery is also planned to be built. However, before it all, the Company assured that it will have a trading post to aid the town grow.