King of the Mushan

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About King of the Mushan

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    Rightful Crown Sovereign of all Mushan

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    Edmond Baldrick, Brasedi Skysword, Torgar Arrowsinger, Meleia Akoa, Shalnaya Calmwind, Amelia Callisin, Weslak Techjob, Arnellos Dumonte

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  1. By order of the High Chieftain of the Tauren, Baine Bloodhoof, Efforts will begin on this day to strive towards the rebuilding of the city of Thunder Bluff, and recovery from the attack of the Overlord Baelorax. Following the Battle of Thunder Bluff, in which brave heroes defended the city as best they were able against the Demonic Overlord Baelorax the Ruiner and his flagship, the Black Tower, the city of Thunder Bluff was left in ruins. While some structures survived, the scar of the Black Tower cut so deep that, unless they act soon, the Tauren may be driven from their home completely. To this end, Baine Bloodhoof has announced the beginning of efforts to reclaim corrupted parts of the city, and rebuild what was broken, most notably the Wind Rider Totem in the center of the city. Donations are accepted from the Horde and anonymous sources, and those affiliated with neutral organizations and the Legionfall may provide labor. The following commodities are being requested by anyone willing to give them: * Gold, any amount will do. * Raw materials, specifically timber and leather, for the remaking of homes. * Metals, ingots, and tools, to assist in the rebuilding process. * Willful labor in the construction of new houses. * Willful labor in the purification of corrupted soil, specifically by Druids, Priests, or Shaman. * Willful labor in the healing of wounded defenders, specifically by Druids, Priests, or Shaman. * Medical supplies, any amount will do. * Rations and food. If you're sending food through the post or via magic, make sure it is non-perishable. Baine has agreed to grant honorary titles to those who contribute great amounts of Gold or other assistance, and has sworn that when the Wind Rider Totem is rebuilt, it will be carved with the names of everyone who donated money, supplies, or their physical skills towards the rebuilding of Thunder Bluff. Current Honorary Chieftains (Tier 1 Donators): None Current Honorary Heroes of Thunder Bluff (Tier 2 Donators): Alvia Dawngaze (50g Donation) Aelid (30g Donation) All current contributors: The Grimtotem Tribe (73g Donation) Azgrim Stormblessed (15g Donation) Karn Ironback (10g Donation) Urdren Moonblossom (Contributions of Food, Healing, and Purification) And All Anonymous Donators OOC Notes: Hey, Mushan here. This is a chance to showcase lasting consequences from an event, and to offer a chance for characters to earn renown and do some RP by contributing to the construction. If you'd like to do something concerning this, comment on this thread, or message me in-game or on Discord. I'd ask you please don't pester other DMs to handle your concerns with this, they've got their own projects.
  2. A Draenei Artificer by the name of Andisos has started what he's calling a "MagiTech Emporium", a storefront of goods made using his knowledge of both magic and technology. The following goods are available for order, but will include a waiting period before the item can be delivered. ALL Delivery Times are considered to be OOC lengths of time ((I looked over the Misc App rules and I'm 90% sure all of these are fine to sell without an application. If I'm mistaken, please inform me so I can correct that)) Goods: 'Aegis' Shield Generator: The Aegis is a small Dodecahedron contraption made of arcane crystals and Steel. Use: The Aegis can be held anywhere on one's person. Once per day, when an attack would hit the carrier, the carrier may will the Aegis to create a rudimentary Arcane Barrier around them for the duration of the round, protecting them from moderate damage. Price: 5 Gold on Commission - 10 Gold on Delivery Delivery Time: 2 Weeks 'Shockerballs' Caltrops: Shockerballs are small steel pellets, no larger than a grape. They are ordered in groups of ten. Use: Ten Shockerballs can be thrown out to cover an area in caltrops, intended to trip up opponents. However, when stepped upon for the first time, the Shockerballs erupt into a grid of magical lightning, hurting any creatures within their area. After this initial attack, they become inert. Price: 1 Gold on Commission - 2 Gold on Delivery Delivery Time: 3 Days 'Mute' Silencing Grenade: The Mute Grenade is a cylindrical metal device about the size of a soda can. They are ordered in groups of three. Use: The Mute Grenade can be thrown like any grenade. After a small delay, it does not explode, but rather casts a spell of Silencing on all creatures within 15 yards. This spell can be senses before it is cast, and can be counterspelled if an enemy is quick to react to it. Price: 5 Gold on Commission - 5 Gold on Delivery Delivery Time: 1 Week 'Seer' MagiGoggles: The Seer MagiGoggles are a pair of magically-infused goggles able to be custom-built for any race's specifications and measurements. Use: Once a day, the Seer MagiGoggles can be activated, giving you magically-enhanced sight for two rounds. While this effect is active, you can see the auras of active spells, such as spells of invisibility or shielding. Price: 5 Gold on Commission - 10 Gold on Delivery Delivery Time: 2 Weeks 'Ironwand' Wrist-Mounted Blaster: The Ironwand Blaster is a wrist-mounted device containing a single magical crystal inscribed with runes of Arcane Blast. Use: At any point, the Ironwand Blaster may be used to fire an Arcane Blast. If used twice or more in immediate succession, there is a chance for the crystal to overheat, rendering the Blaster inert for a time. 2 Consecutive uses: 20% Chance of failure (1 Day Cooldown) 3 Consecutive uses: 40% Chance of failure (3 Days Cooldown) 4 Consecutive uses: 60% Chance of failure (1 Week Cooldown) 5 Consecutive uses: 80% Chance of failure (2 Weeks Cooldown) 6 Consecutive uses: Irreparably damaged. Must be replaced. Price: 5 Gold on Commission - 10 Gold on Delivery Delivery Time: 2 Weeks 'Spiderwalker' Boots: These Boots are made for any race's specifications, including Draenei and Tauren, and are covered in a thick outer shell of steel. Use: Once a week for three rounds, the Spiderwalker Boots can be activated to magically ground you to whatever surface you walk on. This allows the wearer to walk on verticle or inverted surfaces, as well as liquids as if they were solid. Price: 5 Gold on Commission - 5 Gold on Delivery Delivery Time: 1 Week 'ArcWinch' Weapon Tether: This is a magical wrist-mounted device that comes with a small receiver meant to be attached to a weapon of your choice. Use: At any time, the user of the ArcWinch can create a magical tether between their wrist and the weapon onto which their receiver is attached. This tether pulls the weapon back to the wielder's hand, or can be used as a normal, physical tether. Price: 5 Gold on Commission - 5 Gold on Delivery Delivery Time: 1 Week Custom Commissions are also open. If you need magitech gear made by request, seek out Andisos, Chief Artificer of MagiTech.
  3. I will say, it does strike me as strange that the Capital Cities offer the same monetary rewards as the small towns, and it takes no extra effort for them. In my mind, the Capital Cities should take more effort, but yield greater reward.
  4. "My blood for the Duke, So he may bleed others for me. My loyalty to the Duke, So he may reward me with power. My life for the Duke, so we may all be united. My faith in the Duke, To free us from this curse of life." The Court of the Red Duke A new power grows in the frozen lands of Northrend. While Bolvar the Lich King struggles to hold the endless Scourge in check, some of the most intelligent and willful of the former Lich King's lieutenants have managed to break free and operate on their own. An enigmatic San'layn known by most by the moniker "The Red Duke" is one such scourge. Now free of the Lich King's command, he has begun to gather a new court, filled with San'layn, Vampyrs, and any who seek the powers of death and necromancy to further their gains. Ranks: The Red Duke: Lord of the Court, Master of all ranks below, and Benefactor to the plans and schemes of the Court. There is only one Red Duke, and none may challenge his title. The Inner Circle: The Red Duke’s strongest and most loyal lieutenants. Overseers of his plans and machinations, as well as advisors to the future of the Court, the Inner Circle is reserved for powerful undead, such as other San’layn or rogue Death Knights. Others however can earn their way into the Inner Circle. Members of the Inner Circle are frequently awarded the title of Count or Countess Champion: Powerful enforcers and guardians, usually right hands to members of the Inner Circle. Known for their combat prowess and raw power, Champions command fear and respect from other members of the court. Courtier: Members of the Duke’s Court, the main body of his forces. Courtiers have proven their loyalty, and mortals who earn this rank are often offered the gift of Vampirism from the Duke himself. Companion: Unaffiliated allies of the Court of the Red Duke. Afforded respect for their assistance given to the court, but locked out of the inner workings of the Court. Initiate: The dregs and lowest grunts of the Court of the Red Duke. Placed here either due to their weakness, questionable loyalty, or being otherwise unable to prove themselves to the Duke and the Court. How do I join? The Court of the Red Duke is open to any willing to trade their loyalty for power, or willing to dedicate themselves to a greater purpose: Uniting the world in the embrace of Undeath, and ending the Curse of Life. You can whisper "Larathon" if you see him in-game, or you can message Mushan on discord if you're interested in swearing fealty to the Red Banner. OOC Information! Just to clarify, this is a guild designed for evil members and events, based in Northrend for now. Character-wise, we're particularly focused on necromancy, San’layn and Vampyrs, though other character ideas are happily accepted. From rogue Death Knights to Necromancers and beyond. If you have an idea that might fit we can work out how that will work out. Our plans will soon come to fruition, for as soon as we have enough people to schedule an event, our reign of terror and doom will spread across the Howling Fjord, across Northrend, across AZEROTH!! HAHAHAHAHA.... *Ahem* ...Anyway. Let me know if you're interested!
  5. I demand the Horn of Mephistroth. It will be mine!
  6. The Kingdom of Quel'Thalas And the City of Silvermoon Present The Sunstrider Weekly Journal The Battle of Tranquillien Battle has rocked the Ghostlands over the past few days, resulting in quite the worry in Silvermoon City. Three days ago, a sudden attack by a horde of Undead took Tranquillien by storm, and the city evacuated to Elrendil Crossing, where the Kingdom Guard protected them from future incursion. Following this battle, Ranger General Halduron Brightwing and Grand Magister Rommath were sent to reclaim the town with a force of Farstrider Rangers and Silvermoon Magisters. Lady Ishna'dar Sinhelion, an upstanding noblewoman formerly of the Silvermoon City Convocation whose contributions to Silvermoon City's treasury has made the continued upkeep of the City Guard possible, was also sent by her own request to Tranquillien with a force of Silvermoon Guardians. A group of volunteers arrived shortly after Tranquillien was reclaimed. These volunteers included a Blood Knight named Caemesh Dawnstrider, an Orcish raider by the moniker of Mulkruk Gianthewer, a Pandaren with a Hearthstone Golem reportedly named "Ruis", a member of the Ebon Blade named Alvia Duskgaze, and an Elven bard named Castana, among a handful of others. The fight came as it was expected, the Undead coming to repeat what they had done only days beforehand. This time, the Undead were led by a massive, 30-foot-tall giant made of sewn corpses of elves and Trolls, as well as several necromancers, catapults, abominations, and other assorted undead. The fight was long and unforgiving, Halduron Brightwing reports, but in the end victory was achieved, at a cost... Among the dead of the battle were over half of Ranger General Brightwing's forces, all but three of Grand Magister Rommath's, and every Silvermoon Guardian sent to fight. Also counted among those dead was Lady Ishna'dar Sinhelion herself. The Regent Lord has expressed deep sorrow for her untimely passing, and he thanks her estate for the immense amount of support she gave the City and the Kingdom while she was alive, as well as expressing a hope that her successor, her husband Lord Isander Sinhelion, will maintain her reputation of goodwill and support of Silvermoon. A memorial service for Lady Sinhelion and those that died in the Battle of Tranquillien will be held this week in Silvermoon City. The procession will begin in The Bazaar and will travel through the Walk of Elders, Royal Exchange, Farstriders' Square, and Court of the Sun before concluding at Sunfury Spire. Ranger General Halduron Brightwing has also asked all Horde Volunteers to be ready to act at a moment's notice, as the source of the Undead attack has been tracked to the city of Deatholme, and believed to be an act of the Legion. The taking of Deatholme will occur within a week, if the Ranger General's plan is followed. Until then, this reporter will keep you, the people of Quel'thalas and of the Horde, posted on details. -Reporter Saialyn Sunscribe
  7. Also worth noting: we're accepting investors! If you want a stake of the company, we're selling shares at the low-low price of 2 Gold for a 1% share
  8. "Fairness, Trade, and Profit for All." The Goldengear Caravan From the mind of innovative Goblin businessman Rozmyn "Pops" Goldengear comes a new trade network that will take Azeroth by storm: The Goldengear Caravan. Pops' long-time networking efforts and connections to Azeroth's major industries has secured him several avenues of sourcing raw materials for craftspeople and traders at a discounted rate, meaning Pops is earning a profit while his clients' payments remain the same. But that's not all! Because Goldengear is making a profit off this, he is able to own and operate the Goldengear Caravan Company, a collection of traders, merchants, and craftspeople sponsored by the Goldengear family to travel the world utilizing Carriages, Horses, and Lodging paid for by Mister Goldengear. What are the benefits of becoming a Goldengear Caravan Trader or Affiliate? Simple! No more headaches or effort trying to source just the right materials for your next project. Are you an enchanter that needs an Elemental Core, but is much too busy to go out to get it yourself? Maybe you're a Blacksmith commissioned to make a Mithril sword, but you don't know any Mithril mines to buy the ore from. Well, fret no more, simply give Pops a list of what you need sourced, and for the same price as buying it off the market yourself, Pops will take care of the administration of sourcing your materials for you. (Disclaimer: Particularly rare or hard-to-come-by materials will require an additional 10% price fee to be sourced by Pops Goldengear) Not only that, if you're the type of person who likes to travel the world selling your goods, then say goodbye to paying for travel from place to place! The Goldengear Caravan has sponsored carriages paid for by the company that you can live in on the road and sell from at major cities. Affiliates of the Company, however, are exempt from this benefit. Only full employees are allowed to partake in the Goldengear Caravan's carriages. The most notable advantage of being a full employee of the Goldengear Caravan is your affiliation with a Neutral-Standing Trade Network, meaning you cannot legally be punished for entering territory that may have otherwise seen you as hostiles. This dramatically opens up more and more locations for you to sell your goods with the Company's help. So what's the difference between a full employee and an affiliate? Well, full employees gain the full range of benefits and protections, and stay with the Caravan for at least 8 months out of the year or 3 weeks out of the month. The rest of the time can be spent at home as an affiliate, or wherever else you like. An affiliate can still source their materials through the Company and still owes a contractor's fee for particularly expensive materials, but they are not officially sponsored by a Neutral-Standing Trade Network, and they cannot benefit from any Company goods or protective policy. Getting these benefits does come at a cost, however. If you're a full employee utilizing the Company's carriages, you owe to the company a 10% royalty of any profits made from goods sold with materials sourced through the Company, or from a Company carriage. This sounds great! How do I join? Simply approach Rozmyn "Pops" Goldengear and say you're interested in joining the newest future Trade Empire, either as a full employee or as an affiliate. The Caravan also engages in independent contracting to source materials to larger organizations, and since the company is a Neutral-Standing Trade Network, they are able to sell to either faction, including government and military organizations. If you're interested in joining the Caravan or just sourcing your materials through Goldengear and his company, feel free to contact our administrative assistant. He calls himself "King of the Mushan". He's kind of a weird guy, but you can find him just about anywhere as "Mushan". Or find Pops Goldengear directly. "Onward! To Profit for All!"
  9. It seems a little weird to post the story descriptions of events in a chain before they happen. Probably just me being nitpicky though, no major spoilers or anything.
  10. I would've thought that obvious from the post, but oh well. The County of Kingsmoor is situated along the southeastern coast of the Swamp of Sorrows
  11. "The Human Spirit, Always Survives" Formerly Deacon of the Church of the Holy Light, Thomas MacGroener has claimed a right to inherit the noble County of Kingsmoor in the Swamp of Sorrows. Kingsmoor has been in ruins since the First War, but Thomas believes that its revival is of paramount importance spiritually, politically, and defensively. House MacGroener seeks to return to the Swamp of Sorrows and rebuild the County of Kingsmoor, and to this end, the aspiring Count has created: The Knightly Order of the Black Morass This order is dedicated to purging the Black Morass of its dark secrets and rebuilding a beacon of the Light where once a proud arm of the Kingdom reached. Those who seek out adventure, riches, and a good cause should find the former Deacon and request entry into this new Knightly Order to become a Knight of the Black Morass. The Order is currently young and accepting almost any applicants. In time, a system of ranks and titles will be established and the Order will become concretely intertwined with the development of Kingsmoor. For this reason, it is much more appealing to join the Order now, when requirements are loose, than to wait for it to become an established organization. Requirements: One must only be loyal to the Alliance first and foremost, and own a desire to stand up for those endangered by our tumultuous and chaotic world. Those with 'questionable' service records will be evaluated on an individual basis. Upkeep: As many of the Order's charges will be to recover items of wealth for the rebuilding of the County, Knights will be entitled to keep a portion of the wealth they recover as payment. As it stands, weapons and armor cannot be provided by House MacGroener, nor can reliable shelter. As the County of Kingsmoor is rebuilt, a Knightly Hall will be one of the first buildings to be constructed, which will serve as a common area and bunkhouse for the Order. As the County's economy begins providing for itself, Knights will also receive reliable wages, and will be given armor, weapons, and heraldry per request. Leadership: In its current state, the Knightly Order will answer directly to Thomas MacGroener, and by proxy to the Kingdom of Stormwind. As time goes on, the rank of Champion will serve as a leader for the Order. OOC Information: The Knights of the Black Morass will be a faction of the "House MacGroener" Guild, and will go through a series of events to rebuild the County of Kingsmoor. These will be guild events pertaining to a wide range of objectives, and even when the County has been rebuilt, there will still be jobs to be taken on. Once the Knights have 5 members total, I will make an Event Request to begin the Rebuilding of Kingsmoor.
  12. It might just be an oversight, but Edmond should be on the list of eligible paladins as well if I'm not mistaken
  13. Word spreads fast, but tells so little... An agent of a spy organization gone rogue. Impossible to track. A Master of Disguise. Assassin, Thief, Saboteur. And the best part? ...He's For Hire. Rumors abound about a mysterious figure called only "Eclipse", claimed by some to be a rogue former agent of some clandestine society of spies and subterfuge. Others claim that he's not a man at all, but a spirit given form, a vengeful shade seeking to cause havoc and chaos among the living. Some even believe that he's vengeance and anger incarnate. Whatever Eclipse is, he takes jobs that others shy away from. The whispered word from a figure who claims to be a former employer might cite Eclipse's efficiency in assassination. Another might say he's shifted political climates in the favor of those with more money to pay the bills. Others may credit his success in the burglary of a priceless artifact without anyone being any the wiser. While the stories of their infamy and success may just be hot air, the rumors always say the same thing: Eclipse is taking contracts. And very few of these whispered words ever use the word "failed". The method of contact is simple: Write a location, a time, and a price on a piece of parchment and send it through the mail, addressed to "Nobody in particular". Eclipse will find you. If you need work done that you can't trust a normal mercenary with, and you have the coin to pay, seek out Eclipse.
  14. "With the acceleration of our efforts against the Tactician in Azsuna, the Faronaar Front is targeting positions like the Nor'danil Wellsprings and the Illidari Stand, fortifications once owned by our allies, but now occupied by Demonic forces. These positions are heavily fortified and defended, and this is the first time we're taking the fight to the Tactician in this campaign. To compensate for the increase in Demonic numbers and the forces needed to break their fortifications, the Faronaar Front is seeking able Commanding Officers to take authority over several squads of units, called upon during Siege scenarios to bolster and reinforce our numbers. Anyone who believes they may make a good Commanding Officer may report to Warmage Kath'leen, High Commander of the Faronaar Front." - From the desk of Archmage Khadgar, Council of Six. OOC Information: In the coming events of the Soulrender Arc, there are going to be slightly different battles. These battles are going to be on a much larger scale than usual, and to compensate, I am trying a new system: The Commander System. Basically, if you'd like, you can apply for the chance to become a Commander. This means that when the larger-scale events come up, instead of taking control purely of your own character, you would emote, react, and act through a squad of soldiers. If you can supply your own forces, you may use them, but if you would like to be a commander and don't have any forces of your own, you will instead act as commander of a squad of the Kirin Tor, Nightwatchers, Illidari, Wardens, or Druids. Commanders will be entitled to extra rewards, in the form of extra gold, one common item each, and a chance at a special unique. If you would like to apply to be a Commander, please make a post below claiming why you believe you should be, and I will take it into account as if I am a member of the Faronaar Front. Make your application somewhat in-character if you can, and if you'd like to command your own forces, please provide a link to an approved forces application if possible. Current Commanders (Maximum of 9): Miss Tina, leading The Bright Crew Urdren Moonblossom, leading forces of the Cenarion Circle Na'thandral Kal'atsa, leading forces of the Cenarion Circle
  15. Part 4.1: The Liberation of Nor'danil Following the successful defense of Val'sharah, the Faronaar Front has declared that the Tactician has been allowed enough ground, and the time to fight back is now. The Kirin Tor has targeted the first loss of this campaign: The Nor'danil Wellsprings. Where once there was a camp for adventurer's in Azsuna around these Wellsprings, the Tactician's first attack with the Soulrender crushed its defenses and occupied it with Demonic forces. Scouts have reported that Kol'roz the Everburning, a powerful Doomguard and one of the Tactician's most trusted Lieutenants, is in command of this camp, which has been outfitted with three large portals that have been constantly transferring soldiers from the heart of Faronaar. There are many potential gains in the liberation of this area, including restoring a staging camp to Azsuna's adventurers and defenders, the defeat of one of the Tactician's closest Lieutenants, and halting of the Tactician's advances in the area. The Kirin Tor warns that the camp will be heavily defended, artillery will no doubt have been installed as well as magical and mundane defensive measures such as barriers and wards. They suggest their allies call for any aid they can, and the Kirin Tor are doing the same. The Illidari, Court of Farondis, Wardens, and even the Cenarion Circle have offered soldiers for this endeavor, but even that, they worry, may not be enough. Volunteers are encouraged to gather any aid they can and report to a Siege Camp being established at the base of the Wellsprings whenever the Kirin Tor decides the time to strike is right. The Wardens are insistent that more of the Tactician's Officers be targeted and eliminated before attempting the Siege. OOC INFORMATION Part 4 of the Shadow of the Soulrender will be split into two parts: Part 4.1 and Part 4.2. Part 4.1 will be held FRIDAY, JULY 19TH at 3PM ST and will consist of a lengthy Siege to break the demonic defenses around the Nor'danil Wellsprings. Part 4.2 will be held the following day, and an announcement on the specifics of Part 4.2 will be posted in the aftermath of Part 4.1. If your character can muster any allies, siege machinery, any sort of aid for the Siege on Nor'danil, let me know, because that will have an effect on the difficulty of the Siege. I know the defenses the Legion has in place, and I know what it would take to match that. The more aid you can offer, the better, but let me know through Discord or In-game, because I will need to DM that to make sure it's up to snuff.