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    Miscellaneous Applications


    Welcome to the information & template over applying for miscellaneous items for your character that they otherwise wouldn't start with.

    The list provided below is not considered complete and may be expanded upon in the future.



    Application Process

    • The point of this application is to ensure that your character is skilled enough to be able to obtain the item or companion that requires more skill and, or, understanding than what's expected from a freshly made character.
    • If you're obtaining an item from someone then the player creating the item must make the application for whomever its for.
    • Certain forbidden summons/constructs can be used by players with the Antagonist Status. Please contact a moderator or manager for information.
    • Certain races/classes do not need to apply for specific pets or materials. Please contact a moderator for information.
    • The template is cut into several sections so you need only fill in what you're applying for. Questions in bold are mandatory however.
    • Upon making an application you have to wait for the approval of two staff members and for them to move your application to Approved before you can use your item, or companion, in roleplay.


    Miscellaneous Application Template:


    Before you start filling in this application, please ensure you have read the entirety of the Miscellaneous Application Format Template thread again to ensure you're not missing out on any crucial changes to the system. 

    Questions in
    bold are mandatory. 

    Finally, make sure that people have a gist of what your role playing is like. We tend to use this to decide whether or not you could have earned one of the restricted races, classes, items, enchants, mounts of companions.

    What is the in game name of your character? : This must be the exact name your character uses in game, so that they can be properly tracked by the staff.

    What is the full name of your character? : Title, name, surname, anything distinguishing titles that they use.

    What are you applying for? : Please mention what it is you're applying to obtain. (i.e material, pet, advanced summon).

    Justification?What has your character done to justify creating or obtaining the item, enhancement, or pet you are applying for. This can also be a link to an ER or an event that you obtained this from (please have the responsible DM confirm this on this post)!


    Please repeat the Item questions below as many times as necessary if applicable. If you are copying from a previous application, please highlight changes.

    Item? : What is the item you're trying to make or enchant? This includes pet armor.

    Materials used? : If you're making an item what is it made of? 

    Enchants? : How many, if any,  enchants are being placed on the item? What are they?

    Who is this for?: If this item is being made for another player be specify who. 


    Do you agree to follow Paragon's rules when playing your character? : A formality. This means playing your character appropriately and responsibly,  not godmodding, metagaming, or powergaming.



    Pre-Miscellaneous Template

    Since the miscellaneous application is new and players could have obtained things in the past via Contact Staff there is a section to avoid retroactively apply for something you already have. It's merely to help with documenting what players and their characters have.


    What is the in game name of your character?: Please provide the in-game name of your character

    What Special Mounts do they have?: If your character have any special mounts which are they?

    What Special Combat Companions do they have? : What kind of Combat Companions does your character control?

    What Item do they have?: Whether your character made them or was gifted what item do they have that had to be made or with special material? (example: Dragonhide Leggings)

    What sort of Enchants do they have?: How many and what kind of enchants do your character have on an item?

    Justification of NPCs?: How did your character obtain the mounts/combat companions? If it was from events who DM'd them?

    Justification of Items?: How did your character obtain the items or enchants? Were they made by someone or an event reward?




    Things that require a misc application:

    Pets: [Contact Moderator]


    Alternate Draenor (AU):

    Corrupted beast:

    Argus species:


    Pets: [Progression]

    Pets: [Forbidden]


    Advanced Summons: [Contact Moderator]


    Advanced Summons: [Progression]

    Advanced Summons: [Forbidden]


    Engineering [Contact Moderator]


    Engineering [Progression]


    Aerial vehicles:


    Siege weaponry:

    Steam or mechanical suits:

    Other professions (alchemy & jewelcrafting): 



    Engineering [Forbidden]:



    Expanded Guide to Materials:

    Color Key: 
    Progression, Contact Moderator, Free, Forbidden.

    Cloth (or used in tailoring):



    • Felcloth: Cloth that has been imbued with fel magic. Increases the wearers destructive capabilities when wielding fel magic or summoning demons. Causes high amounts of fel corruption and insanity. Can be purified into Mooncloth.
    • Celestial Cloth: The crafting of this material is heavily guarded by the Zen Master Tailors of Pandaria. This cloth that is imbued with the celestial powers of Pandaria after being struck by lightning at the top of Mount Neverest. Only the most skilled of craftsmen can achieve this cloth. Grants the user greater affinity for all schools of magic.
    • Dreamcloth: Cloth that carries the power of the elementals within it. Dreamcloth is created by taking embersilk and imbuing it with one of the six elements (fire, water, earth, air, life, and chaos). Depending on the element chosen it increases the users affinity with that school of magic. Used by shaman.
    • Ebonweave: This cloth is created magically. Uniquely black cloth that is made from imbued frostweave reinforced by eternal shadow.  Ebonweave increases the users affinity and power when using shadow magic. Grants resistance to shadow and frost magics.
    • Imperial Silk: Incredibly sought after silk that makes the finest in high comfort clothing. Can be sold for a very high profit. Harvested from Silk Worms in Pandaria.
    • Lightweave Cloth: Cloth that has been lightforged. Very strong weave of cloth. Greatly increases the users affinity and sensitivity to light based magic. Mostly taken by demon's as trophies or traded from members of the Army of the Light.
    • Shadowcloth: This cloth is created magically from imbued Frostweave. Shadowcloth is imbued frostweave that has been reinforced with primal shadow and fire. Greatly increases the users affinity and resistance to frost and shadow magic. 
    • SoulclothThis cloth is created magically from imbued Netherweave cloth. Soulcloth has been reinforced with the essences of souls. Greatly increases the users affinity for necromantic based magics. Offers moderate arcane resistance.
    • Spellcloth: This cloth is created magically from imbued Netherweave cloth. Spellcloth has been reinforced with primal mana and fire. Greatly increases the users affinity for arcane based magics and offers moderate resistance to fire and arcane.
    • Spellweave: This cloth is created magically from imbued Frostweave cloth. Spellweave has been reinforced with eternal fire. Greatly increases the users affinity for fire based magics and offers moderate frost and fire resistance.
    • Shal'dorei Silk/Imbued Silkweave: Crafted by Nightborne or found in the city of Suramar. Shal'dorei silk is similar to that of highborne weaved materials. An extremely comfortable silk that is imbued with bits of ley energy. Can only be fixed or used with materials imbued with bits of ley energy. The silk itself is said to give the user incredible prowess and haste in the use of arcane magics.
    • Gilded Seaweave: Found in the deepest parts of Azeroth oceans in sunken highborne ruins. An incredibly luxurious cloth that grants the user an affinity for arcane and aquatic-based magics. Water-proof and is lightless in water. Increases the users swim speed. 
    • Deep Sea Satin: Cloth that has been buried in the sea for a year and is blessed by a Tidesage. Grants the user higher affinity when using aquatic-based magics. Waterproof and increases swim speed when worn.
    • Moonshroud: Mooncloth that has been purified to become a see-through cloth. Offers less protection and power for drudic and arcane magic. Provides permeant invisibility, however. Most effective during full moons. 
    • Mooncloth/Primal Mooncloth: Cloth that is blessed by Elune herself. Or so the tailors say. Mooncloth offers to benefit of increase drudic and arcane based-magics. Requires priestess of Elune to scribe and bless.

    Free Cloth:

    • Linen ClothA cheap and rough cloth used in sundry creations or homespun items. Super common and found all over Eastern Kingdoms and Kalimdor. Still an incredibly strong and durable cloth when applied to armor.
    • Wool Cloth: Another cheap material harvested from sheep or other similar creatures on Eastern Kingdoms and Kalimdor. Soft, common and a good insulator.
    • Silk Cloth: A step above linen cloth in terms of durability and fiber strength. Found all across the Eastern Kingdoms and Kalimdor. Softer than wool with a high-end luxurious sheen to it. Fibers weaken when exposed to water (best to keep it dry).
    • Mageweave: A fine and rare cloth that has been imbued and woven with magic. A great conductive cloth that allows the wearer to channel magics efficiently through themselves and their armor. Mageweave can be imbued with any base element (but the entire set must be the same element as well).
    • Runelcoth: A fine cloth that is rarer than mageweave and much more potent. Runecloth is imbued with much stronger arcane magics and allows the wearer to channel arcane magics to through themselves and their armor. Cloth causes slow arcane corruption.
    • Netherweave/Imbued Netherweave: Dubbed the 'next generation of Runecloth' by the tailors of Outland it functions as a great conductive cloth arcane based-magic. Grants the user a high affinity for arcane-based magics and a minor resistance to the magic itself. Cloth causes slow arcane corruption.
    • Frostweave/Imbued Frostweave: Found in Northrend. Frostweave is a conductive cloth that is used for frost-based magics. Grants the user minor frost resistance and increase the potency of frost magic.
    • Embersilk: Found on Azeroth (in Cataclysm zones). Embersilk is a conductive cloth that is used for fire-based magic. Grants the user minor fire resistance and increased potency in fire based magic.
    • Windwool Cloth: Found in Pandaria. Windwool Cloth is soft and is mostly used in bandages. Though it is said some users are able to imbue the cloth with wind-based magics. Windwool Cloth is incredibly soft and absorbent. It's also very ductile so it makes for good bandages.
    • Tidespray Linen: A lesser form of Deepsea Satin that has been blessed by a Tidesage. It's properties make it water-proof and increases the users affinity for aquatic-based magics. A very common cloth used by Kul Tiran.


    Leather (or used in leatherworking):



    • Core Leather (or other elemental hides): Core Leather is skinned off the hide of elemental beasts that dwell within the Firelands. Whatever armor it is fashioned provides an enhancement and resistance to fire. Other elemental hides follow the same principle. 
    • Devilsaur Leather: Prize by hunters around the world, Devilsaur leather is known for its tough but supple texture. Extremely difficult to obtain but crafts some of the most durable leather armor on Azeroth.
    • Dragonhide: Dragonhide takes on the properties of the flight it was taken from. Rare and magical leather that increases a users overall magic resistance. Best used in armor or other accessories. Used to create the epitome of leather armor!
    • Crystal Infused Leather: Collected off basilisk or insectoids. The strange crystalline nature of the material allows for magics to pass through it more effectively. Amplifies enhancements.
    • Kodo Leather: An incredibly rare leather that is prized by the Tauren people. Kodo leather is incredible thick and durable. Good for regulating heat and strong leather armor.
    • Fel Hide or Felhide: Leather taken from the demons. Incredible strong, but corrupts the user. Resistant against fel and void magic.
    • Warbear Leather: Rare and incredibly tough leather that is taken off of the massive bears of Azeroth.
    • Arctic Fur: Taken off the greatest beasts in Northrend to fashion some of the most durable warm weather gear.
    • Large mammal hide (i.e Clefthoof/Elekk Hide): Taken from the megafauna of the land these hides can be used to craft entire sets of highly durable leather.
    • Fel Scales: Harvested from the scaled beasts of the Legion. These scales provide fel resistance and make for a great accessory in mail armor.
    • Jourmungar Scales: Harvested off the Jourmungar of Northrend. Scales that are capable of resisting highly corrosive acids and enduring strikes heavy impacts. Makes for a great accessory in mail armor.
    • Nerubian Chitin: Harvested off the corpses of Nerubians. Incredibly durable form of chitin that has the density to make a unique set of armor. Nerubian Chitin is known for its overall durability and protectiveness. 
    • Deepsea Scale: Harvested off the deep sea beasts of Azeroth, Deepsea scales are dense and make for excellent mail armor. While they offer great protection and seem heavy, deepsea scales are actually incredibly light on land and weightless in water.
    • Prismatic Scale: Harvested off the scaled beasts of Pandaria. Prismatic scales are reflective and colorfully sheen we exposed to direct sunlight. Prismatic scales are incredibly durable and hold a unique crystalline structure that accommodates for the flow of magic. Magical attacks are absorbed or deflected. Enhances a users spellpower and defenses against magical attacks.
    • Stormscale: Harvested off the scaled beasts of the Broken Isles, Stormscale offers the user a light, but durable material that can be fashioned into fine mail armors. Offers great defense against physical attacks and acts as a conductor to various kinds of magic. Stormscale can re-direct these energies if the user is capable of this otherwise it will overloaded and explode!
    • Dragonkin Scales: Comes in multiple varieties from different dragon flights. Scales can be fashioned together to create incredible mail armors. Offers greater defense against physical attacks and resistance to magic. 
    • Burnished Leather: Requires materials from AU Draenor to craft. Sturdy and strong leather, but flexible and comfortable. Used in some of the finest orcish armors.
    • Fiendish Leather: Leather harvested from the fel-corrupted beasts of Argus. Tough, but supple leather that offers resistance to fel magic.

    Free Leather/Hides/Scales:

    • Knothide: Light, medium, heavy, rugged variants all free. Harvested off of the beasts of Outland. A durable, but light piece of leather that has withstood the breaking of an entire world. Offers great mobility and minor protection (depending on how it's applied).
    • Borean: Light, medium, heavy, rugged variants all free. Harvest off the beasts of Northrend. Incredibly durable and heavy. Offers minor mobility, but greater defense and climate protection (depending on how it's applied).
    • Savage: Light, medium, heavy, rugged variants all free. Harvest off the beasts of Kalimdor & Eastern Kingdoms (in Cataclysm zones). An incredibly durable and balanced leather that offers great mobility and protection.
    • Exotic: Light, medium, heavy, rugged variants all free. Leather that has been harvested off the beasts of Pandaria. This leather is very balanced. Grants the user incredible mobility and protection (depending on how it's applied). Can be imbued with a Spirit of Harmony to grant increased mobility and protection either through the lightning or hardening of the leather.
    • Stonehide: Light, medium, heavy, rugged variants all free. Harvested off the beasts of the Broken Isle.  A very heavy, but durable hide. This leather grants the user great protection, but decreases mobility and overall speed (depending on how it's applied). 
    • Basic Leather & HidesLight, medium, heavy, thick, rugged variants. Harvest off the beasts of Kalimdor & Eastern Kingdoms (non-Cataclysm zones).
    • Depending on the beast the type of leather you obtain will vary:
    • - Light comes from smaller animals. It offers great mobility and agility, but little in terms of defense.
    • - Medium comes from medium sized animals. This leather is generally very balanced in its trade-offs.
    • - Heavy comes from larger sized animals. It offers great protection, but can be heavy and reduce mobility.
    • Thick and rugged variants of leather are refined forms of the prior three (light, medium, heavy).
    • - Thick leather provides superior defense and gives a minor increase to mobility.
    • - Rugged leather provides superior mobility and gives a minor increase in defense.


    • Murloc Scale: Harvested off the murlocs of Azeroth. A brittle, but effective material that can be used to craft the most basic of mail armor sets. Incredibly light on land and water, water-proof! Thick or slimy variants.
    • Turtle Scale: Harvested off the turtles of Azeroth. A durable material that can be used to craft the most basic of mail armor sets. Heavy but offers high defense. Water-proof!
    • Scorpid Scale: Heavy variant included. Harvested off the scorpids of Azeroth! A durable material that be used to craft the most basic mail armor sets. Incredibly light, but protective. 
    • Deviate Scale: Perfect scales as well included. Scales taken off the mutated creatures of the Wailing Caverns. Very unique and prized by members of the Horde. These scales can be used to fashion mail armor worthy of an adventurer!
    • Cobra Scales: Harvested off of various snake-like reptiles on Azeroth. Very comfortable and durable. Holds up well against intense heat and friction. Used to fashion light and comfortable mail armor.
    • Wind Scales: Harvested off dragonhawks or wind-serpents. These scales are specialized to be aerodynamic and lightweight enough for flight. These scales are incredibly light, but durable to wind and heat. Wind Scales can increase a users flight speed or defense against wind-based and fire magics. Great in mail armor!
    • Whelp Scales: Harvested off dragon whelps. These scales do not carry any special properties specific to the flight they have been harvested from. Offers minor protection and minor spell resistance. Much weaker than drake or adult dragon scales.
    • Naga Scales: Harvested from naga. These scales are much more durable than murloc scales. A durable, but effective material that can be used to craft basic mail armor sets. Mediumweight, but weightless in water, gives the user increased swim speed, and protection. Very comfortable as well!


    Metals (or used in blacksmithing):



    • Arcanite: Very rare metal that has the ability to sharpened to unnatural levels and turned into highly durable armor. (Best used in making weapons, armor, shields). Can be transmuted from Thorium.
    • Adamantite/Adamantine: Stronger that Thorium. Anti-sundering properties and can break through mostly any metal.
    • Azerite: An unnatural metal born from the blood of Azeroth itself. The metal holds powerful arcane properties and can be used to amplify the user or their weapons.
    • Azure Ore: Found below sea level but usually near leystone. Can be crafted into indestructible weaponry or powerful ammunition. Has the ability to pierce even the thickest, magic-resistant materials. Requires a master to to gain its full potential.
    • Blackrock Iron: Found on Draenor (AU) this nearly indestructible metal is born from the remains of the Colossals of Draenor. Found deep below the earth in Draenor, but the locations of veins or deposits are guarded and shrouded in secrecy.
    • Balanced Trillium: A trillium bar that has been struck by a single bolt of lightning at the top of Mount Neverest. Once the bar is infused with the divine energies of Pandaria it can be crafted into powerful weapons. No mere blacksmith is able to handle the pinnacle of metals. Strong enough to withstand Adamantine/Thorium. Has unnatural speed and balance due to the nature of its creation. 
    • Demonsteel: Manufactured by combining leystone and felslate into an alloy. An incredibly corruptive metal that shares the same properties as leystone but with an emphasis on fel. 
    • Dark Iron: Found in the depths of the Blackrock Mountain and the surrounding region in areas of incredible elemental upheaveal and intense heat related stress. Highly heat resistant. can be used as a flux, and is the highly sought after for bullet-making. Enhancements can only be added to newly forged Dark Iron items. Dull and fragile in appearance, but incredible durable. Must be forged at the Black Anvil.
    • Empyrium: A dense metal found on Argus. Described as the finest material on the planet itself Empyrium is known for its ability to withstand potent fel and void energies. Durable and strong. The metal is typically used by the Army of the Light and is common in most Lightforged armor or weapons. 
    • Hardened Adamantine: An incredibly durable and hardened version of adamantite. Hardened variant is achieved by combining multiple pieces of adamantine together. Carries anti-sundering properties. Very heavy, but durable.
    • Hardened Khorium: An incredibly durable and hardened version of khorium. Hardened variant is achieved by combining multiple pieces of khorium together. Carries the same properties, but doubles the them.
    • Enchanted Thorium: Thorium that has been enchanted, nearly quadruples its base properties plus whatever enchantment was put on the thorium bar.
    • Elementium: This includes the hardened variant. The hardest metal known on Azeroth. Known to break diamonds itself this ore is very rare and difficult to find. Elementium is used to bind energy, both elemental and potential. The metal has properties unlike any on Azeroth. Can be used to forge armor (despite its weight) and powerful weapons.
    • Kyparite: A hardened sap that makes for durable amber weaponry or armor. Highly resistant to corrosive magics and has the ability to amplify sound into higher frequency attacks or defenses.
    • Leystone: A very lightweight, but durable ore that is able to absorb arcane energies. Similar to Mithril in weight, but can contain more magical energies than any metal. Magic flows easily through leystone, but if forged incorrectly or overloaded by magic or containments leystone can explode. High risk of instability with overuse. This must be handled by a master!
    • Lightforge Iron: A rare metal that is crafted exclusively by members of the Church. A piece of iron undergoes a ritual that bless the metal with the light permanently. This ritual requires prior reagents and help from a priest. An extremely potent metal against Undead or Demons. Provides moderate fel or void resistance.
    • Lightning Steel: Ghost iron that has been energized by the power of thunder. Lightning is absorbed easily through the metal and shares similar properties to Trillium. Must be crafted using a Thunderforge.
    • Moonsteel / Elunite: Metal that has been blessed by the powers of Elune herself. The metal is imbued during a full moon in a moonwell. The ritual must be preformed by a priestess of Elune. Does incredible holy damage in during the night and in presence of the moon. Provides moderate fel or void resistance.
    • Saronite: A metal born from the blackened blood of Yogg-Saron. The metal is known for its abilities to drive living users into insanity upon touching it. Saronite is coveted amongst the undead for its durability and ability to negate the powers of the light. Weapons made from this cursed ore cut the soul as well as the flesh. Durable but brittle metal when refined and forged.
    • Shadesteel: Crafted by melding void energies and adamantine together. The creation of Shadesteel causes spectres and creatures of darkness to come during its forging. When forged this weapon is ideal against enemies of the void and grants the user the ability to sense invisible targets.
    • Suramite: A potent metal able to resist magical and electrical conduction. Highly prized in technomagical engineering and can be treated alchemically to be turned into a powder. Eating the powder gives the user increase magic resistance and a stomach ache! Found on Mechagon Island.
    • Titansteel: Manufactured or found in or near Titan facilities. All titanic creations are made from Titansteel. This metal is highly conductive to magical and natural energies. This metal allows for the unique function of manipulating natural, elemental, or arcane forces. It is unnaturally hard and requires a master to handle it!
    • Truesilver: A metal that is incredibly light and stronger than steel. Truesilver is more durable than Mithril and is able to break through magical barriers. This metal has nothing to do with silver (allegedly). 
    • Truesteel: An alloy made from blackrock ore and true iron ore. This metal is similar to truesilver in strength, but is heavier and more durable. Truesteel cannot break through magical barriers. 
    • Jovite: A teal (or purple) colored crystalline material used by Draenei to craft their greatest equipment. This metal is considered to be the best metal on all of Draenor (AU). Requires a strong flux to purify. Can be blessed by one elemental for a increased elemental damage and resistance.
    • Platinum: Highly valuable ore (some consider it a step above gold). Incredibly dense, ductile, and malleable ore. Pure platinum can be used as a cover, but mixed alloys allow it to be used weaponry. One of the most unreactive and unconducive metals on Azeroth. Platinum becomes more resistant to corrosive magics and becomes stronger through heat.
    • Storm Silver: A metal created and blessed by the Tidesages of Kul'Tiras. This metal is incredibly lightweight and allows users to swim unhindered. Most common metal used to create Kul Tiran equipment and shipbuilding. This metal must be blessed and buried underwater for a year before it can be properly used. 
    • Gold: A precious metal that is used as the height of currency on Azeroth. Gold is highly reflective to heat, extremely ductile, and a great conducting metal. 
    • Argunite: Incredibly rare mineral found on Argus. Its magical properties helped the eredar civilization thrive. Argunite is theorized to be similar to Azerite in its function and origin. Used to power light-based and draenei technology. Shares some properties with Azerite in its power.
    • Arkonite: Similar to Argunite and Azerite. Created by the draenei when they arrived on Draenor this material is made from the harvested raw materials of the world itself. Source of all current Draenei technology post-Argus exodus. Used in crystal or draenei machinery. A faux version of Argunite.
    • Infernal Brimstone: A foul-smelling and rigid demonic core stone mined off slain internals. Incredibly rare ore and difficult to wield due to its nature and size. Contains volatile fel energies and is nearly impossible to put into weaponry or non-legion machinery.
    • Quicksilver/Mercury: Incredibly rare metal that is indestructible under normal circumstances, but heat causes it to become brittle. A high density liquid metal that can be manipulated via arcane or elemental magic.  
    • Umbral ore: Dubbed 'Gray Iron' by the dwarves, Umbral ore is a new material found by the Dark Iron. Not much is known of it's properties outside the Dark Iron, but it makes for effective weaponry similar to Dark Iron.
    • Bloodstone: Free in its lesser form. Found deep in the mines of Arathi. Soft, malleable, similar to copper. Must be used in an alloy (proper ratios must be achieved) or the weapon/armor will be made brittle. A skilled smith must handle this ore. Rumored to be made from a mixture of demon blood and foul ichor. Incredible sharp when honed properly. Passive blood magic enhancement via life steal.
    • Obsidium: Found in areas touched by the Firelands or in the Firelands itself. Resistant to fire and welcoming to flame-based enhancements. Brittle when used in armor, but makes for effective weaponry. Potent against Molten Giants or other Fireland creatures.

    • Rubidium: Mined from the giants of the Firelands. Requires a skilled blacksmith to craft with. A dense, black metal that ignites spontaneously in the presence of air and is highly flammable. Reacts violently when put in contact with water!
    • Felslate: Found all over the Broken Isles. It's believe that Felslate is the ancient crystalized blood of demons (this also grows on internals). Requires a special anvil for its smiting as the ore is incredibly volatile. Can only be mined by demons or 'demon-like' creatures. If swallowed this allows mortals to mine it, but this causes slow insanity. Demons can use this to repair themselves and replace organs, limbs, etc.
    • Pyrium: An unstable ore found in Ulduar. Requires titan technology to get this into a liquid state and re-purpose it for high grade fuel.
    • True Iron: Iron found on Draenor that is believed to be the precursor to Fel Iron. Shares similar properties with standard iron, but is a higher purity. Good in alloys and weaponry.
    • Brinestone: Located in the deepest depths of the ocean (or in Nazjatar), Brinestone is a highly volatile ore that can only be mined with a specialized pickaxe. Mining this ore causes elemental disturbances, so there is a risk and reward factor to its harvest. Useful in aquatic based explosives.
    • Iridium: Found on Draenor (AU). This ore is used as a powerful flux.
    • Living Steel: Manufactured alchemically from Trillium. A unique metal that is able to repair itself and acts as a focus for healing magics. Very light and agile metal.
    • Lumenstone: Highly sought after for its ability to negate magical effects including fel. A nearly unbreakable material it is bright even in low-light.
    • Dalaranium: Dalaranium is a potent conductor of magical forces, in cases of it being used in considerable amounts, potentially allowing a technomagical device to triple its functioning capacity, although at a considerable cost of the device's longevity. Via treatment with special alchemical solutions, it is able to be broken down into a powdered form, allowing those that eat it an increased spell potency. Dalarnium and the other Mechagon materials can all be transformed into a powdered supplement. It can be found on the Black Market.
    • Gnomeisium: A rare metal found on the island of Mechagon. Provides engineered items with a lower chance of malfunction as well as an increase in speed. This metal can be broken down alchemically into a powder and ingested as well. Side effects include increased mana regeneration, spell success and speed, and an upset stomach.
    • Osmenite: A metal found in the darkest and deepest parts of the ocean. Primarily found in Nazjatar and is used in most naga weaponry. Intense ocean pressure has made the metal incredibly dense and has unique properties when used in or around water.
    • Sethrak Glass: Found in areas of Vol'dun and the knowledge of how its made is guarded by the Sethrak. This ore is translucent almost, but is akin to obsidian glass in durability. Great slicing potential. 
    • Monelite: Soft, malleable metal found in the South Seas or Zandalar. This ore cannot be 'mined' and is instead pulled apart by hand in chunks. Monelite ore can be transmuted via a flux into "Monel-Hardened" or "Monelite Gold." Hardened Monelite creates a robust and rigid steel like metal useful in armors and ores. Monelite Gold is highly resistant to corrosion.
    • Incendite: Found only in the Wetlands and cannot be mined by a normal pick axe. Known and coveted for its explosive and volatile properties, Incendite is great for explosives. This ore is highly sensitive though and smallest spark can set off a massive chain reaction! Mine with caution.
    • SpiritstoneTablets of any make that are inscribed with unique runes (depending on the origin of the spiritstone) that allow constructs to be fueled by spirits.

    Free Metals:

    • Khorium: Outlands version of Thorium. Extremely hard and powerful metal.
    • Thorium: Dubbed 'the strongest of metals' by dwarven-kind. Far lighter than it looks and the metal glows lightly even when cooled. Stronger than steel. Can be enchanted to amplify its already powerful properties.
    • Eternium: Used in the creation of Felsteel, but acts as a powerful conduit for speedy and effective energy transfer. Devices can power up in minutes and when used in armor in accelerates the users speed and ability to use magic at a faster rate.
    • Fel Iron: Must be forged in fel fire for no other fire is hot enough to melt or temper this ore. Has the same weight and use as iron, but is highly resistant to fel fire. Deals fel fire damage when used in weaponry or ammunition. 
    • Felsteel: An alloy of fel iron and eternium. Shares the same properties as fel iron and eternium, but is a more durable and heavy metal.
    • Ghost Iron: Expensive, durable, sharp. Armor or weapons forged by this metal thrum with a low hum. Effective in dealing with spectral or incorporeal enemies. Difficult to see in low light.
    • Silver: A semi-precious metal is second on the totem pole in terms of currency. Incredibly effective when used against monsters and is effective in deflecting death magics. Weaker than steel, but lighter. 
    • Copper: Incredibly common and one of the lowest forms of currency on Azeroth. Copper is ductile and acts as an effective conductor. Highly valued during wartimes and used for finer parts of machinery. 
    • Indurium: Heat resistant metal. Very useful  heat in vehicle heat regulation and performance enhancement. Also makes for a potent explosive! Requires dwarven and gnomish knowledge to use and refine.
    • Lead: Used for basic ammunition or simple weaponry. Very simple.
    • Iron: One of the most common metals on Azeroth. Used in almost every kind of alloy or weaponry/armor. Can be very brittle, yet hard and durable. Incredibly easy to shape and forge with.
    • Steel: Alloy made of iron and coal. Slightly stronger and heavier than iron, but share the same properties.
    • Mithril: Very light, but not as durable or strong as Truesilver. Armor or weapons made from this are half the weight and just as effective. Best used in alloys.
    • Pyrite: Pyrite, like Pyrium, can be found in a liquid state or solid state. It's less refined and combustible in its liquid state, but not as volatile as pyrium. Much more stable than pyrium when it is a solid. Shares similar properties with gold, but it is less conductive and much more brittle. Pyrite is known as Fool's Gold or Fool's Fuel on Azeroth.
    • Rethban: Not as strong as iron, but it is dark and flat in color. Makes for a good ink or dyes that dry instantly. Almost like chalk.
    • Tin: Soft and pliable. Tin is not easily oxidized by water or other corrosive acids. Makes for good ship armor and other light armor.
    • Cobalt: All over Northrend. Very durable metal that is strong enough to be made into armor.
    • Trillium: Includes white or black trillium ore. Has less than half of the properties and capabilities as balanced trillium. Still good at holding power, but is easily overloaded if the user is not careful. Not strong enough to stand with adamantine, but is lightweight.
    • Titanium: Incredibly strong and durable - good for armor. Lighter than steel and stronger than steel.
    • Underlight ore: Still being researched by the Sin'dorei, Underlight ore is a metal glows in the dark and is believed to ward off undead.
    • Bronze: An alloy of copper and tin mixed together. Shares their properties, but is more durable in weaponry and armor.
    • Vanadium: Found in fossil quarries. A medium-hard steel-like ore that is primarily used in alloys to give weapons corrosive resistance.
    • Palladium: A rare metal that is used primarily in alloys. Used mostly as a flux, catalyst or in jewelry. The metal is known for its tarnish and corrosive resistance, and purification properties. 
    • Brass: Alloy of copper and zinc. Strong and durable metal with high affinity for conductivity. Water-resistant and ductile!

    Misc materials and Enhancements:



    • Flawless Cut Gem: Socketed gems are used to help focus and hone magical powers imbued in armor or weapons. Flawed gems are known to cause the magic to turn against the user or simply not work. Gems must be cut in a particular manner and by a master to reach their full potential. [One gem per item]
    • Sha-touched Material: Metals or other materials that have been touched by the Sha. Generally these items are located and found in Pandaria
    • Advanced Reagents: Reagents for advanced rituals or crafting fall under this category. Contact a moderator for clarification
    • Master: Master-level enchanting, alchemy, or inscriptions. Defined as 'major' enhancements or recipes. (Outland recipes).
    • Grand Master: Grand Master-level enchanting, alchemy, or inscriptions. Defined as 'greater' enhancements or recipes. (Northrend recipes).
    • Illustrious Grand Master: Illustrious Grand Master-level enchanting, alchemy, or inscriptions. Defined as 'exceptional' enhancements or recipes. (Cataclysm recipes).
    • Zen Master: Zen Master-level enchanting, alchemy, or inscriptions. Defined as 'superior' enhancements or recipes. (Pandaria recipes).
    • Legion Master: Legion Master-level enchanting, alchemy, or inscriptions. Defined as 'mark or word' enhancements or recipes.(Broken Isle recipes).
    • Kul Tiran/Zandalari: Kul Tiran or Zandalari-level enchanting, alchemy, or inscriptions. Defined as 'seal or pact' recipes.  (Kul'Tiras/Zandalar recipes).
    • Firearm Upgrades: (Scopes, triggers, barrels, and other functional upgrades to current parts with restricted metals or materials)
    • Vehicle Upgrades: (Cannons, functionality, or upgrades to current parts with restricted metals or materials)


    • Draenor Master: Draenor Master-level enchanting, alchemy, or inscriptions. Defined as 'gift or mark' enhancements or recipes. (Draenor (AU) recipes).

    Free Enhancements:
    [Items get one free enchantment. Items with more than one require an application]

    [Contact a moderator if you require clarification on the effects of a minor, lesser, standard, or mighty enchantment]

    • Artisan: Artisan-level enchanting, alchemy, or inscriptions. Defined as 'mighty' enhancements or recipes.
    • Expert: Expert-level enchanting, alchemy, or inscriptions. Defined as 'standard' enhancements or recipes.
    • Journeyman: Journeyman-level enchanting, alchemy, or inscriptions. Defined as 'lesser' enhancements or recipes.
    • Apprentice: Apprentice-level enchanting, alchemy, or inscriptions. Defined as 'minor' enhancements or recipes.

    Good luck with your application! - The Moderation Team

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