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Oni

[Raid] Emerald Nightmare Americano Edition

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12 minutes ago, Oni said:

Crimson Wool-Lined Sabatons - Cloth - These sabatons are made with a beautiful crimson wool that seems to be stained from blood.

    -The power of these sabatons surges through the wearer. Once per day they may leap a long/high distance with the magic of these sabatons.

 

Vynethiel plucks the boots.

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Aegish will be taking the 

Bloodthirsty Instinct - Trinket - The fight against Ursoc has changed you. Your instincts have become more primal. Battle feels more like something in your blood. Something you desire.

    -The rage of battle sets you into a trance-like state with heightened senses once per day for two rounds. Your body reacts with better instinct, and you find your strikes hitting harder than normal. After battle, you’ll find the lack of adrenaline quite fatiguing.

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The Dragons of Nightmare has been slain. Below is the loot table that was available for participants.

 

Only one item may be claimed from the loot table.

 

You were not allowed to take scales from the Nightmare Dragons. You can't just desecrate the corpse in front of Malfurion.

 

Breath of the Undying Serpent - Staff (Exclusive to Aru'nok) - An ancient staff from a time long past before the Sundering. This staff was meant to serve as a symbol of peace and prosperity. These morals still hold strong in the staff, resisting the dark whispers of the Nightmare that claimed the Guardians of the Dream.

 

    - The mists of life are like an orchestra to this staff, which is the conductor. It makes weaving chi mists easier, and increases the effectiveness of chi in the user. Once per day, the gong centered in the staff serves as a catalyst to amplify the user’s soothing mists, creating a whirlwind of chi-infused mists that branch to four allies rather than one.

 

Bioluminescent Mushroom - Life Relic - This glowing mushroom easily attaches to your weapon and spreads, creating a beautiful display of illuminating colors upon the weapon.

    -This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it passive nature damage. The glow of these mushrooms can be overcharged once per day to blind an enemy with brilliant vibrance.

 

Entrancing Stone - Arcane Relic - This swirling stone of blue and grey energy draws the eye and keeps your attention. You might find yourself idly staring at it when not focused. When embedded into a weapon, the stone’s swirling energy shifts to the weapon as well.

    -This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it passive arcane damage. When your weapon strikes an opponent there is a 10% chance (roll 20, 19 or 20 succeeds) that you will catch their eye, entrancing them in a stupor and stunning them for one round.

 

Nightmare Engulfed Jewel - Shadow Relic - Touching this gem brings shivers down your spine. The black and red energy swirling from this gemstone almost physically scream of its terrifying nature.

    -This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it passive shadow damage. When striking with this weapon, there is a 10% chance (roll 20, 19 or 20 succeeds) that your opponent will be engulfed in a waking nightmare, causing them to flee in horror.

 

Cowl of Fright - Leather - A malefic mask in the shape of some unknown creature from deep in the nightmare.

    -Once per two days the wearer can shift their form into a terrifying abomination for one turn, terrifying all who look at them.

 

Dreamscale Inlaid Vestments - Cloth - These beautiful robes are accented with albino scales from an ancient denizen of the dream. They radiate a sensation of peace and calm, and the silken robes are soft and light.

    -The user of these robes may call upon their peaceful energy once per day. For four turns, their spells won’t be interrupted by being attacked.

 

Horror Inscribed Chestguard - Plate - A Nightmare-corrupted breastplate etched with runes that hint at the corruption of the Old Gods.

    - When the wearer is struck by enemies, there is a 10% chance (roll 20, 19 or 20 succeed) that the attacker will reel back in terror for two rounds.

 

Dragonbone Wristclamp - Plate - These wristlets are made from carved dragon bone, and carry the power of the flight within them.

    -Once per day these wristclamps can be used to infuse the wearer with druidic energy, healing moderate wounds over two rounds.

 

Dragonspur Wristguards - Leather - These leather wristguards are accented with the spiked tips from a dragon.

    -When the user is attacked there is a 15% chance (roll 20, 18-20 succeeds) that their form will gain bone spikes all over and harm the attacker. These last for two rounds.

 

Gauntlets of the Demented Mind - Mail - These dark and malefic gauntlets radiate the horrific energy of the nightmare. Wearing them gives you a darker outlook of the world. A pessimistic mindset.

    - These gauntlet fill the user with a nightmarish power. Once per week the user may grab the head of their victim and infuse them with dementia, sending them into a state of utter confusion for two rounds.

 

Handwraps of Delusional Power - Cloth - These wraps radiate a shadowy energy. Wearing them makes you feel powerful. Like you could take on the world. These gloves instill a sense of confidence.

    - Once per three days you can supercharge your next spell to severely increase the damage of the spell. Wearing these handwraps cause your personality to take up an egotistical tone.

 

Malignant Sabatons - Mail - These sabatons appear to be made from an unknown chitin, accented with a silver metal. They radiate an ancient energy.

    - Once per week the user can release a trail behind them as they run for two turns. This trail heals allies and harms enemies for moderate damage that walk into it.

 

Mindrend Band - Ring - This band appears to be made from a warped metal that shifts and twists, sometimes it seems liquid. Other times solid. It’s never the same.

    -The wearer of this ring constantly hears whispers in their mind. It’s maddening, and wearing the ring in excess can overwhelm the user. However, this ring allows the user the ability to cast any spell as a void infused variation.

 

Phantasmal Echo - Trinket - Something followed you from the encounter with the Dragons of Nightmare. You never see it, but you know it’s there. Sometimes it feels like it’s copying you. It doesn’t seem malefic, but it doesn’t make you feel comfortable either.

    -This echo seems to desire something from you, and refuses to let you die until it gets what it wants. Whatever that is. When you receive critical damage, once per week, the Echo manifests from the Nightmare as a shadow clone of you and takes your place to absorb further incoming damage for one full round, drawing your enemy’s ire as if the clone were you.

 

Unstable Horrorslime - Trinket - For some reason, a small slime, the size of a hamster, decided it was intrigued by you. It followed you after the fall of the Nightmare Dragons, and remains with you. It seems determined to remain at your side.

    -The slime can be thrown like a grenade once a day, exploding in a violent acidic burst that harms anyone within 10 yards of the impact. For some reason, the slime always shows back up at the end of the day like nothing happened.

 

Vial of Nightmare Fog - Trinket - This vial’s contents swirl with dark energy, but the stopper appears to be sealed tight, and stuck. The fog clearly desires freedom from its prison.

    -When the user strikes or casts, there is a 10% chance (roll 20, 19 or 20 succeeds) for the contents of the vial to spill out. Offensive strikes/spells will result in the fog wrapping around the user in a black shielding that lasts for one round against moderate damage. Healing/Support spells will result in the same fog wrapping around the allied target.

 

Seal of Broken Fate (Nightmare) (Taken by Corvus, Cephirian, Adrasteia, and Thrindil.) - Mysterious Seal - This mysterious seal appears to be made from dragon bone and seems to have the eye of N'zoth on it. Is it staring at you...?

   -These seals can be used to take additional loot from a future boss. They may be used on any future raid loot tables as well.

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@Maytree has taken a Seal of Broken Fate (Nightmare). You have 1/6 total seals that you can acquire. This means Corvus will have this seal, but you, as a player, can only acquire six TOTAL seals over the course of Legion. Use them carefully.

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Mod

I'd like to claim another Seal for Cephirian after the Dragons of Nightmare encounter.

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Aegish will be taking the

Phantasmal Echo - Trinket - Something followed you from the encounter with the Dragons of Nightmare. You never see it, but you know it’s there. Sometimes it feels like it’s copying you. It doesn’t seem malefic, but it doesn’t make you feel comfortable either.

    -This echo seems to desire something from you, and refuses to let you die until it gets what it wants. Whatever that is. When you receive critical damage, once per week, the Echo manifests from the Nightmare as a shadow clone of you and takes your place to absorb further incoming damage for one full round, drawing your enemy’s ire as if the clone were you.

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@Seiryoku has taken a Seal of Broken Fate (Nightmare). You have 2/6 total seals that you can acquire. This means Adrasteia will have this seal, but you, as a player, can only acquire six TOTAL seals over the course of Legion. Use them carefully.

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@Nocturne has taken a Seal of Broken Fate (Nightmare). You have 1/6 total seals that you can acquire. This means Thrindil will have this seal, but you, as a player, can only acquire six TOTAL seals over the course of Legion. Use them carefully.

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@MissBooks has taken a Seal of Broken Fate (Nightmare). You have 2/6 total seals that you can acquire. This means Cephirian will have this seal, but you, as a player, can only acquire six TOTAL seals over the course of Legion. Use them carefully.

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Elerethe Renferal has been slain. Below is the loot table that is available to anyone who has participated in an Emerald Nightmare boss fight. This includes Nythendra, Ursoc, Dragons of Nightmare, Il'gynoth, Cenarius, and Xavius.

 

Only one item may be claimed from the loot table.

 

Fel-Bloated Venom Sac - Fel Relic - This venom sack is tained by fel magic, leaking a sickly green mist from its orifices. It can be attached to a weapon, its tube-like ends pressing against the weapon as if fusing to it.

    -This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it passive acidic fel damage. The weapon or its ammo can be coated in a stronger fel acid once a week that can rapidly eat through tough defenses.

 

Scything Quill - Iron Relic - An extremely hard quill from Elerethe’s flight form that appears to be razor sharp. It can easily be embedded into your weapon.

-This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it increased sharpness. Blunt weapons gain a piercing effect. Once per day the weapon can be swung or activated to release a sweeping fan of five iron feathers that act like throwing knives.

 

Shrieking Bloodstone - Blood Relic - This bloodstone releases an ear piercing shriek when struck and can be infused to a weapon through its own dark magic.

    -This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it passive unholy damage. When striking with your weapon, there is a 10% chance (roll 20, 19 or 20 succeeds) for your weapon to release a loud shriek, disorienting your target.

 

Stormfury Diamond - Storm Relic - This beautiful diamond tingles with electrical energy and seems to have its own glow. It can be embedded into a weapon to imbue it with power.

-This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it passive electrical damage. When striking with your weapon, there is a 25% chance (roll 20, 16 17 18 19 20 succeed) that your form will become more agile from collective winds twice a day.

 

Mask of Multitudinous Eyes - Leather - This malefic looking mask has deep red glowing eyes and strange otherworldly smoke drifting up from it.

    -While wearing this mask, the user’s vision can temporarily become 360 degrees for a total of ten minutes a day, split into increments of one minute at the minimum. When activated, various red magical eyes form in the smoke radiating from the helm.

 

Venom-Fanged Barbute - Plate - This spikey plate helm is coated in the venom of Elerethe and is a hazard for those that dare attack the wearer.

    -Strikes to the wearer of this helm risk poisoning the attacker at a 10% chance (roll 20, 19 or 20 succeeds). The poison burns and causes damage over a period of 3 turns before fading. It is moderate damage.

 

Gossamer-Spun Greatcloak - Cloak - A beautiful gossamer and feather cloak that shimmer with brilliance in the sunlight. It appears to be made from spider silk and storm crow feathers that radiate a magical aura.

-The wearer of this cloak finds that spiderweb does not stick to them, making it much easier to avoid web traps and cocoons from large spiders.

 

Patient Ambusher’s Hauberk - Mail - This elegant Kaldorei hauberk is ancient, dating back to the war of the ancients. It radiates the magic of the priestesses of the moon.

    -Once per day the user may stand still to blend into the shadows like a Kaldorei. Kaldorei that use this may shadowmeld outside of the shadows once per day. This effect lasts until the wearer moves.

 

Wristwraps of Broken Trust - Leather - These wristwraps appear to be made from a mysterious questionable leather that somehow remains oily even now.

    -Once per week the user may coat themselves in a slick oil that allows them to escape from a variety of bindings and traps for one minute, but they also find it hard to keep upright without agility, since their entire body is slick.

 

Pliable Spider Silk Cinch - Cloth - A beautiful dyed silk cinch with a dagger formed from one of Elerethe’s spider’s mandibles.

-The dagger is actually connected to the cinch, which can be used as a magical grappling hook or blade tipped whip that extends up to twenty feet, pulling back to its original dimension, the size of a belt, at the command of the user.

 

Ragged Horrorweave Leggings - Cloth - Leggings woven from Elerethe’s own silk into a pair of slick pants that make you wonder why you subject your body to this disgusting torture.

    -While horribly uncomfortable because of their slick nature and tight fit, these leggings allow the user to spider climb walls and ceilings for ten minutes a day, with a minimum activation time of one minute per activation.

 

Storm-Battered Legplates - Plate - Chitin plate leggings infused with the power of the storms. They hum with an electrical buzz.

    -These leggings provide a superior resistance to lightning effects, dulling a standard lightning attack from an average spellcaster to a mild zap that stings and feels uncomfortable. Quite useful.

 

Black Venom Sabatons - Mail - These chitin sabatons are designed with small foot claws that dribble an ebony venom when the user kicks with them.

    -Kicks from these sabatons can strike the enemy with a venom that disorients them and causes vertigo for two rounds. They can only be affected once per hour.

 

Cocoon of Enforced Solitude - Trinket - This trinket is actually a very small spider that has deemed you worthy of his time for saving him. He’s quite friendly, and he even kills bothersome mosquitos for you. He’s about the size of a quarter.

    -Once every three days, at your command, the spider will rapidly spin you into a silk cocoon that lulls you into a dreamless sleep. For two rounds you rapidly heal and regain energy while in this dreamless state before the cocoon fades.

 

Twisting Wind - Trinket - Ever since the battle, it feels as though a spirit of the dream has followed you, evident by faint breezes against your body that shouldn’t be possible in a variety of environments. It seems to be latched on to you.

    -When attacking enemies, you have a 10% chance (roll 20, 19 or 20 succeed) to activate the spirit’s blessing of wind. A dark cyclone will buffet your target and cause moderate shadow damage to him for two turns. The winds require 3 hours to recharge before they can activate again.

 

Seal of Broken Fate (Nightmare) (Taken by ???) - Mysterious Seal - This mysterious seal appears to be made from dragon bone and seems to have the eye of N'zoth on it. Is it staring at you...?

   -These seals can be used to take additional loot from a future boss. They may be used on any future raid loot tables as well.

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Mod

For Elerethe's list, Cephirian also picks up yet another Seal. :) #InvestInTheFuture

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I'll take a seal and take

Phantasmal Echo - Trinket - Something followed you from the encounter with the Dragons of Nightmare. You never see it, but you know it’s there. Sometimes it feels like it’s copying you. It doesn’t seem malefic, but it doesn’t make you feel comfortable either.

    -This echo seems to desire something from you, and refuses to let you die until it gets what it wants. Whatever that is. When you receive critical damage, once per week, the Echo manifests from the Nightmare as a shadow clone of you and takes your place to absorb further incoming damage for one full round, drawing your enemy’s ire as if the clone were you.

 

  with it leaving me with 1 seal left and a maximum of 4 more to be obtained

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@MissBooks has taken a Seal of Broken Fate (Nightmare). You have 3/6 total seals that you can acquire. This means Cephirian will have this seal, but you, as a player, can only acquire six TOTAL seals over the course of Legion. Use them carefully.

 

@S P R O C K has taken a Seal of Broken Fate (Nightmare). You have 2/6 total seals that you can acquire. This means Aevelm will have this seal, but you, as a player, can only acquire six TOTAL seals over the course of Legion. Use them carefully.

 

@Bradley has taken a Seal of Broken Fate (Nightmare). You have 1/6 total seals that you can acquire. This means Sothemar will have this seal, but you, as a player, can only acquire six TOTAL seals over the course of Legion. Use them carefully.

 

@Dreadmaw has taken a Seal of Broken Fate (Nightmare). You have 2/6 total seals that you can acquire. This means Nilstrasza will have this seal, but you, as a player, can only acquire six TOTAL seals over the course of Legion. Use them carefully.

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I'll take

 

Sloshing Core of Hatred - Fire Relic - The blood in this glass orb is hot to the touch, even through the material containing it. The orb can be attached to a weapon and will remain until removed.

    -This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it passive fire damage. Once per day, the relic’s properties will allow the user to superheat their own blood, radiating an immolation aura for 2 rounds to inflict moderate fire damage.

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