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Oni

[Raid] Emerald Nightmare Americano Edition

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For the heart, I'm taking

Dreamsculptor’s Gloves - Leather - Fashioned from the skin of an ancient moose of Val’sharah after his passing, and accented with elunite discs, these gloves were blessed with Elune’s grace, and her wrath.

 

    -Once per two days, the user of these gloves may release a celestial blast of divine moon energy from the palm of the gloves, unleashing the wrath of Elune.

 

 

 

 

 

 

 

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A little late, but for the Dragons of the Nightmare Sayana will be taking:

 

Handwraps of Delusional Power - Cloth

- These wraps radiate a shadowy energy. Wearing them makes you feel powerful. Like you could take on the world. These gloves instill a sense of confidence. - Once per three days you can supercharge your next spell to severely increase the damage of the spell. Wearing these handwraps cause your personality to take up an egotistical tone.

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Cenarius has been defeated. Below is the loot table that is available to anyone who has participated.

 

Only one item may be claimed from the loot table.

 

Pure Drop of Shaladrassil’s Sap - Quest Item (Exclusive to Oryn) -

A single drop of glowing sap, rumored to possess the power to ignite life in even the most dormant remains. Perhaps this could awake something long thought forever dormant?

- Using this drop on a Fireseed, which can be purchased from the Dreamweavers, will grow the seed into a mysterious living scythe, it's blade made of flame.

    The Sunbloom - Scythe: A rare flower from the Emerald Dream, not seen on Azeroth since the War of the Ancients. The flower radiates a heatless flame in the shape of a scythe blade. The massive stem is rigid, allowing one to wield the flower as a weapon. This weapon can be used for melee, striking with passive Solar (Holy/Fire) damage. The weapon notably increases the power of solar spells when used as a focus. Once per day the user may call a Solar Flare with the weapon. This is a solar equivalent to Starfall.

 

Blessing of Cenarius - Life Relic - This beautiful glowing vine willingly wraps itself around your weapon and radiates an aura of calm and peace. This is an echo of what Cenarius once was before his corruption.

    -This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it passive nature damage. When your weapon is plunged into the ground, once a week, magical roots spread out in a 20 yard radius and immobilize enemies within reach for two rounds.

 

Radiant Dragon Egg - Holy Relic - Though the egg is too underdeveloped to hold a dragon, its beautiful golden shimmer implies this relic is blessed by the brilliant energy of the sun. It pulses in your grasp and can be infused into your weapon.

    -This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it passive solar (holy/fire) damage. Once per three days, a brilliant light can overtake your weapon, blinding enemies that focus on you for three turns. It does not affect allies.

 

Uplifting Emerald - Storm Relic - A beautiful emerald that thrums with the power of nature’s wrath. A cool breeze seems to perpetually blow against the gemstone. It can be embedded in your weapon.

    -This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it passive lightning damage. When you strike with this weapon, there is a 15% chance (roll 20, 18-20 succeeds) that a cyclone will buffet and stun your enemy for one round.

 

Crown of Steely Brambles - Plate - This beautiful crowned hood appears to be made from organic floral material and a rare golden ironwood exclusively found within the Emerald Dream. It shimmers with an ancient magic.

    -The crown has a 15% chance (roll 20, 18-20 succeeds) to activate when struck. Golden thorns of sunlight burst from the wearer, damaging nearby enemies within 5 yards with holy damage.

 

Mantle of Perpetual Bloom - Cloth - This brilliant mantle appears to have seals made from flowers. Vibrant blue energy radiates from these shoulders.

    -Once per day these shoulders may be activated, allowing the user to ‘bloom’ one of their spells. The effects of the spell become floral in design as the power is increased moderately.

 

Thorny Bramblemail Pauldrons - Mail - These ancient ironwood pauldrons have become blackened and charred. They must have been corrupted by the Druids of the Flame during the attack on Hyjal.

    - The heat of these shoulders can be tapped into once per week, allowing the user to target an enemy and entrap them in fiery brambles that hold them in place for two rounds before they’ll burn away. The brambles cause piercing and fire damage.

 

Evergreen Vinewrap Drape - Cloak - The power of the dream is prevalent in this vine cloak, glowing brilliantly in the verdant gemstone at the top-center piece.

    -Through the power of the dream, the user may meld into a tree of their size or greater and hide once per day up to four hours. Useful for hiding or resting out of sight.

 

Grove Keeper’s Robe - Leather - This beautiful robe of feathers and leathers was once owned by a powerful druid of the talon. Blessed by Avianna, they shimmer with an otherworldly magic.

    -The power of Avianna runs through this robe, granting the user the ability to fly for one minute a day.

 

Fitted Ironbark Gauntlets - Plate - These well fitted ironbark gauntlets are surprisingly easy to wield weaponry in. They seem abnormally light, likely due to an enchantment upon them.

    -These unassuming gauntlets are quite special. Once per day the power of the gauntlets can be imbued in the user’s weapon, making it light as air for two rounds and much easier to swing.

 

Forest-Lord’s Waistwrap - Leather - A beautiful glowing waistwrap that permeates the light of elune.

    -Wearing this waistwrap enhances your lunar spellcasting. This is exceptionally useful for priestesses of the moon and druids of the antler.

 

Laughing Sister’s Pouch-Chain - Mail - An elegant chain with various pouches containing a variety of seeds. Oddly, the pouches seem to lock and unlock of their own accord.

    -Once per day, one of the pouches on this chain will be unlocked, and one of the seeds within will glow. You can hurl this seed at enemies for a random elemental damage. (Roll 1-6. 1 = Fire 2 = Frost 3 = Lightning 4 = Shockwave 5 = Nature 6 = Arcane)

 

Cozy Dryad Hoof-Socks - Cloth - These socks were clearly designed for a dryad, but they fit well on other hooved men and women. They’re okay for normal-footed users, albeit a bit weird.

    -These hoof-socks can be activated once every three days. Flowers will bloom beneath the user’s feet and leave a beautiful trail as their speed is doubled for three rounds.

 

Horn of Cenarius - Trinket - This ivory horn was once an instrument used by Cenarius, and still carries some of the dream’s power within. The horn’s sound is quite beautiful to listen to.

    - Once per two days, this horn can be blown to send a wisp from within to an ally or oneself. The wisp will explode with divine spiritual energy, healing all allies within 10 yards of the target as well as the target itself for moderate healing.

 

Nature’s Call - Trinket - Saving Cenarius from the Nightmare has deemed you worthy of the dream. Nature itself will heed your call in times of need.

    - Once per day, you may call upon Nature itself to heal or harm. If you choose to heal, you will receive a moderate healing spell upon you. If you choose to harm, your target will be inflicted with moderate nature damage in the form of a ball of nature’s wrath.

 

Seal of Broken Fate (Nightmare) (Taken by ???) - Mysterious Seal - This mysterious seal appears to be made from dragon bone and seems to have the eye of N'zoth on it. Is it staring at you...?

   -These seals can be used to take additional loot from a future boss. They may be used on any future raid loot tables as well.

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Late for Elerethe, but for Elerethe taking another seal for Thrindil.

For Cenarius, taking a

Nature’s Call - Trinket - Saving Cenarius from the Nightmare has deemed you worthy of the dream. Nature itself will heed your call in times of need.

    - Once per day, you may call upon Nature itself to heal or harm. If you choose to heal, you will receive a moderate healing spell upon you. If you choose to harm, your target will be inflicted with moderate nature damage in the form of a ball of nature’s wrath.

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drez robs the cradle.

 

Radiant Dragon Egg - Holy Relic - Though the egg is too underdeveloped to hold a dragon, its beautiful golden shimmer implies this relic is blessed by the brilliant energy of the sun. It pulses in your grasp and can be infused into your weapon.

    -This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it passive solar (holy/fire) damage. Once per three days, a brilliant light can overtake your weapon, blinding enemies that focus on you for three turns. It does not affect allies.

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For Shalera.. I'll be yoinking... 

Mantle of Perpetual Bloom - Cloth - This brilliant mantle appears to have seals made from flowers. Vibrant blue energy radiates from these shoulders.

    -Once per day these shoulders may be activated, allowing the user to ‘bloom’ one of their spells. The effects of the spell become floral in design as the power is increased moderately.

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Drohal's gonna take this.

 

Horn of Cenarius - Trinket - This ivory horn was once an instrument used by Cenarius, and still carries some of the dream’s power within. The horn’s sound is quite beautiful to listen to.

    - Once per two days, this horn can be blown to send a wisp from within to an ally or oneself. The wisp will explode with divine spiritual energy, healing all allies within 10 yards of the target as well as the target itself for moderate healing.

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I am taking for Cenarius...

Radiant Dragon Egg - Holy Relic - Though the egg is too underdeveloped to hold a dragon, its beautiful golden shimmer implies this relic is blessed by the brilliant energy of the sun. It pulses in your grasp and can be infused into your weapon.

    -This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it passive solar (holy/fire) damage. Once per three days, a brilliant light can overtake your weapon, blinding enemies that focus on you for three turns. It does not affect allies.

 

I am also cashing in my two seals for...

Forest-Lord’s Waistwrap - Leather - A beautiful glowing waistwrap that permeates the light of elune.

    -Wearing this waistwrap enhances your lunar spellcasting. This is exceptionally useful for priestesses of the moon and druids of the antler.

 

Mantle of Perpetual Bloom - Cloth - This brilliant mantle appears to have seals made from flowers. Vibrant blue energy radiates from these shoulders.

    -Once per day these shoulders may be activated, allowing the user to ‘bloom’ one of their spells. The effects of the spell become floral in design as the power is increased moderately.

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From Xavius, I am taking...

Blackened Portalstone Necklace - Necklace - A necklace made from an unknown obsidian. Its Highborne designs hint it may have once been part of the ritual to keep the demonic portal open in Azshara’s palace.

    - This portalstone allows the user to open a portal at will once per two days to a destination of their choice that they have memories of. If the user can already conjure portals, the cooldown is dropped to one day.

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Xavius has been killed. Below is the loot table that is available to anyone who has participated.

 

Only one item may be claimed from the loot table.

 

Horn of the Nightmare Lord - Quest Item (Exclusive to Thael, Akkrim,  and Aevelm) - The ancient horn of the nightmare lord fragmented upon his death. This shard seems to fill you with his rage and hatred. His frustration and desperation. Perhaps it would be best to get this back to Kalec at your earliest convenience.

 

Azsharan Councillor’s Clasp - Fel Relic - Once a proud symbol of a high ranking elite among Azshara’s court, this clasp was tainted by the corruption instilled upon Xavius through the power of Sargeras. It now radiates chaos, but can be clipped to a weapon.

    - This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it passive fel damage. Once per three days the blessing of Azshara may be tapped into. Your weapon glows with a brilliant fel green glow as you strike, releasing crescents of fel energy for five rounds.

 

Crystallized Drop of Eternity - Arcane Relic - Yes. It’s what you believe it to be. A single, small drop of the Well of Eternity. Crystallized into a blue-gold gem state. This source of radiant, pure ley energy can be imbued into your weapon.

    - This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it passive arcane damage. The power of the crystalline drop can be tapped into once per day, allowing a sharp power spike in your next spell.

 

Fragment of Eternal Spite - Fire Relic - A ruby manifestation of the spite and vengeance Xavius radiates against Malfurion. Ever burning. Never fading. The shard of emotion can be imbued into a weapon with ease.

    - This Relic can be attached to a standard weapon. Only one Relic may be attached to a weapon at a time. Attaching this relic to your weapon will give it passive shadowfire (shadow/fire) damage. Once per week the relic can be activated to imbue you with the same rage and fury Xavius feels at the very idea of Malfurion. Your next attack will be doubled in physical power.

 

Nightmarish Elm Branch - Shadow Relic - This elm branch almost seems to writhe and twist of its own accord. It’s blackened, and honestly more a twig than a branch. It willingly wraps itself around your weapon.

    - Your weapon now has a 20% chance (roll 20, 17-20 succeeds) to whip forth its elm branch to strike a nearby foe when you attack up to 20 feet away.

 

Cursed Nightmare - Weapon Enchantment - Your weapon has changed from its time in the Nightmare. Dark red flames lick at the weapon’s form, and it feels stronger.

    - Your weapon now radiates Nightmare. It will now passively include shadow damage to your attacks. It has a 10% chance (roll 20, 19-20 succeeds) to fill the enemy’s mind with a waking nightmare, surging them with fear.

 

Hood of Darkened Visions - Cloth - A malefic crown that may actually just be the exoskeleton of a nightmarish bug from the realm it was recovered from. The eyes glow with a dark purple gaze.

    - While wearing this hood, your vision is enhanced in dark lighting. Once per three days you may activate the hood to embrace the Nightmare, seeing things as they truly are. The Nightmare pierces many illusions outside those of incredibly strong tiers.

 

Blackened Portalstone Necklace - Necklace - A necklace made from an unknown obsidian. Its Highborne designs hint it may have once been part of the ritual to keep the demonic portal open in Azshara’s palace.

    - This portalstone allows the user to open a portal at will once per two days to a destination of their choice that they have memories of. If the user can already conjure portals, the cooldown is dropped to one day.

 

Midnight Herald’s Pauldrons - Plate - Malefic glowing pauldrons made of an unknown bone from a long lost creature that fell to the nightmare. At midnight the eyes seem to shine, and you swear you hear a dark chuckle.

    - The maws on these Pauldrons are capable of opening. Once per three days they may be used to expel a black fog that clouds an area of 30 yards in all directions. The user of these pauldrons is able to see through the heavy fog with ease. If used exactly at midnight, the fog doubles in size.

 

Maddening Robe of Secrets - Cloth - These robes seem to almost whisper to you. You know they speak dark secrets of the shadowlands. Secrets mortals should not know. The source of life. The source of death. The true purpose of mortals.

    - Once per week one may draw out a secret from the robe. They are given a chant to recite that heavily empowers their form. At the risk of suffering madness for the next 2 hours (30% chance. Roll 20. 1-6 suffers), the user becomes a beacon of secrets, expelling powerful spells for the next three rounds.

 

Manacles of the Nightmare Colossus - Mail - Once used to bind an ancient being of horror and corruption, the Colossus broke its bonds and its current whereabouts are unknown. The imprisoning nature of its Manacles remain.

    - Once per week these manacles may be used to silence a spellcaster for two turns and immobilize them with entangling roots, or slow down a physical combatant by 50% for two turns and immobilize them with entangling roots.

 

Eon-Tempered Waistplate - Plate - A dragonbone waistplate tempered purely by age. Its time has been spent waiting for one worthy of its power. And this has altered its power. While wearing this belt you feel as though you’re ready to face the dangers of the world.

    - Once per four days the belt may be activated for a bloodlust effect, empowering and hastening the user and his allies for 3 rounds. This effect can not be stacked with other bloodlust effects, nor can another such effect be used for at least ten minutes after activation.

 

Disjointed Linkage Leggings - Mail - Even though the links don’t actually connect, these leggings somehow stay together as if suspended by ancient magic. It seems almost wrong, but they fit quite well.

    - These leggings allow the user the ability to magically free themselves from physical or magical binding outside of high tier magic/physical binding once per five days. High tier would be lore characters or specifically DMed situations.

 

Repulsive Leathery Pants - Leather - These tattered and questionable leather pants seem like they’ve seen better days. The Nightmare has done quite a number on the material, but it holds together.

    - While wearing these pants, your strikes have a 15% chance (roll 20, 18-20 succeeds) to repulse your enemy, causing nausea and disorienting them for 3 rounds.

 

Boots of Endless Betrayal - Leather - These spiked boots seem to be infused with the power of the nightmare. The gemstone on them glows with a reddish hue.

    - Once per four days, these boots grant the user the ability to hasten their attack speed for two rounds to get off an extra attack strike each round.

 

Twice-Warped Azsharan Signet - Ring - A once beautiful ring bestowed to the loyal advisor of Azshara. A white diamond with a curved ruby and emerald chasing one another around the central jewel in a silver band.

- The Signet ring enhances shadow and fel attacks cast by the user. Three times per day, it can be used to alter the properties of a spell to either nightmare shadow or fel energy.

 

Bough of Corruption - Trinket - A small branch of Shaladrassil that was consumed by the nightmare. The twisted, blackened piece of wood shimmer with ruby energy at its tip.

- Once per day, a spell can be cast through the branch as a focus to add a shadow effect to the spell cast. The moderate shadow damage will consume the targeted enemy for two turns before moving to another enemy for another two turns, and then dissipating.

 

Grotesque Statuette - Trinket - This statuette seems to depict an unsightly creature of nightmares. There’s a slick feeling to the stonework, even when thoroughly washed.

- This statuette will protect the user from harm. When an enemy attacks the user, there is a 10% chance (roll 20, 19 or 20 succeeds) of the creature being affected by the statuette’s protective nature, causing them to hesitate and weaken their attack’s intensity on the user.

 

Seal of Broken Fate (Nightmare) (Taken by ???) - Mysterious Seal - This mysterious seal appears to be made from dragon bone and seems to have the eye of N'zoth on it. Is it staring at you...?

   -These seals can be used to take additional loot from a future boss. They may be used on any future raid loot tables as well.

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Mod

for posterity:

 

emile took from the eu run:

-greyed dragonscale coif [nyth]

-unstable horrorslime [dragons]

-otherworldly leather mantle [ilgyn]

-mask of multitudinous eyes [elere]

-fitted ironbark gauntlets [cenarius]

-blackened portal necklace [xavius]

-heightened senses [free seal from winters veil present]

 

aru'nok:

-breath of undying serpent [dragons]

-wristrwraps of broken trust [elere]

 

naerios:

-heightened senses [ursoc]

-scything quill [elere]

-seal of broken fate! [xavius] (used for storm-battered leggings)

 

viceroy:

-death [nyth]

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I may be too late for this, but Corvus will be taking two seals from Cenarius and Elerethe Renferal since he hasn't looted from them

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Do to having three seals & getting one extra from the Winterveil presents, he'll take four items from the loot table.

 

1. Unstable Horroslime. Phantasmal Echo

2. Wiggling Senew

3. Mindrend Band.

4. Horror Inscribed Chestplate 

 

 

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