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Order of the Eventide

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Order of the Eventide

The Order of the Eventide is not quite like many of the other Knighthood Orders. They always fight unmounted unless it serves a strategical advantage, using crossbows before engaging with heavy weapons. Their tenacity and might in combat surpasses even some of the most renown faction orders. Founded in the early ages of man and sanctified by Landan Wrynn himself, they were initially a bulwark against the trolls far south in the Stranglethorn and personal soldiers of the second Strike, protecting his profit from highwaymen and deadly politicians in the youth of the House of Nobility. Since then they have gained fame and popularity in numerous skirmishes and major conflicts such as, but not limited to the Gnoll Wars, the Gurubashi Invasion and the First & Second War. Each time, their numbers have ebbed and flowed but since the security & reconstruction of Stormwind, their numbers have increased and the order has survived, serving underneath House Strike loyally. They serve as a dual choke against the ogres and specters that might pour into Duskwood from Deadwind and patrol the mountain ranges detailing the Cape of Stranglethorn and Brightwood formerly. These men and women are proud servants of the realm and proclaimed slayers of evil, never discriminating against a threat so long as it is poised against the Kingdom or the House it self. In contemporary times, they're avid beast and monster hunters, tackling the endless creatures harrying Duskwood while securing Strike's interests.




Ranks -

Seneschal 0/1: The de facto leader of the Order who strategizes and organizes logistics and battle plans with the Lord of the House. He is the majordomo for leadership but otherwise delegates a strict ladder of leadership to the 'senior knights' or the hospitallers and rarely has the need to exercise his rank or power unless the Order is committed to a campaign.


Quartermaster 0/1: Trite but oft restated information. The Quartermaster of the Order handles supplies and delegates stewards of the House to help him organize the armory, weaponry and other materials and logistics. He is respected, well trained and knighted like the others of the Order but refrains from combat most of the time unless absolutely necessary, so that he can handle the detail that goes into fieldwork and inventory. He prescribes schematics and stock numbers to smiths and fletchers and weaponmakers. When necessary, he'll ride out to organize the matters of out-sourcing work or labor that cannot be found inside the Order or the House it self.


Hospitaler 1/12 : An official rank of seniority within the Order. This denotes a degree of power vested in the knight both for his veterancy and his great contributions or proven wisdom and ability to inspire trust within the ranks and organize the people and if need be, mediate any problems within the Order from time to time. A wizened head and trustworthy sergeant to the Knights.


Knight 5/∞ : The standard rank within any order, but no less prestigious. These men and women are knighted by Strike or the Seneschal and have proven themselves worthy to the Order. They charge under the banner of Strike & the Eventide and are skilled soldiers. They're familiar with the House weaponry but are not strangers to employing unorthodox fighting styles. They are recognized within the House of Nobility as Knights, proper to the title and responsibilities that come with it and are outfitted with House resources. They wear thick gamberson padded with chausses and hauberks. Their order outfit varies from feathered helmets to burgonets and bascinets with thick gorgets and aventails, all colored black and yellow.


While they may lack the steeds most other Orders use heavily, they are not to be underestimated. Wielding siege crossbows with unmatched accuracy, they can easily take down foes at a distance that many longbowmen have difficulty trying to even hit and thanks to these heavy-duty crossbows their bolts are equally fashioned for punching power.

Their range of melee weapons include the morningstar, flanges, infantry mace, the occasional long sword, and warhammers. While many of them do use shields, those wielding the great hammer abandon the use of the shield completely and some with the lighter weapons may not have one at all leaving these members considerably more vulnerable, but no less ferocious.


Squire & Chaplain Brother 2/∞ : These are people who are interested in joining the Order and squiring underneath a Knight, usually to glean his or her wisdom and train underneath them while getting a feel of the Order. They're often clumsy and adjusting to the demands of their drapers and the high society that's expected of them from such a rarefied atmosphere but they're hard workers and loyal to the cause. Not all pass the trials and not all are knighted either, nevertheless this is where they start. While squired, they are responsible for any dishonor or misconduct they bring to the Order and depending on the severity of their offense, they can be discharged at any time. Though the vouch of a Knight may help them. Others are simply rogue soldiers and freelancers that have decided to ascend the ranks purely through their own merit. A rare few respect the Order and wish to represent it and fight for it, but do not want to own the responsibilities or obligations of a Knight and so they are deemed Chaplain brothers and sisters, working closely with the Order as standard infantry. These men wear a different outfit and are fond of polehammers and axes which they use to stop horses right in their tracks, eschewing heavier armor for a standard fit of chainmail and the lamellar.

Ghilmen ∞/∞: These are people who wish to enlist or are given compulsory military service underneath House Strike and thus are given over to the Order. Criminals and thieves find themselves straightened out within this rank. Others found bearing this title are loyal mercenaries or temporary freelancers seeking work underneath the Order and or House, sometimes to earn favor from the Duke. Overall this is a motley rank full of people from all walks of life, aligned for different reasons and purposes. They are expected to follow the chain of command and respect the Knights. They are standard infantry in campaigns and out-sourced labor for tasks the Knights themselves do not want to do, or cannot find the time to do. The faces come and go. These people find themselves usually clearing monsters and lesser troubles of Duskwood and are subscribed to a loose fit of duties. They're paid well and are an attractive choice for people wanting coin or task.






Footnote: the numbers for the forces follow strikes approved forces. the numbers on this posting are mostly to denote how many players are already in the ranks/interest gauge, etc

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