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The Whitegarde

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The Whitegarde

Subdivision of Greenwall Industries, LLC

 

Rumors have begun circulating the taverns of Stormwind and Ironforge about a pair of elves advertising a new mercenary company, lead by genuine, professional monster hunters. They speak of bulletins being posted on local contact boards looking for 'new blood' to find their fortune as monster slayers and soldiers for hire. Honest, but dirty work. Aimed towards those who have neither the willingness nor the temperament to join Knightly orders or enlist in the Army, the Whitegarde Company seeks all individuals, skilled and new to their craft. There are no promises of glory or medals showering down from the Crown, but there is the promise of decent pay for hard work. Applicants may search for Keral or Lorelia Whitestrake, mostly seen within the Redridge, Duskwood, and Elwynn regions.

 

Ranks

First Hunter: The name says it all. The head honcho. The big boss. Your brother. Your captain. Your commander. This position is held by Keral Whitestrake.

 

Second Hunter: A formal title to denote rank, and certainly not a statement of skill, it is held by Lorelia Whitestrake née Mirthgarde.

 

Captain 1 : These are the officers below the First and Second Hunters. Renowned hunters and slayers of men in their own right, these men and women are expected to keep order within the rank and file members of the Company. When the First and Second aren't available, issues, problems, and requests are directed through them. They are expected to be able to command missions and contracts on their own with just as much competency as an officer in any enlisted force Azeroth has been witness to.

 

Slayer 4/16 : These are Veteran Hunters who have proven themselves extremely capable fighters, but are either unfit or unwilling to command large numbers by themselves. Treated as the NCOs of the Company, these men and women have earned the respect of the First and Second Hunters. They are afforded additional leniency with requisitions for equipment and armor, though are still expected to be reasonable in said requests.

 

Quartermaster 0/4 : As the name implies, these are the people in charge of maintaining and requisitioning new gear. They are expected to either be competent crafters in their own right, or have the ability to procure quality weapons and armor at reasonable prices. They need not be a non-combat role, either. One can hold the rank of Quartermaster simultaneously with any rank above Hunter in the Company.

 

Apothecary 1/8 : These are the men and women responsible for ensuring the wellness and care for the members of the Company, regardless of whether they're wounded or not. They need not be actual alchemists, but healers of any sort, including mental and psychological wellness. This rank may be held simultaneously with the Hunter and Veteran Hunter ranks.

 

Veteran Hunter(unlimited ): These are experienced members of the Company. Either by completing several contracts successfully or remaining with the company for a requisite amount of time, this rank is automatically attained. Veteran Hunters are separated into six specialized groups. Frontline, Ranged, Sorcery, Support, Scout, and Subversive. Each role is described below:

 

  1. Frontline: The warriors, paladins, and general fighters of the Company. You can rely on these men and women to be your sword and shield when the going gets tough.
  2. Ranged: Purveyors of the bow, crossbow, and gunpowder weapons of all types alike. These men and women rain down a hail of projectiles from the cover of the Frontliners, picking off high priority targets and handling contracts where melee combat is a distinctly undesirable risk.
  3. Sorcery: Also known as the evokers, these are your more typical war-minded mages, though their talents may slip into that of Ranged and Support due to the inherent versatility magic offers.
  4. Support: Men and women who offer healing, these individuals are more than likely to hold the rank of Apothecary within the company as well, though support does not only come from healing magic. Sorcerers, priests, shaman, and druids may enhance and buff their allies, alchemists might hand out potions. These individuals do their best to ensure the highest possible chance of reducing casualties through their tireless efforts.
  5. Scout: Fairly straightforward. While not necessarily Frontline, Ranged, Sorcerers or Subversive, these individuals rely on fast feet and keen eyes to accurately report enemy positions and offer the Hunters of the Company the best possible information to ensure a contract goes smoothly.
  6. Subversive: A more subdued, but no less critical role than the other five. Subversives are stealthy types, often tasked with poisoning the water supply of an enemy camp, identifying a target and quietly taking it down, or setting up ambushes for the Company to take advantage of.

Furthermore, these individuals are capable of vouching for a Hunter's worthiness to join their ranks. To be verified by the Captains or the First and Second Hunters, of course.

 

Hunter(unlimited): These are the recruits and trainees who have proven themselves worthy of taking on contracts individually. Freshly recruited or just come out of training, these men and women are ready to prove themselves as worthy and capable professionals in their own right. They likely already are, but have not had the chance to prove it just yet.

 

Trainee0/16: A rank held by those fresh in the face and new to the art of war. These men and women are eager to receive training in their preferred style of combat, to be handled by Veteran Hunters or those of higher rank.

 

Recruit: Quite literally an individual who just signed on to the company.

 

 

OOC

Hey pals. Geralt #43 here. So what you've got here is your basic mercenary company with the splashings of a Witcher school or a group of monster hunters. Any and all are welcome to join once the company gets started up properly, save the following exceptions: no undead, no demons, and no void-based characters. PM me @Link#4705, we can discuss extenuating circumstances toward your character if you simply must have them in. Collaborations with other guilds/factions are fully accepted and welcomed, feel free to PM me about that as well! We'll do some fun monster slaying events, and once BFA rolls around, we'll probably head out to Stormsong or Drustvar to levy our good old silver swords at the bad guys. Thanks for reading, folks!

 

 

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